public static void closeGUI() { sortKeys(true); updateFloatCurve(); module.thrustCurveGuiClosed(presetName, curve); //module.closeGui(curve, presetName); MonoBehaviour.Destroy(texture); curve = null; module = null; presets = null; curveData.Clear(); MonoBehaviour.Destroy(activeGUI); }
public static void openGUI(SSTUEngineThrustCurveGUI srbModule, string preset, FloatCurve inputCurve) { module = srbModule; id = module.GetInstanceID(); MonoBehaviour.print("ThrustCurveEditor-input curve: " + curve + "\n" + SSTUUtils.printFloatCurve(curve)); presetName = preset; setupCurveData(inputCurve); texture = new Texture2D(graphWidth, graphHeight); updateGraphTexture(); loadPresets(); if (activeGUI == null) { activeGUI = srbModule.gameObject.AddComponent <ThrustCurveEditorGUI>(); SSTULog.debug("Created new gui object: " + activeGUI); } }