private static void RunLootAttempt(NWCreature target, int lootTableID, int chance, int attempts) { if (chance <= 0) { chance = 75; } else if (chance > 100) { chance = 100; } if (attempts <= 0) { attempts = 1; } for (int a = 1; a <= attempts; a++) { if (RandomService.Random(100) + 1 <= chance) { ItemVO model = PickRandomItemFromLootTable(lootTableID); if (model == null) { continue; } int spawnQuantity = model.Quantity > 1 ? RandomService.Random(1, model.Quantity) : 1; for (int x = 1; x <= spawnQuantity; x++) { var item = CreateItemOnObject(model.Resref, target); if (!string.IsNullOrWhiteSpace(model.SpawnRule)) { var rule = SpawnService.GetSpawnRule(model.SpawnRule); rule.Run(item); } } } } }