generateMesh() public method

public generateMesh ( ) : Mesh
return UnityEngine.Mesh
 protected override void generateModel(GameObject root)
 {
     CylinderMeshGenerator gen2 = new CylinderMeshGenerator(new Vector3(0, -height / 2f, 0), cylinderSides, height, radius, radius, radius - thickness, radius - thickness);
     gen2.outsideUV = outsideUV;
     gen2.insideUV = insideUV;
     gen2.topUV = topUV;
     gen2.bottomUV = bottomUV;
     Mesh mesh = gen2.generateMesh();
     MeshFilter mf = root.GetComponent<MeshFilter>();
     if (mf == null) { mf = root.AddComponent<MeshFilter>(); }
     MeshRenderer mr = root.GetComponent<MeshRenderer>();
     if (mr == null) { mr = root.AddComponent<MeshRenderer>(); }
     mf.mesh = mesh;
     MeshCollider mc = root.GetComponent<MeshCollider>();
     if (mc != null) { Component.DestroyImmediate(mc); }
     if (meshColliderConvex)
     {
         mc = root.AddComponent<MeshCollider>();//re-init mesh collider
         mc.sharedMesh = mesh;
         mc.convex = true;
     }
     else
     {
         GameObject[] cols = gen2.generateColliders();
         int len = cols.Length;
         for (int i = 0; i < len; i++)
         {
             cols[i].transform.NestToParent(root.transform);
         }
     }
 }
 protected override void generateModel(GameObject root)
 {
     CylinderMeshGenerator gen2 = new CylinderMeshGenerator(new Vector3(0, -height / 2f, 0), cylinderSides, height, radius, radius, radius - thickness, radius - thickness);
     gen2.outsideUV = outsideUV;
     gen2.insideUV = insideUV;
     gen2.topUV = topUV;
     gen2.bottomUV = bottomUV;
     Mesh mesh = gen2.generateMesh();
     MeshFilter mf = root.GetComponent<MeshFilter>();
     if (mf == null) { mf = root.AddComponent<MeshFilter>(); }
     MeshRenderer mr = root.GetComponent<MeshRenderer>();
     if (mr == null) { mr = root.AddComponent<MeshRenderer>(); }
     mf.mesh = mesh;
     MeshCollider mc = root.GetComponent<MeshCollider>();
     if (mc != null) { Component.DestroyImmediate(mc); }
     mc = root.AddComponent<MeshCollider>();//re-init mesh collider
     mc.sharedMesh = mesh;
 }
示例#3
0
        protected override void generateModel(GameObject root)
        {
            CylinderMeshGenerator gen2 = new CylinderMeshGenerator(new Vector3(0, -height / 2f, 0), cylinderSides, height, radius, radius, radius - thickness, radius - thickness);

            gen2.outsideUV = outsideUV;
            gen2.insideUV  = insideUV;
            gen2.topUV     = topUV;
            gen2.bottomUV  = bottomUV;
            Mesh       mesh = gen2.generateMesh();
            MeshFilter mf   = root.GetComponent <MeshFilter>();

            if (mf == null)
            {
                mf = root.AddComponent <MeshFilter>();
            }
            MeshRenderer mr = root.GetComponent <MeshRenderer>();

            if (mr == null)
            {
                mr = root.AddComponent <MeshRenderer>();
            }
            mf.mesh = mesh;
            MeshCollider mc = root.GetComponent <MeshCollider>();

            if (mc != null)
            {
                Component.DestroyImmediate(mc);
            }
            if (meshColliderConvex)
            {
                mc            = root.AddComponent <MeshCollider>();//re-init mesh collider
                mc.sharedMesh = mesh;
                mc.convex     = true;
            }
            else
            {
                GameObject[] cols = gen2.generateColliders();
                int          len  = cols.Length;
                for (int i = 0; i < len; i++)
                {
                    cols[i].transform.NestToParent(root.transform);
                }
            }
        }
示例#4
0
            public void enableEditorCollider(bool val)
            {
                if (editorCollider != null)
                {
                    GameObject.Destroy(editorCollider);
                }
                if (val)
                {
                    float   maxHeight = getHeight();
                    Vector3 offset    = new Vector3(0, maxHeight - editorColliderHeight, 0);

                    CylinderMeshGenerator cmg = new CylinderMeshGenerator(offset, 12, editorColliderHeight, getBottomRadius(), getTopRadius(), 0, 0);
                    Mesh mesh = cmg.generateMesh();
                    editorCollider = new GameObject("PetalAdapterEditorCollider");
                    MeshFilter mf = editorCollider.AddComponent <MeshFilter>();
                    mf.mesh = mesh;
                    MeshCollider mc = editorCollider.AddComponent <MeshCollider>();
                    mc.convex  = true;
                    mc.enabled = true;
                }
            }
            public void enableEditorCollider(bool val)
            {
                if (editorCollider != null) { GameObject.Destroy(editorCollider); }
                if (val)
                {
                    float maxHeight = getHeight();
                    Vector3 offset = new Vector3(0, maxHeight - editorColliderHeight, 0);

                    CylinderMeshGenerator cmg = new CylinderMeshGenerator(offset, 12, editorColliderHeight, getBottomRadius(), getTopRadius(), 0, 0);
                    Mesh mesh = cmg.generateMesh();
                    editorCollider = new GameObject("PetalAdapterEditorCollider");
                    MeshFilter mf = editorCollider.AddComponent<MeshFilter>();
                    mf.mesh = mesh;
                    MeshCollider mc = editorCollider.AddComponent<MeshCollider>();
                    mc.convex = true;
                    mc.enabled = true;
                }
            }