private void OnUnitIconClickInternal(GameObject go) { FlowNode_OnUnitIconClick componentInParent = (FlowNode_OnUnitIconClick)((Component)this).GetComponentInParent <FlowNode_OnUnitIconClick>(); if (Object.op_Equality((Object)componentInParent, (Object)null)) { return; } UnitParam dataOfClass1 = DataSource.FindDataOfClass <UnitParam>(go, (UnitParam)null); UnitData dataOfClass2 = DataSource.FindDataOfClass <UnitData>(go, (UnitData)null); if (dataOfClass2 != null) { GlobalVars.UnlockUnitID = dataOfClass2.UnitParam.iname; componentInParent.Click(); } else if (dataOfClass1 != null) { GlobalVars.UnlockUnitID = dataOfClass1.iname; componentInParent.Click(); } else { DebugUtility.LogWarning("UnitDataがバインドされていません"); } }
private void OnSelectCardUnitIcon() { SerializeValueList currentValue = FlowNode_ButtonEvent.currentValue as SerializeValueList; if (currentValue == null) { return; } string key = currentValue.GetString("select_unit"); if (string.IsNullOrEmpty(key)) { return; } UnitParam unitParam = MonoSingleton <GameManager> .Instance.GetUnitParam(key); if (unitParam == null) { return; } ((GachaResultUnitDetail)this.m_UnitDetail.GetComponent <GachaResultUnitDetail>()).Setup(this.CreateUnitData(unitParam)); ButtonEvent.Invoke("CONCEPT_CARD_DETAIL_BTN_CLOSE", (object)null); this.m_Thumbnail.SetActive(false); this.m_UnitDetail.get_gameObject().SetActive(true); FlowNode_GameObject.ActivateOutputLinks((Component)this, this.OUT_UNITDETAIL); }
public ConditionsResult_JobLv(UnitData unitData, UnitParam unitParam, string condsJobIname, int condsJobLv) : base(unitData, unitParam) { this.mCondsJobLv = condsJobLv; this.mCondsJobIname = condsJobIname; this.mTargetValue = condsJobLv; JobParam jobParam = MonoSingleton <GameManager> .Instance.GetJobParam(condsJobIname); if (jobParam != null) { this.mJobParam = jobParam; } if (unitData != null) { foreach (JobData job in unitData.Jobs) { if (job.Param.iname == this.mCondsJobIname) { this.mJobData = job; this.mIsClear = job.Rank >= this.mCondsJobLv; this.mCurrentValue = job.Rank; break; } } } else { this.mIsClear = false; } }
private void RefreshGainedQuests(UnitParam unit) { this.ClearPanel(); this.QuestList.SetActive(false); if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.QuestListItemTemplate, (UnityEngine.Object)null) || UnityEngine.Object.op_Equality((UnityEngine.Object) this.QuestListParent, (UnityEngine.Object)null)) { return; } ItemParam itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(this.UnlockUnit.piece); DataSource.Bind <ItemParam>(this.QuestList, itemParam); this.QuestList.SetActive(true); this.SetScrollTop(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null)) { return; } QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; List <QuestParam> itemDropQuestList = QuestDropParam.Instance.GetItemDropQuestList(itemParam, GlobalVars.GetDropTableGeneratedDateTime()); using (List <QuestParam> .Enumerator enumerator = itemDropQuestList.GetEnumerator()) { while (enumerator.MoveNext()) { this.AddPanel(enumerator.Current, availableQuests); } } if (itemDropQuestList.Count != 0 || !UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TxtQuestNothing, (UnityEngine.Object)null)) { return; } ((Component)this.TxtQuestNothing).get_gameObject().SetActive(true); }
