示例#1
0
 public void Hit(Unit unit, Unit other, int hp_damage, int mp_damage, int ch_damage, int ca_damage, int hp_heal, int mp_heal, int ch_heal, int ca_heal, int dropgems, bool is_critical, bool is_avoid, bool is_combination, bool is_guts, int absorbed = 0)
 {
     LogSkill.Target target = this.SetSkillTarget(unit, other);
     if (unit.IsUnitFlag(EUnitFlag.BackAttack) && this.skill.BackAttackDefenseDownRate != 0)
     {
         target.hitType |= LogSkill.EHitTypes.BackAttack;
     }
     if (unit.IsUnitFlag(EUnitFlag.SideAttack) && this.skill.SideAttackDefenseDownRate != 0)
     {
         target.hitType |= LogSkill.EHitTypes.SideAttack;
     }
     if (is_guts)
     {
         target.hitType |= LogSkill.EHitTypes.Guts;
     }
     if (is_combination)
     {
         target.hitType |= LogSkill.EHitTypes.Combination;
     }
     target.shieldDamage += absorbed;
     target.gems         += dropgems;
     target.hits.Add(new BattleCore.HitData(hp_damage, mp_damage, ch_damage, ca_damage, hp_heal, mp_heal, ch_heal, ca_heal, is_critical, is_avoid));
 }
示例#2
0
        public ReqTowerBtlComEnd(long btlid, Unit[] Player, Unit[] Enemy, int actCount, int round, byte floor, BtlResultTypes result, RandDeckResult[] deck, Network.ResponseCallback response, string trophyprog = null, string bingoprog = null, int[] missions = null, int[] missions_value = null)
        {
            StringBuilder stringBuilder = WebAPI.GetStringBuilder();

            this.name            = "tower/btl/end";
            stringBuilder.Length = 0;
            this.SetValue(ref stringBuilder, "\"btlid\":", btlid);
            stringBuilder.Append("\"btlendparam\":{");
            if (Player != null)
            {
                stringBuilder.Append("\"pdeck\":[");
                for (int index = 0; index < Player.Length; ++index)
                {
                    Unit unit = Player[index];
                    if (unit.Side == EUnitSide.Player && unit.UnitData.UniqueID != 0L)
                    {
                        stringBuilder.Append("{");
                        this.SetValue(ref stringBuilder, "\"iid\":", unit.UnitData.UniqueID);
                        this.SetValue(ref stringBuilder, "\"iname\":\"", unit.UnitData.UnitParam.iname, "\",");
                        int num = Mathf.Max(unit.CalcTowerDamege() - MonoSingleton <GameManager> .Instance.FindTowerFloor(SceneBattle.Instance.Battle.QuestID).CalcHelaNum((int)unit.MaximumStatus.param.hp), 0);
                        this.SetValue(ref stringBuilder, "\"damage\":", (long)num);
                        this.SetValue(ref stringBuilder, "\"is_died\":", !unit.IsDeadCondition() ? 0L : (!unit.IsUnitFlag(EUnitFlag.UnitChanged) ? 1L : 0L), string.Empty);
                        stringBuilder.Append("},");
                    }
                }
                --stringBuilder.Length;
                stringBuilder.Append("],");
            }
            stringBuilder.Append("\"status\":\"");
            switch (result)
            {
            case BtlResultTypes.Win:
                stringBuilder.Append("win");
                break;

            case BtlResultTypes.Lose:
                stringBuilder.Append("lose");
                break;

            case BtlResultTypes.Retire:
                stringBuilder.Append("retire");
                break;

            case BtlResultTypes.Cancel:
                stringBuilder.Append("cancel");
                break;
            }
            stringBuilder.Append("\"");
            stringBuilder.Append(",\"turn\":");
            stringBuilder.Append(actCount);
            stringBuilder.Append(",\"round\":");
            stringBuilder.Append(round);
            stringBuilder.Append(",\"floor\":");
            stringBuilder.Append(floor);
            if (result == BtlResultTypes.Lose)
            {
                stringBuilder.Append(",\"edeck\":[");
                List <Unit> unitList = new List <Unit>((IEnumerable <Unit>)Enemy);
                unitList.RemoveAll((Predicate <Unit>)(x =>
                {
                    if (x.IsBreakObj)
                    {
                        return(!string.IsNullOrEmpty(x.CreateBreakObjId));
                    }
                    return(false);
                }));
                if (MonoSingleton <GameManager> .Instance.TowerResuponse.edeck != null)
                {
                    List <TowerResuponse.EnemyUnit> edeck = MonoSingleton <GameManager> .Instance.TowerResuponse.edeck;
                    int index1 = 0;
                    for (int index2 = 0; index2 < edeck.Count; ++index2)
                    {
                        if (edeck[index2].hp == 0)
                        {
                            stringBuilder.Append("{");
                            this.SetValue(ref stringBuilder, "\"eid\":\"", (long)index2, "\",");
                            this.SetValue(ref stringBuilder, "\"iname\":\"", edeck[index2].iname, "\",");
                            this.SetValue(ref stringBuilder, "\"hp\":", 0L);
                            this.SetValue(ref stringBuilder, "\"jewel\":", 0L, string.Empty);
                            stringBuilder.Append("},");
                        }
                        else
                        {
                            Unit unit = unitList[index1];
                            ++index1;
                            stringBuilder.Append("{");
                            this.SetValue(ref stringBuilder, "\"eid\":\"", (long)index2, "\",");
                            this.SetValue(ref stringBuilder, "\"iname\":\"", unit.UnitParam.iname, "\",");
                            if (unit.IsGimmick && !unit.IsDisableGimmick())
                            {
                                if (unit.IsBreakObj)
                                {
                                    this.SetValue(ref stringBuilder, "\"hp\":", (long)(int)unit.CurrentStatus.param.hp);
                                }
                                else
                                {
                                    this.SetValue(ref stringBuilder, "\"hp\":", 1L);
                                }
                            }
                            else
                            {
                                this.SetValue(ref stringBuilder, "\"hp\":", !unit.IsDead ? (long)(int)unit.CurrentStatus.param.hp : 0L);
                            }
                            this.SetValue(ref stringBuilder, "\"jewel\":", (long)(int)unit.CurrentStatus.param.mp, string.Empty);
                            stringBuilder.Append("},");
                        }
                    }
                }
                else
                {
                    for (int index = 0; index < unitList.Count; ++index)
                    {
                        Unit unit = unitList[index];
                        stringBuilder.Append("{");
                        this.SetValue(ref stringBuilder, "\"eid\":\"", (long)index, "\",");
                        this.SetValue(ref stringBuilder, "\"iname\":\"", unit.UnitParam.iname, "\",");
                        if (unit.IsGimmick && !unit.IsDisableGimmick())
                        {
                            if (unit.IsBreakObj)
                            {
                                this.SetValue(ref stringBuilder, "\"hp\":", (long)(int)unit.CurrentStatus.param.hp);
                            }
                            else
                            {
                                this.SetValue(ref stringBuilder, "\"hp\":", 1L);
                            }
                        }
                        else
                        {
                            this.SetValue(ref stringBuilder, "\"hp\":", !unit.IsDead ? (long)(int)unit.CurrentStatus.param.hp : 0L);
                        }
                        this.SetValue(ref stringBuilder, "\"jewel\":", (long)(int)unit.CurrentStatus.param.mp, string.Empty);
                        stringBuilder.Append("},");
                    }
                }
                --stringBuilder.Length;
                stringBuilder.Append("]");
            }
            SupportData supportData = GlobalVars.SelectedSupport.Get();

            if (GlobalVars.SelectedFriendID != null && supportData != null)
            {
                stringBuilder.Append(",\"help\":{\"fuid\":\"");
                stringBuilder.Append(GlobalVars.SelectedFriendID);
                stringBuilder.Append("\",\"cost\":");
                stringBuilder.Append(supportData.Cost);
                stringBuilder.Append("}");
            }
            if (missions != null && missions_value != null)
            {
                stringBuilder.Append(",");
                stringBuilder.Append("\"missions\":[");
                for (int index = 0; index < missions.Length; ++index)
                {
                    if (index > 0)
                    {
                        stringBuilder.Append(',');
                    }
                    stringBuilder.Append(missions[index].ToString());
                }
                stringBuilder.Append("]");
                stringBuilder.Append(",");
                stringBuilder.Append("\"missions_val\":[");
                for (int index = 0; index < missions_value.Length; ++index)
                {
                    if (index > 0)
                    {
                        stringBuilder.Append(',');
                    }
                    stringBuilder.Append(missions_value[index].ToString());
                }
                stringBuilder.Append("]");
            }
            else
            {
                stringBuilder.Append(",");
                stringBuilder.Append("\"missions\":[]");
                stringBuilder.Append(",");
                stringBuilder.Append("\"missions_val\":[]");
            }
            stringBuilder.Append("}");
            if (!string.IsNullOrEmpty(trophyprog))
            {
                stringBuilder.Append(",");
                stringBuilder.Append(trophyprog);
            }
            if (!string.IsNullOrEmpty(bingoprog))
            {
                stringBuilder.Append(",");
                stringBuilder.Append(bingoprog);
            }
            this.body     = WebAPI.GetRequestString(stringBuilder.ToString());
            this.callback = response;
        }