示例#1
0
        public void MSTest_pack_moveException()
        {
            Pack pack  = new Pack("Pack1", 4);
            Node node1 = new Node();
            Node node2 = new Node();

            pack.location = node1;
            pack.move(node2);
        }
示例#2
0
文件: MSTest_Pack.cs 项目: Sd8991/STV
        public void MStest_move_to_nonconnected_node()
        {
            Node N0 = new Node("N0");
            Node N1 = new Node("N1");
            Pack p  = new Pack("pid", 3);

            p.location = N0;
            N0.packs.Add(p);
            p.move(N1);
        }
示例#3
0
文件: MSTest_Pack.cs 项目: Sd8991/STV
        public void MStest_move_when_able()
        {
            Dungeon d = new Dungeon(5);
            Pack    p = new Pack("pid", 3);

            p.dungeon  = d;
            p.location = d.zone[1][0];
            d.zone[1][0].packs.Add(p);
            p.move(d.zone[1][1]);
            Assert.IsTrue(p.location == d.zone[1][1]);
        }
示例#4
0
文件: MSTest_Pack.cs 项目: Sd8991/STV
        public void MStest_move_with_insufficient_capacity()
        {
            Dungeon d = new Dungeon(5);
            Pack    p = new Pack("pid", 3);
            Pack    q = new Pack("qid", (d.M * (d.level(d.zone[1][1]) + 1)));

            p.dungeon  = d;
            q.dungeon  = d;
            p.location = d.zone[1][0];
            q.location = d.zone[1][1];
            d.zone[1][0].packs.Add(p);
            d.zone[1][1].packs.Add(q);
            p.move(d.zone[1][1]);
            Assert.IsTrue(p.location == d.zone[1][0]);
        }
示例#5
0
        public void MSTest_pack_move_success()
        {
            Pack    pack    = new Pack("Mover", 3);
            Node    node    = new Node("node1");
            Node    node2   = new Node("node2");
            Dungeon dungeon = new Dungeon(3, 3);

            pack.location = node;
            pack.dungeon  = dungeon;
            node.packs.Add(pack);
            node.neighbors.Add(node2);

            pack.move(node2);
            Assert.AreNotEqual(pack.location, node);
            Assert.AreEqual(pack.location, node2);
        }
示例#6
0
        /* Execute a fight between the player and the packs in this node.
         * Such a fight can take multiple rounds as describe in the Project Document.
         * A fight terminates when either the node has no more monster-pack, or when
         * the player's HP is reduced to 0.
         */
        public void fight(Player player)
        {
            if (packs.Count == 0 || player == null)
            {
                return;
            }

            // calculate flee probability
            Pack  pack        = packs[0];
            int   currentHP   = pack.currentTotalHP();
            float probability = (1f - currentHP / pack.startingHP) / 2f;
            float percentage  = probability * 100;

            float randomNr = RandomGenerator.rnd.Next(0, 101);

            // pack attempts to flee
            if (randomNr <= percentage)
            {
                // move to first node which is not overpopulated
                foreach (Node n in neighbors)
                {
                    // calculate max capacity
                    uint capacity = pack.dungeon.M * (pack.dungeon.level(n) + 1);
                    // calculate current population in node
                    int population = 0;
                    foreach (Pack p in n.packs)
                    {
                        population += p.members.Count;
                    }

                    // move to node if pack fits in it and pack remains in its own zone (level)
                    if (population + pack.members.Count <= capacity && pack.dungeon.level(pack.location) == pack.dungeon.level(n))
                    {
                        pack.move(n);
                        break;
                    }
                }
            }

            // pack attacks player
            else
            {
                pack.Attack(player);
            }
        }
示例#7
0
        public void MSTest_pack_move_fullcapacity()
        {
            Pack    pack    = new Pack("Hero", 3);
            Pack    pack2   = new Pack("Gatekeeper", 3);
            Node    node    = new Node();
            Node    node2   = new Node();
            Dungeon dungeon = new Dungeon(3, 3);

            pack.location  = node;
            pack2.location = node2;
            pack.dungeon   = dungeon;
            pack2.dungeon  = dungeon;
            node.packs.Add(pack);
            node2.packs.Add(pack2);
            node.neighbors.Add(node2);

            pack.move(node2);
            Assert.AreNotEqual(pack.location, node2);
            Assert.AreEqual(pack.location, node);
        }
示例#8
0
        /* Execute a fight between the player and the packs in this node.
         * Such a fight can take multiple rounds as describe in the Project Document.
         * A fight terminates when either the node has no more monster-pack, or when
         * the player's HP is reduced to 0.
         */
        public void fight(Player player, Dungeon dungeon)
        {
            //select pack
            Pack randomPack = packs.GetRandomItem();
            //calc pack HP
            int currentHP = 0;

            foreach (Monster member in randomPack.members.ToList())
            {
                currentHP += member.HP;
            }

            float fleeProbability = (1 - (float)currentHP / (float)randomPack.startingHP) / 2 * 100;

            //Console.WriteLine(fleeProbability);

            //%%%%%%%%%%% Pack Turn %%%%%%%%%%%
            if (fleeProbability > (float)RandomGenerator.rnd.Next(0, 100))
            {
                //the pack flees
                Node randomNeighbor = randomPack.getRandomValidNeighbour(dungeon);
                if (randomNeighbor != null)
                {
                    Console.WriteLine("Pack {0} flees.", randomPack.id);
                    randomPack.move(randomNeighbor, player.location);
                    if (this.packs.Count == 0)
                    {
                        contested = false;
                        return;
                    }

                    randomPack = packs.GetRandomItem();
                }
            }

            //pack attack
            randomPack.Attack(player);

            player.location.contested = player.location.packs.Count > 0 && player.HP > 0;
        }
示例#9
0
        /* Execute a fight between the player and the packs in this node.
         * Such a fight can take multiple rounds as describe in the Project Document.
         * A fight terminates when either the node has no more monster-pack, or when
         * the player's HP is reduced to 0.
         */
        public void fight(Player player, int seed, bool withSeed) //now runs a single enemy turn
        {
            if (withSeed)
            {
                RandomGenerator.initializeWithSeed(seed);
            }
            rnd = RandomGenerator.rnd;

            /*Possibly to do:
             * - Attack after failed flee attempt? (currently present)*/
            //throw new NotImplementedException(); //still missing node contest check
            Pack   attackPack   = packs[rnd.Next(packs.Count - 1)];
            double fleeCheck    = rnd.NextDouble();
            double packHP       = attackPack.CurrentHP();
            double fleeTreshold = (1 - (packHP / attackPack.startingHP)) / 2;

            if (fleeCheck <= fleeTreshold)
            {
                Logger.log("A pack tries to flee");
                foreach (Node n in attackPack.location.neighbors)
                {
                    attackPack.move(n);
                    if (n.packs.Contains(attackPack))
                    {
                        Logger.log("A pack flees!");
                        packs.Remove(attackPack);
                        if (contested(player))
                        {
                            attackPack = packs[rnd.Next(packs.Count - 1)];
                        }
                        break;
                    }
                }
            }
            if (contested(player))
            {
                attackPack.Attack(player);
            }
        }