protected void checkShake(float dt) { if (livingEntity.Health.Hit) { shakeTimer.Update(dt); if (shakeTimer.IsTimeUp()) { shakeTimer.SetAccumulatedDelay(shakeDelay); doShake(); } } else { shakePositionOffset = Vector2.Zero; } }
public void Update(float dt) { if (Running) { emissionTimer.Update(dt); if (emissionTimer.IsTimeUp()) { emissionTimer.SetAccumulatedDelay(emissionDelay); EmitParticleWithDisplayEntity(this.DisplayEntity); } } foreach (Particle particle in particles) { if (particle.Active) { particle.Update(dt); } } }