private GameObject SetUnit(string _iname) { GameObject gameObject = (GameObject)null; UnitParam unitParam = MonoSingleton <GameManager> .Instance.MasterParam.GetUnitParam(_iname); if (unitParam == null) { DebugUtility.LogError("ユニット INAME:" + _iname + "は存在しません."); return((GameObject)null); } if (Object.op_Inequality((Object)this.UnitTemplate, (Object)null)) { gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.UnitTemplate); if (Object.op_Inequality((Object)gameObject, (Object)null)) { gameObject.get_transform().SetParent(this.UnitTemplate.get_transform().get_parent(), false); UnitData data = new UnitData(); data.Setup(_iname, 0, 0, 0, string.Empty, 1, unitParam.element, 0); DataSource.Bind <UnitData>(gameObject, data); gameObject.SetActive(true); this.SetAnimatorTrigger(gameObject, "on"); } } return(gameObject); }
private void AddItemContents(BundleParam.BundleItemInfo itemInfo, bool isUnit = false) { GameObject gameObject = this.itemCount >= this.limited_shop_item_set_list.Count ? (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate) : ((Component)this.limited_shop_item_set_list[this.itemCount]).get_gameObject(); if (Object.op_Inequality((Object)gameObject, (Object)null)) { gameObject.SetActive(true); Vector3 localScale = gameObject.get_transform().get_localScale(); gameObject.get_transform().SetParent(this.ItemParent.get_transform()); gameObject.get_transform().set_localScale(localScale); LimitedShopSetItemListElement component = (LimitedShopSetItemListElement)gameObject.GetComponent <LimitedShopSetItemListElement>(); ItemData itemData = new ItemData(); itemData.Setup(0L, itemInfo.Name, itemInfo.Quantity); StringBuilder stringBuilder = GameUtility.GetStringBuilder(); if (isUnit) { UnitParam unitParam = MonoSingleton <GameManager> .Instance.GetUnitParam(itemInfo.Name); stringBuilder.Append(unitParam.name); } else if (itemData != null) { stringBuilder.Append(itemData.Param.name); } stringBuilder.Append(" × "); stringBuilder.Append(itemInfo.Quantity.ToString()); component.itemName.set_text(stringBuilder.ToString()); component.itemData = itemData; this.limited_shop_item_set_list.Add(component); } ++this.itemCount; }
public void Refresh(int rank_num, RankingUnitData data) { GameManager instance = MonoSingleton <GameManager> .Instance; JobParam jobParam = instance.GetJobParam(data.job_iname); UnitParam unitParam = instance.GetUnitParam(data.unit_iname); UnitData data1 = new UnitData(); data1.Setup(unitParam.iname, 0, 1, 1, jobParam.iname, 1, unitParam.element); DataSource.Bind <UnitData>(((Component)this).get_gameObject(), data1); if (Object.op_Inequality((Object)this.rank, (Object)null)) { this.rank.set_text(LocalizedText.Get("sys.RANKING_RANK", new object[1] { (object)rank_num })); } if (Object.op_Inequality((Object)this.unit_name, (Object)null)) { this.unit_name.set_text(LocalizedText.Get("sys.RANKING_UNIT_NAME", (object)data1.UnitParam.name, (object)jobParam.name)); } ((Behaviour)this.RankIconArray).set_enabled(this.RankIconArray.Images.Length >= rank_num); ((Behaviour)this.rank).set_enabled(!((Behaviour)this.RankIconArray).get_enabled()); if (Object.op_Inequality((Object)this.JobIcon, (Object)null)) { MonoSingleton <GameManager> .Instance.ApplyTextureAsync((RawImage)this.JobIcon, jobParam == null?(string)null : AssetPath.JobIconSmall(jobParam)); } if (!((Behaviour)this.RankIconArray).get_enabled()) { return; } this.RankIconArray.ImageIndex = rank_num - 1; }
private void Update() { if (Object.op_Inequality((Object)this.Badge, (Object)null)) { UnitData dataOfClass1 = DataSource.FindDataOfClass <UnitData>(((Component)this).get_gameObject(), (UnitData)null); if (dataOfClass1 != null) { this.Badge.SetActive(dataOfClass1.BadgeState != (UnitBadgeTypes)0); } else { UnitParam dataOfClass2 = DataSource.FindDataOfClass <UnitParam>(((Component)this).get_gameObject(), (UnitParam)null); if (dataOfClass2 != null) { this.Badge.SetActive(MonoSingleton <GameManager> .Instance.CheckEnableUnitUnlock(dataOfClass2)); } } } if (!Object.op_Inequality((Object)this.CharacterQuestBadge, (Object)null)) { return; } UnitData dataOfClass = DataSource.FindDataOfClass <UnitData>(((Component)this).get_gameObject(), (UnitData)null); if (dataOfClass == null) { return; } this.CharacterQuestBadge.SetActive(dataOfClass.IsOpenCharacterQuest() && dataOfClass.GetCurrentCharaEpisodeData() != null); }
