private void SlotClicked(InventorySlotUi sender) { if (sender.ContainingEntity != null) { _userInterfaceManager.DragInfo.StartDrag(sender.ContainingEntity); } }
public void RebuildInventoryView(int maxSlots, List <Entity> entities) { int currX = 0; int currY = 0; const int spacing = 50; const int xOffset = 12; const int yOffset = 5; _inventoryContainer.components.Clear(); foreach (Entity entity in entities) { var slot = new InventorySlotUi(entity, _resourceManager) { Position = new Point(currX * spacing + xOffset, currY * spacing + yOffset) }; slot.Clicked += SlotClicked; _inventoryContainer.components.Add(slot); currX++; if (currX < 5) { continue; } currX = 0; currY++; } for (int i = 0; i < (maxSlots - entities.Count); i++) { var slot = new InventorySlotUi(null, _resourceManager) { Position = new Point(currX * spacing + xOffset, currY * spacing + yOffset) }; slot.Clicked += SlotClicked; _inventoryContainer.components.Add(slot); currX++; if (currX < 5) { continue; } currX = 0; currY++; } _inventoryContainer.ResetScrollbars(); }
public void RebuildInventoryView(int maxSlots, List<Entity> entities) { int currX = 0; int currY = 0; const int spacing = 50; const int xOffset = 12; const int yOffset = 5; _inventoryContainer.components.Clear(); foreach (Entity entity in entities) { var slot = new InventorySlotUi(entity, _resourceManager) { Position = new Point(currX*spacing + xOffset, currY*spacing + yOffset) }; slot.Clicked += SlotClicked; _inventoryContainer.components.Add(slot); currX++; if (currX < 5) continue; currX = 0; currY++; } for (int i = 0; i < (maxSlots - entities.Count); i++) { var slot = new InventorySlotUi(null, _resourceManager) { Position = new Point(currX*spacing + xOffset, currY*spacing + yOffset) }; slot.Clicked += SlotClicked; _inventoryContainer.components.Add(slot); currX++; if (currX < 5) continue; currX = 0; currY++; } _inventoryContainer.ResetScrollbars(); }
private void SlotClicked(InventorySlotUi sender) { if (sender.ContainingEntity != null) _userInterfaceManager.DragInfo.StartDrag(sender.ContainingEntity); }