public void AddGas(AtmosGasses gas, float amount) { if (state != AtmosStates.Blocked) { atmosContainer.AddGas(gas, amount); state = AtmosStates.Active; } }
public void AddGas(AtmosGasses gas, float amount) { if (state != AtmosStates.Blocked) { atmosContainer.AddGas(gas, amount); state = AtmosStates.Active; } }