protected virtual void setMountModuleFromEditor(String newMountType, bool updateSymmetry) { MountModelData newModule = Array.Find(mountModules, m => m.name == newMountType); currentMountModule.destroyCurrentModel(); currentMountModule = newModule; newModule.setupModel(part, getMountRootTransform(false), ModelOrientation.BOTTOM); currentMountType = newModule.name; if (!currentMountModule.isValidTextureSet(currentMountTexture)) { currentMountTexture = currentMountModule.getDefaultTextureSet(); } currentMountModule.enableTextureSet(currentMountTexture); currentMountModule.updateTextureUIControl(this, "currentMountTexture", currentMountTexture); updateEditorStats(true); if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent <SSTUModularFuelTank>().setMountModuleFromEditor(newMountType, false); } } SSTUStockInterop.fireEditorUpdate(); SSTUModInterop.onPartGeometryUpdate(part, true); }
/// <summary> /// Restores ModelData instances from config node data, and populates the 'currentModule' instances with the currently enabled modules. /// </summary> private void loadConfigData() { ConfigNode node = SSTUStockInterop.getPartModuleConfig(part, this); ConfigNode[] tankNodes = node.GetNodes("TANK"); ConfigNode[] mountNodes = node.GetNodes("CAP"); ConfigNode[] fuelNodes = node.GetNodes("FUELTYPE"); ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT"); mainTankModules = SingleModelData.parseModels(tankNodes); int len = mountNodes.Length; ConfigNode mountNode; List <MountModelData> noses = new List <MountModelData>(); List <MountModelData> mounts = new List <MountModelData>(); for (int i = 0; i < len; i++) { mountNode = mountNodes[i]; if (mountNode.GetBoolValue("useForNose", true)) { mountNode.SetValue("nose", "true"); noses.Add(new MountModelData(mountNode)); } if (mountNode.GetBoolValue("useForMount", true)) { mountNode.SetValue("nose", "false"); mounts.Add(new MountModelData(mountNode)); } } mountModules = mounts.ToArray(); noseModules = noses.ToArray(); topNodeNames = SSTUUtils.parseCSV(topManagedNodeNames); bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodeNames); currentMainTankModule = Array.Find(mainTankModules, m => m.name == currentTankType); if (currentMainTankModule == null) { MonoBehaviour.print("ERROR: Could not locate tank type for: " + currentTankType + ". reverting to first available tank type."); currentMainTankModule = mainTankModules[0]; currentTankType = currentMainTankModule.name; } currentNoseModule = Array.Find(noseModules, m => m.name == currentNoseType); if (currentNoseModule == null) { MonoBehaviour.print("ERROR: Could not locate nose type for: " + currentNoseType + ". reverting to first available nose type."); currentNoseModule = noseModules[0]; currentNoseType = currentNoseModule.name; } currentMountModule = Array.Find(mountModules, m => m.name == currentMountType); if (currentMountModule == null) { MonoBehaviour.print("ERROR: Could not locate mount type for: " + currentMountType + ". reverting to first available mount type."); currentMountModule = mountModules[0]; currentMountType = currentMountModule.name; } if (!currentMainTankModule.isValidTextureSet(currentTankTexture)) { currentTankTexture = currentMainTankModule.getDefaultTextureSet(); } if (!currentNoseModule.isValidTextureSet(currentNoseTexture)) { currentNoseTexture = currentNoseModule.getDefaultTextureSet(); } if (!currentMountModule.isValidTextureSet(currentMountTexture)) { currentMountTexture = currentMountModule.getDefaultTextureSet(); } currentNoseModule.updateTextureUIControl(this, "currentNoseTexture", currentNoseTexture); currentMainTankModule.updateTextureUIControl(this, "currentTankTexture", currentTankTexture); currentMountModule.updateTextureUIControl(this, "currentMountTexture", currentMountTexture); }