public static string ItemIcon(ItemParam param) { if (param != null) { switch (param.type) { case EItemType.ArtifactPiece: if (!string.IsNullOrEmpty((string)param.icon)) { AssetPath.mSB.Length = 0; AssetPath.mSB.Append("ArtiIcon/"); AssetPath.mSB.Append((string)param.icon); return(AssetPath.mSB.ToString()); } break; case EItemType.Unit: if (!string.IsNullOrEmpty((string)param.icon)) { UnitParam unitParam = MonoSingleton <GameManager> .Instance.MasterParam.GetUnitParam(param.iname); if (unitParam != null) { return(AssetPath.UnitIconSmall(unitParam, unitParam.GetJobId(0))); } break; } break; default: return(AssetPath.ItemIcon((string)param.icon)); } } return((string)null); }
public static void CalcUnitLevelStatus(UnitParam unit, int unitLv, ref BaseStatus status) { GrowParam growParam = MonoSingleton <GameManager> .GetInstanceDirect().GetGrowParam((string)unit.grow); if (growParam != null && growParam.curve != null) { growParam.CalcLevelCurveStatus(unitLv, ref status, unit.ini_status, unit.max_status); } else { unit.ini_status.param.CopyTo(status.param); if (unit.ini_status.enchant_resist != null) { unit.ini_status.enchant_resist.CopyTo(status.enchant_resist); } } FixParam fixParam = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.FixParam; status.enchant_assist.esa_fire = (OShort)fixParam.EsaAssist; status.enchant_assist.esa_water = (OShort)fixParam.EsaAssist; status.enchant_assist.esa_wind = (OShort)fixParam.EsaAssist; status.enchant_assist.esa_thunder = (OShort)fixParam.EsaAssist; status.enchant_assist.esa_shine = (OShort)fixParam.EsaAssist; status.enchant_assist.esa_dark = (OShort)fixParam.EsaAssist; status.enchant_resist.esa_fire = (OShort)fixParam.EsaResist; status.enchant_resist.esa_water = (OShort)fixParam.EsaResist; status.enchant_resist.esa_wind = (OShort)fixParam.EsaResist; status.enchant_resist.esa_thunder = (OShort)fixParam.EsaResist; status.enchant_resist.esa_shine = (OShort)fixParam.EsaResist; status.enchant_resist.esa_dark = (OShort)fixParam.EsaResist; status.param.rec = (OShort)fixParam.IniValRec; }
public List <UnitParam> FindConditionUnitParams(MasterParam masterParam = null) { List <UnitParam> unitParamList = new List <UnitParam>(); if (this.condition_units != null) { for (int index = 0; index < this.condition_units.Length; ++index) { if (!string.IsNullOrEmpty(this.condition_units[index])) { UnitParam unitParam = (UnitParam)null; string conditionUnit = this.condition_units[index]; if (masterParam == null) { GameManager instanceDirect = MonoSingleton <GameManager> .GetInstanceDirect(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instanceDirect, (UnityEngine.Object)null)) { unitParam = instanceDirect.GetUnitParam(conditionUnit); } } else { unitParam = masterParam.GetUnitParam(conditionUnit); } if (unitParam != null) { unitParamList.Add(unitParam); } } } } return(unitParamList); }
