private void addClockwisePlatformTileAt(int x, int y, bool big, bool reverse) { Vector2 tilePosition = calculateMovingPlatformPosition(x, y, big); int tileWidth = calculateMovingPlatformWidth(big); //CircularMovingPlatform platformTile = new CircularMovingPlatform(world, tilePosition, finalTilePosition, tileWidth, 1.25f, true, false); ClockwiseMovingPlatform platformTile = new ClockwiseMovingPlatform(world, tilePosition, tileWidth, reverse); addDynamicTile(platformTile); }