private void updateAirstreamShield() { SSTUAirstreamShield sass = part.GetComponent <SSTUAirstreamShield>(); if (sass != null) { sass.updateShieldStatus(); } }
private void updateShielding() { if (!shieldsParts) { return; } SSTUAirstreamShield shield = part.GetComponent <SSTUAirstreamShield>(); if (shield != null) { shield.addShieldArea("ISDC-Shielding", currentTopDiameter * 0.5f, currentTopDiameter * 0.5f, currentHeight * 0.5f, -currentHeight * 0.5f, true, true); } }
private void updateShieldingStatus() { SSTUAirstreamShield shield = part.GetComponent <SSTUAirstreamShield>(); if (shield != null) { if (currentlyEnabled) { string name = fairingName + "" + part.Modules.IndexOf(this); float top = float.NegativeInfinity, bottom = float.PositiveInfinity, topRad = 0, botRad = 0; bool useTop = false, useBottom = false; if (!string.IsNullOrEmpty(nodeName)) { useTop = nodeName == "top"; useBottom = nodeName == "bottom"; } int len = fairingParts.Length; FairingData fp; for (int i = 0; i < len; i++) { fp = fairingParts[i]; if (fp.topY > top) { top = fp.topY; } if (fp.bottomY < bottom) { bottom = fp.bottomY; } if (fp.topRadius > topRad) { topRad = fp.topRadius; } if (fp.bottomRadius > botRad) { botRad = fp.bottomRadius; } } shield.addShieldArea(name, topRad, botRad, top, bottom, useTop, useBottom); } else { shield.removeShieldArea(fairingName + "" + part.Modules.IndexOf(this)); } } }
private void updateShieldStatus() { SSTUAirstreamShield shield = part.GetComponent <SSTUAirstreamShield>(); if (shield != null) { string name = "InterstageFairingShield" + "" + part.Modules.IndexOf(this); if (state == InterstageFairingState.RETRACTED) { float top = currentHeight;; float bottom = 0f; float topRad = topDiameter * 0.5f; float botRad = bottomDiameter * 0.5f; bool useTop = true; bool useBottom = false; shield.addShieldArea(name, topRad, botRad, top, bottom, useTop, useBottom); } else { shield.removeShieldArea(name); } } }
public void updateShieldStatus(Part p, List <Part> shieldedParts) { SSTUAirstreamShield.findShieldedPartsCylinder(p, shieldedParts, topY, bottomY, topRadius, bottomRadius); }