示例#1
0
        public void AddNewItem(string inputText, SW_Column column)
        {
            SW_Item tempItem = Instantiate(Overlord.ItemPrefab);

            tempItem.transform.SetParent(transform, false);
            tempItem.Initialize(column, inputText, Overlord, this);
            Items.Add(tempItem);
        }
示例#2
0
        public void AddNewItem(string inputText, string navigation, SW_Column column)
        {
            SW_Item tempItem = Instantiate(Overlord.ItemNavPrefab);

            tempItem.transform.SetParent(transform, false);
            tempItem.Initialize(column.minWidth, column.flexWidth, inputText, Overlord, this, navigation);
            Items.Add(tempItem);
        }
示例#3
0
 public void Initialize(SW_Column column, string text, SW_Table_Overlord overlord, SW_Row row)
 {
     layout = GetComponent <LayoutElement>();
     textUI = GetComponentInChildren <TextMeshProUGUI>();
     if (!textUI)
     {
         textUI = GetComponent <TextMeshProUGUI>();
     }
     Overlord        = overlord;
     itemRow         = row;
     textUI.text     = text;
     Value           = text;
     layout.minWidth = column.minWidth;
     if (column.flexWidth)
     {
         layout.flexibleWidth = 1;
     }
 }