public GrabAndFleeOutcome(Situation situation, string description, IEnumerable <Consequence> consequences, Reward reward) : base(situation, description, consequences, new[] { reward }) { }
/// <summary> /// Somewhat risky, some reward as you may get a resource. /// </summary> public SituationOutcome GrabAndFlee(GameState gs, Reward card) { return(new GrabAndFleeOutcome(this, "You grabbed and fleed...", card.GrabConsequences, card)); }