public bool Deserialize(Json_GachaHistoryItem json) { this.Init(); if (json == null) { return(false); } string itype = json.itype; if (itype != null) { // ISSUE: reference to a compiler-generated field if (GachaHistoryData.\u003C\u003Ef__switch\u0024map19 == null) { // ISSUE: reference to a compiler-generated field GachaHistoryData.\u003C\u003Ef__switch\u0024map19 = new Dictionary <string, int>(3) { { "item", 0 }, { "unit", 1 }, { "artifact", 2 } }; } int num; // ISSUE: reference to a compiler-generated field if (GachaHistoryData.\u003C\u003Ef__switch\u0024map19.TryGetValue(itype, out num)) { switch (num) { case 0: this.type = GachaDropData.Type.Item; this.item = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.GetItemParam(json.iname); if (this.item == null) { DebugUtility.LogError("iname:" + json.iname + " => Not ItemParam!"); return(false); } this.rarity = (int)this.item.rare; break; case 1: this.type = GachaDropData.Type.Unit; this.unit = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.GetUnitParam(json.iname); if (this.unit == null) { DebugUtility.LogError("iname:" + json.iname + " => Not UnitParam!"); return(false); } this.rarity = (int)this.unit.rare; break; case 2: this.type = GachaDropData.Type.Artifact; this.artifact = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.GetArtifactParam(json.iname); if (this.artifact == null) { DebugUtility.LogError("iname:" + json.iname + " => Not ArtifactParam!"); return(false); } if (json.rare != -1 && json.rare > this.artifact.raremax) { DebugUtility.LogError("武具:" + this.artifact.name + "の最大レアリティより大きい値が設定されています."); } else if (json.rare != -1 && json.rare < this.artifact.rareini) { DebugUtility.LogError("武具:" + this.artifact.name + "の初期レアリティより小さい値が設定されています."); } this.rarity = json.rare <= -1 ? this.artifact.rareini : Mathf.Min(Mathf.Max(this.artifact.rareini, json.rare), this.artifact.raremax); break; } } } this.num = json.num; this.isConvert = json.convert_piece == 1; this.isNew = json.is_new == 1; return(true); }
public bool Deserialize(Json_GachaHistoryItem json) { this.Init(); if (json == null) { return(false); } string itype = json.itype; if (itype != null) { // ISSUE: reference to a compiler-generated field if (GachaHistoryData.\u003C\u003Ef__switch\u0024mapF == null) { // ISSUE: reference to a compiler-generated field GachaHistoryData.\u003C\u003Ef__switch\u0024mapF = new Dictionary <string, int>(3) { { "item", 0 }, { "unit", 1 }, { "artifact", 2 } }; } int num; // ISSUE: reference to a compiler-generated field if (GachaHistoryData.\u003C\u003Ef__switch\u0024mapF.TryGetValue(itype, out num)) { switch (num) { case 0: this.type = GachaDropData.Type.Item; this.item = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.GetItemParam(json.iname); break; case 1: this.type = GachaDropData.Type.Unit; this.unit = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.GetUnitParam(json.iname); break; case 2: this.type = GachaDropData.Type.Artifact; this.artifact = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.GetArtifactParam(json.iname); break; } } } this.num = json.num; this.isConvert = json.convert_piece == 1; this.isNew = json.is_new == 1; return(true); }