public void RefreshPieceUnit(bool clear, UnitSelectListData UnitSelectListData) { if (Object.op_Equality((Object)this.PieceTemplate, (Object)null)) { return; } UnitParam[] allUnits = MonoSingleton <GameManager> .Instance.MasterParam.GetAllUnits(); List <UnitParam> unitParamList = new List <UnitParam>(this.DataCount); for (int index = 0; index < UnitSelectListData.items.Count; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: reference to a compiler-generated method UnitParam unitParam = Array.Find <UnitParam>(allUnits, new Predicate <UnitParam>(new GetUnitWindow.\u003CRefreshPieceUnit\u003Ec__AnonStorey24F() { item = UnitSelectListData.items[index] }.\u003C\u003Em__297)); if (unitParam != null) { unitParamList.Add(unitParam); } } this.SetData((object[])unitParamList.ToArray(), typeof(UnitParam)); }
public void Deserialize(Json_Support json) { this.FUID = json.fuid; this.PlayerName = json.name; this.PlayerLevel = json.lv; this.Cost = json.cost; if (json.unit != null) { Json_Unit unit = json.unit; this.UnitID = unit.iname; this.UnitLevel = unit.lv; this.UnitRarity = unit.rare; if (unit.select != null) { this.JobID = (string)null; for (int index = 0; index < unit.jobs.Length; ++index) { if (unit.jobs[index].iid == unit.select.job) { this.JobID = unit.jobs[index].iname; break; } } } this.LeaderSkillLevel = UnitParam.GetLeaderSkillLevel(this.UnitRarity, unit.plus); UnitData unitData = new UnitData(); unitData.Deserialize(unit); this.Unit = unitData; } this.mIsFriend = json.isFriend; }
private void OnUnitSelect(SRPG_Button button) { if (!((Selectable)button).get_interactable() || this.mSelectQuestFlag) { return; } QuestBookmarkWindow.ItemAndQuests dataOfClass1 = DataSource.FindDataOfClass <QuestBookmarkWindow.ItemAndQuests>(((Component)button).get_gameObject(), (QuestBookmarkWindow.ItemAndQuests)null); long currentTime = Network.GetServerTime(); QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; QuestParam[] questParamArray = !(this.mLastSectionName == this.BookmarkSectionName) ? dataOfClass1.quests.Where <QuestParam>((Func <QuestParam, bool>)(q => q.world == this.mLastSectionName)).ToArray <QuestParam>() : QuestDropParam.Instance.GetItemDropQuestList(MonoSingleton <GameManager> .Instance.MasterParam.GetItemParam(dataOfClass1.itemName), GlobalVars.GetDropTableGeneratedDateTime()).Where <QuestParam>((Func <QuestParam, bool>)(q => ((IEnumerable <string>) this.mAvailableSections).Contains <string>(q.world))).ToArray <QuestParam>(); if (questParamArray.Length <= 0) { return; } List <QuestParam> questParamList = new List <QuestParam>(); foreach (QuestParam questParam1 in questParamArray) { foreach (QuestParam questParam2 in ((IEnumerable <QuestParam>)availableQuests).Where <QuestParam>((Func <QuestParam, bool>)(q => this.IsAvailableQuest(q, currentTime)))) { if (questParam1.iname == questParam2.iname) { questParamList.Add(questParam1); } } } if (questParamList.Count <= 0) { QuestParam questParam = questParamArray[0]; UIUtility.SystemMessage((string)null, LocalizedText.Get("sys.TXT_QUESTBOOKMARK_BOOKMARK_NOT_AVAIABLE_QUEST", (object)questParam.title, (object)questParam.name), (UIUtility.DialogResultEvent)null, (GameObject)null, true, -1); } else if (this.mIsBookmarkEditing) { this.OnUnitSelectBookmark(dataOfClass1, (BookmarkUnit)((Component)button).GetComponent <BookmarkUnit>()); } else if (questParamArray.Length > 1) { if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.QuestSelectorTemplate, (UnityEngine.Object)null)) { return; } GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.QuestSelectorTemplate); gameObject.get_transform().SetParent(((Component)this).get_transform().get_parent(), false); QuestBookmarkKakeraWindow component = (QuestBookmarkKakeraWindow)gameObject.GetComponent <QuestBookmarkKakeraWindow>(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { return; } UnitParam dataOfClass2 = DataSource.FindDataOfClass <UnitParam>(((Component)button).get_gameObject(), (UnitParam)null); component.Refresh(dataOfClass2, (IEnumerable <QuestParam>)questParamArray); } else { this.mSelectQuestFlag = true; GlobalVars.SelectedQuestID = questParamArray[0].iname; FlowNode_GameObject.ActivateOutputLinks((Component)this, 100); } }
