示例#1
0
 public CompositePhysicsObject(World world, PhysicsObject physObA, PhysicsObject physObB, Vector2 relativeJointPosition)
 {
     this.physObA = physObA;
     this.physObB = physObB;
     revJoint     = JointFactory.CreateRevoluteJoint(world, physObA.fixture.Body, physObB.fixture.Body, ConvertUnits.ToSimUnits(relativeJointPosition));
     physObA.fixture.IgnoreCollisionWith(physObB.fixture);
     physObB.fixture.IgnoreCollisionWith(physObA.fixture);
 }