public Buffer(Clyde clyde, BufferTarget type, BufferUsageHint usage, Span <byte> initialize, string name = null) : this(clyde, type, usage, name) { Reallocate(initialize); }
public AudioSource(Clyde master, int sourceHandle) { Master = master; SourceHandle = sourceHandle; }
public Buffer(Clyde clyde, BufferTarget type, BufferUsageHint usage, int size, string name = null) : this(clyde, type, usage, name) { Reallocate(size); }
public ShaderProgram(Clyde clyde, string name = null) { _clyde = clyde; Name = name; }