public Data(UnitParam _param) : this() { this.param = _param; this.pieceAmount = MonoSingleton <GameManager> .Instance.Player.GetItemAmount(this.param.piece); this.unlockable = this.param.GetUnlockNeedPieces() <= this.pieceAmount || MonoSingleton <GameManager> .Instance.MasterParam.IsUnlockableUnit(this.param.unlock_time, TimeManager.ServerTime); }
public UnitData Build() { UnitData unitData = new UnitData(); UnitParam unitParam = MonoSingleton <GameManager> .Instance.GetUnitParam(this.m_UnitIname); unitData.Setup(this.m_UnitIname, this.m_Exp, this.m_Rarity, this.m_Awake, this.m_JobIname, this.m_JobRank, unitParam.element, this.m_UnlockTobiraNum); return(unitData); }
private IEnumerator PlayGachaAsync(UnitParam unit) { // ISSUE: object of a compiler-generated type is created return((IEnumerator) new FlowNode_TutorialGacha.\u003CPlayGachaAsync\u003Ec__Iterator93() { unit = unit, \u003C\u0024\u003Eunit = unit, \u003C\u003Ef__this = this }); }
private void Refresh() { string unlockUnitId = GlobalVars.UnlockUnitID; this.UnlockUnit = MonoSingleton <GameManager> .Instance.GetUnitParam(unlockUnitId); DataSource.Bind <UnitParam>(((Component)this).get_gameObject(), this.UnlockUnit); UnitData unitDataByUnitId = MonoSingleton <GameManager> .GetInstanceDirect().Player.FindUnitDataByUnitID(unlockUnitId); if (unitDataByUnitId != null) { DataSource.Bind <UnitData>(((Component)this).get_gameObject(), unitDataByUnitId); } bool flag = false; if (MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUniqueParam(this.UnlockUnit) == null) { flag = MonoSingleton <GameManager> .Instance.Player.GetItemAmount((string)this.UnlockUnit.piece) >= this.UnlockUnit.GetUnlockNeedPieces(); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.QuestList, (UnityEngine.Object)null)) { this.QuestList.SetActive(!flag); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.BtnDecide, (UnityEngine.Object)null)) { ((Component)this.BtnDecide).get_gameObject().SetActive(flag); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.BtnCancel, (UnityEngine.Object)null)) { ((Component)this.BtnCancel).get_gameObject().SetActive(flag); } if (flag) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TxtTitle, (UnityEngine.Object)null)) { this.TxtTitle.set_text(LocalizedText.Get("sys.UNIT_UNLOCK_TITLE")); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TxtComment, (UnityEngine.Object)null)) { this.TxtComment.set_text(LocalizedText.Get("sys.UNIT_UNLOCK_COMMENT")); ((Component)this.TxtComment).get_gameObject().SetActive(true); } } else { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TxtTitle, (UnityEngine.Object)null)) { this.TxtTitle.set_text(LocalizedText.Get("sys.UNIT_GAINED_QUEST_TITLE")); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TxtComment, (UnityEngine.Object)null)) { this.TxtComment.set_text(LocalizedText.Get("sys.UNIT_GAINED_COMMENT")); ((Component)this.TxtComment).get_gameObject().SetActive(this.mGainedQuests.Count == 0); } this.RefreshGainedQuests(this.UnlockUnit); } GameParameter.UpdateAll(((Component)this).get_gameObject()); }
public void Init() { this.type = GachaDropData.Type.None; this.unit = (UnitParam)null; this.item = (ItemParam)null; this.artifact = (ArtifactParam)null; this.num = 0; this.isNew = false; }
