示例#1
0
 private void OnMoveScene()
 {
     if (Object.op_Inequality((Object)this.CheckToggle, (Object)null) && this.CheckToggle.get_isOn())
     {
         GameUtility.setLoginInfoRead(TimeManager.FromUnixTime(TimeManager.Now()).ToString("yyyy/MM/dd"));
     }
     FlowNode_GameObject.ActivateOutputLinks((Component)this, (int)this.mSelectScene);
 }
示例#2
0
        public static long GetServerTime()
        {
            if (Network.Mode == Network.EConnectMode.Offline)
            {
                return(TimeManager.Now());
            }
            long systemUptime = Network.GetSystemUptime();

            return(Network.ServerTime + (systemUptime - Network.LastRealTime));
        }