public ExplicitOutlineShape(OutlineShape template, InsideShapeDelegate isReserved) : this(template.XSize, template.YSize) { for (int x = 0; x < this.XSize; x++) { for (int y = 0; y < this.YSize; y++) { this.SetValue(x, y, (template[x, y] && (isReserved == null || !isReserved(x, y)))); } } }
public ExplicitOutlineShape(OutlineShape template) : this(template.XSize, template.YSize) { for (int x = 0; x < this.XSize; x++) { for (int y = 0; y < this.YSize; y++) { this.SetValue(x, y, template[x, y]); } } }
/// <summary> /// Creates a shape using a random OutlineShapeBuilder. /// If applicable, the shape may be distorted. /// </summary> /// <param name="r"></param> /// <param name="xSize"></param> /// <param name="ySize"></param> /// <param name="offCenter"></param> /// <param name="size"></param> /// <returns></returns> public static OutlineShape RandomInstance(Random r, int xSize, int ySize, double offCenter, double size) { OutlineShapeBuilder outlineShapeBuilder = RandomOutlineShapeBuilder(r); OutlineShape result = RandomInstance(r, outlineShapeBuilder, xSize, ySize, offCenter, size); // If applicable, replace the shape with a distorted version. if (r.Next(100) < result.DistortedPercentage(33)) { result = result.DistortedCopy(r); } return(result); }
/// <summary> /// Creates a shape using the given OutlineShapeBuilder. /// This shape will not be distorted. /// </summary> /// <param name="r"></param> /// <param name="outlineShapeBuilder"></param> /// <param name="xSize"></param> /// <param name="ySize"></param> /// <param name="offCenter"></param> /// <param name="size"></param> /// <returns></returns> public static OutlineShape RandomInstance(Random r, OutlineShapeBuilder outlineShapeBuilder, int xSize, int ySize, double offCenter, double size) { double centerX = 0.5, centerY = 0.5; double dx = r.NextDouble() - 0.5, dy = r.NextDouble() - 0.5; centerX += offCenter * dx; centerY += offCenter * dy; // Reduce size when we are closer to the center than requested. double f = 1.0 - offCenter * 2.0 * (0.5 - Math.Max(Math.Abs(dx), Math.Abs(dy))); OutlineShape result = outlineShapeBuilder(r, xSize, ySize, centerX, centerY, size * f); return(result); }
/// <summary> /// Returns the largest subset of the template shape whose squares are all connected to each other. /// </summary> /// <param name="template"></param> /// <param name="isReserved">defines the maze's reserved areas</param> /// <returns></returns> public static OutlineShape ConnectedSubset(OutlineShape template, InsideShapeDelegate isReserved) { ExplicitOutlineShape result = new ExplicitOutlineShape(template, isReserved); #region Scan the shape for connected areas. byte subsetId = 1; int largestAreaSize = 0; byte largestAreaId = 0; for (int x = 0; x < result.XSize; x++) { for (int y = 0; y < result.YSize; y++) { if (result.squares[x, y] == 1 && subsetId < byte.MaxValue) { int areaSize = result.FillSubset(x, y, ++subsetId); if (areaSize > largestAreaSize) { largestAreaSize = areaSize; largestAreaId = subsetId; } } } } #endregion #region Leave only the largest subset, eliminate all others. for (int x = 0; x < result.XSize; x++) { for (int y = 0; y < result.YSize; y++) { result.SetValue(x, y, (result.squares[x, y] == largestAreaId)); } } #endregion return(result); }
/// <summary> /// Returns the template shape, augmented by all totally enclosed areas. /// </summary> /// <param name="template"></param> /// <param name="isReserved">defines the maze's reserved areas</param> /// <returns></returns> public static OutlineShape Closure(OutlineShape template, InsideShapeDelegate isReserved) { ExplicitOutlineShape result = new ExplicitOutlineShape(template.Inverse()); #region Scan and mark the reserved areas. if (isReserved != null) { byte reservedId = 3; for (int x = 0; x < result.XSize; x++) { for (int y = 0; y < result.YSize; y++) { if (isReserved(x, y)) { result.squares[x, y] = reservedId; } } } } #endregion #region Scan all outside areas. byte outsideId = 2; int x0 = 0, x1 = result.XSize - 1, y0 = 0, y1 = result.YSize - 1; for (int x = 0; x < result.XSize; x++) { if (result.squares[x, y0] == 1) { result.FillSubset(x, y0, outsideId); } if (result.squares[x, y1] == 1) { result.FillSubset(x, y1, outsideId); } } for (int y = 0; y < result.YSize; y++) { if (result.squares[x0, y] == 1) { result.FillSubset(x0, y, outsideId); } if (result.squares[x1, y] == 1) { result.FillSubset(x1, y, outsideId); } } #endregion #region Add the areas which were not reached. for (int x = 0; x < result.XSize; x++) { for (int y = 0; y < result.YSize; y++) { // 0: square is part of the template (not part of its inverse) // 1: square is not part of the template, but was not reached result.SetValue(x, y, (result.squares[x, y] <= 1)); } } #endregion return(result); }