public static string UnitImage2(UnitParam unit, string jobName) { AssetPath.mSB.Length = 0; AssetPath.mSB.Append("UnitImages2/"); string jobImage = unit.GetJobImage(jobName); AssetPath.mSB.Append(string.IsNullOrEmpty(jobImage) ? unit.image : jobImage); return(AssetPath.mSB.ToString()); }
public static string UnitIconMedium(UnitParam unit, string jobName) { AssetPath.mSB.Length = 0; AssetPath.mSB.Append("PortraitsM/"); string jobImage = unit.GetJobImage(jobName); AssetPath.mSB.Append(string.IsNullOrEmpty(jobImage) ? unit.model : jobImage); return(AssetPath.mSB.ToString()); }
public void Setup(int index) { UnitParam unit = GachaResultData.drops[index].unit; if (unit == null) { return; } this.Setup(this.CreateUnitData(unit)); }
public void Refresh(UnitParam unit, IEnumerable <QuestParam> quests) { if (unit == null || quests == null) { return; } DataSource.Bind <UnitParam>(((Component)this).get_gameObject(), unit); this.RefreshGainedQuests(unit, quests); GameParameter.UpdateAll(((Component)this).get_gameObject()); }
private IEnumerator AsyncDownload(UnitParam _uparam) { // ISSUE: object of a compiler-generated type is created return((IEnumerator) new FlowNode_ExecTutorialGacha.\u003CAsyncDownload\u003Ec__IteratorB8() { _uparam = _uparam, \u003C\u0024\u003E_uparam = _uparam, \u003C\u003Ef__this = this }); }
public bool IsMatchConditions(UnitParam unit_param, JobData job_data, string conditions_iname) { if (unit_param == null) { return(false); } ConceptCardConditionsParam conceptCardConditions = MonoSingleton <GameManager> .Instance.MasterParam.GetConceptCardConditions(conditions_iname); return(conceptCardConditions == null || conceptCardConditions.IsMatchElement(unit_param.element) && (conceptCardConditions.sex == ESex.Unknown || conceptCardConditions.sex == unit_param.sex) && (conceptCardConditions.IsMatchBirth(unit_param.birthID) && conceptCardConditions.IsMatchUnitGroup(unit_param.iname) && conceptCardConditions.IsMatchJobGroup(job_data.JobID))); }
public static string UnitImage2(UnitParam unit, string jobName) { AssetPath.mSB.Length = 0; AssetPath.mSB.Append("UnitImages2/"); JobParam jobParam = MonoSingleton <GameManager> .Instance.GetJobParam(jobName); string str = jobParam == null?unit.GetJobImage(jobName) : jobParam.unit_image; AssetPath.mSB.Append(string.IsNullOrEmpty(str) ? unit.image : str); return(AssetPath.mSB.ToString()); }
public void Init() { this.type = GachaDropData.Type.None; this.unit = (UnitParam)null; this.item = (ItemParam)null; this.artifact = (ArtifactParam)null; this.conceptcard = (ConceptCardParam)null; this.num = 0; this.isNew = false; this.rarity = 0; }
public void SetUnitIcon(Image_Transparent image, UnitParam unit_param) { if (Object.op_Equality((Object)image, (Object)null) || unit_param == null) { return; } SpriteSheet spriteSheet = AssetManager.Load <SpriteSheet>("ItemIcon/small"); ItemParam itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(unit_param.piece); image.set_sprite(spriteSheet.GetSprite(itemParam.icon)); }
private void OnSelectPieceUnit(GameObject go) { UnitParam dataOfClass = DataSource.FindDataOfClass <UnitParam>(go, (UnitParam)null); if (dataOfClass == null) { return; } GlobalVars.UnlockUnitID = dataOfClass.iname; FlowNode_GameObject.ActivateOutputLinks((Component)this, 2); }
private void Refresh() { this.UnlockUnit = MonoSingleton <GameManager> .Instance.GetUnitParam(GlobalVars.UnlockUnitID); DataSource.Bind <UnitParam>(((Component)this).get_gameObject(), this.UnlockUnit); this.UnitName.set_text(LocalizedText.Get("sys.GET_UNIT_WINDOW_UNIT_NAME", new object[1] { (object)this.UnlockUnit.name })); GameParameter.UpdateAll(((Component)this).get_gameObject()); }