/// <summary> /// Load prefs /// </summary> // ----------------------------------------------------------------------------------------------- protected void loadPrefs() { MonoScript script = MonoScript.FromScriptableObject(this); string scriptpath = AssetDatabase.GetAssetPath(script); string sopath = Path.GetDirectoryName(scriptpath) + "/" + Path.GetFileNameWithoutExtension(scriptpath) + "Prefs.asset"; BuildAssetBundlesWindowPrefs prefs = AssetDatabase.LoadAssetAtPath <BuildAssetBundlesWindowPrefs>(sopath); if (prefs) { this.m_buildPlatforms = prefs.buildPlatforms; this.m_encryptionInfo = prefs.encryptionInfo; } }
/// <summary> /// Save prefs /// </summary> // ----------------------------------------------------------------------------------------------- protected virtual void savePrefs() { MonoScript script = MonoScript.FromScriptableObject(this); string scriptpath = AssetDatabase.GetAssetPath(script); string sopath = Path.GetDirectoryName(scriptpath) + "/" + Path.GetFileNameWithoutExtension(scriptpath) + "Prefs.asset"; BuildAssetBundlesWindowPrefs prefs = AssetDatabase.LoadAssetAtPath <BuildAssetBundlesWindowPrefs>(sopath); if (!prefs) { prefs = CreateInstance <BuildAssetBundlesWindowPrefs>(); AssetDatabase.CreateAsset(prefs, sopath); } // save { prefs.buildPlatforms = this.m_buildPlatforms; prefs.encryptionInfo = this.m_encryptionInfo; AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } }