private void Awake() { _engine = new FrameSyncEngine(); OnFrameSyncEngineCreated(_engine); _engine.SetInputSaveHandler(SaveInput); _game = new FrameSyncGame(_engine._input); OnFrameSyncGameCreated(_game, null); OnFrameSyncGameWillStart(); StartGame(); }
public abstract void OnFrameSyncEngineCreated(FrameSyncEngine engine);