public override void Initialize(CompProperties props) { base.Initialize(props); Props = (CompProperties_WeaponExtention)props; if (Props.littleDown) { littleDown = true; } }
public override void PostSpawnSetup(bool respawningAfterLoad) { base.PostSpawnSetup(respawningAfterLoad); Props = (CompProperties_WeaponExtention)props; if (Props.littleDown) { littleDown = true; } }
public override void PostExposeData() { base.PostExposeData(); Props = (CompProperties_WeaponExtention)props; }