private void OnMoveScene() { if (Object.op_Inequality((Object)this.CheckToggle, (Object)null) && this.CheckToggle.get_isOn()) { GameUtility.setLoginInfoRead(TimeManager.FromUnixTime(TimeManager.Now()).ToString("yyyy/MM/dd")); } FlowNode_GameObject.ActivateOutputLinks((Component)this, (int)this.mSelectScene); }
public static long GetServerTime() { if (Network.Mode == Network.EConnectMode.Offline) { return(TimeManager.Now()); } long systemUptime = Network.GetSystemUptime(); return(Network.ServerTime + (systemUptime - Network.LastRealTime)); }