示例#1
0
 // Invoke the Changed event; called whenever checkpoint changes
 protected virtual void OnChanged(CheckpointChangedEventArgs e)
 {
     if (CheckpointChanged != null)
     {
         CheckpointChanged(this, e);
     }
 }
 /// <summary>
 /// Update the checkpoint texture and set it to be the current tile.
 /// </summary>
 public void HandleCheckpointChange(object sender, CheckpointChangedEventArgs args)
 {
     _checkpointTexture = _contentManager.Load<Texture2D>(@"Exercises\" + args.FileId);
     IsCurrentTile = true;
 }
 // Invoke the Changed event; called whenever checkpoint changes
 protected virtual void OnChanged(CheckpointChangedEventArgs e)
 {
     if (CheckpointChanged != null)
         CheckpointChanged(this, e);
 }