private void Refresh() { if (Object.op_Equality((Object)this.UnitTemplate, (Object)null)) { return; } List <UnitData> units = MonoSingleton <GameManager> .Instance.Player.Units; for (int index = 0; index < this.mUnits.Count; ++index) { this.mUnits[index].get_gameObject().SetActive(false); } ShopItem data1 = MonoSingleton <GameManager> .Instance.Player.GetShopData(GlobalVars.ShopType).items[GlobalVars.ShopBuyIndex]; ItemData itemDataByItemId = MonoSingleton <GameManager> .Instance.Player.FindItemDataByItemID(data1.iname); if (Object.op_Inequality((Object)this.EnableEquipUnitWindow, (Object)null)) { this.EnableEquipUnitWindow.get_gameObject().SetActive(false); int index1 = 0; for (int index2 = 0; index2 < units.Count; ++index2) { UnitData data2 = units[index2]; bool flag = false; for (int index3 = 0; index3 < data2.Jobs.Length; ++index3) { JobData job = data2.Jobs[index3]; if (job.IsActivated) { int equipSlotByItemId = job.FindEquipSlotByItemID(data1.iname); if (equipSlotByItemId != -1 && job.CheckEnableEquipSlot(equipSlotByItemId)) { flag = true; break; } } } if (flag) { if (index1 >= this.mUnits.Count) { this.UnitTemplate.SetActive(true); GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.UnitTemplate); gameObject.get_transform().SetParent((Transform)this.UnitLayoutParent, false); this.mUnits.Add(gameObject); this.UnitTemplate.SetActive(false); } GameObject gameObject1 = this.mUnits[index1].get_gameObject(); DataSource.Bind <UnitData>(gameObject1, data2); gameObject1.SetActive(true); this.EnableEquipUnitWindow.get_gameObject().SetActive(true); ++index1; } } } DataSource.Bind <ShopItem>(((Component)this).get_gameObject(), data1); DataSource.Bind <ItemData>(((Component)this).get_gameObject(), itemDataByItemId); DataSource.Bind <ItemParam>(((Component)this).get_gameObject(), MonoSingleton <GameManager> .Instance.GetItemParam(data1.iname)); GameParameter.UpdateAll(((Component)this).get_gameObject()); }
private void Refresh() { if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.UnitTemplate, (UnityEngine.Object)null)) { return; } List <UnitData> units = MonoSingleton <GameManager> .Instance.Player.Units; for (int index = 0; index < this.mUnits.Count; ++index) { this.mUnits[index].get_gameObject().SetActive(false); } this.mShopitem = MonoSingleton <GameManager> .Instance.Player.GetShopData(GlobalVars.ShopType).items.FirstOrDefault <ShopItem>((Func <ShopItem, bool>)(item => item.id == GlobalVars.ShopBuyIndex)); bool flag1 = !this.mShopitem.IsNotLimited || this.mShopitem.saleType == ESaleType.Coin_P; if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.limited_item, (UnityEngine.Object)null)) { this.limited_item.SetActive(flag1); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.no_limited_item, (UnityEngine.Object)null)) { this.no_limited_item.SetActive(!flag1); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Sold, (UnityEngine.Object)null)) { this.Sold.SetActive(!this.mShopitem.IsNotLimited); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SoldNum, (UnityEngine.Object)null)) { this.SoldNum.set_text(this.mShopitem.remaining_num.ToString()); } this.mEnabledSlider = false; if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.AmountSliderHolder, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.AmountSlider, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.AmountSliderNum, (UnityEngine.Object)null)) { if (!this.mShopitem.IsNotLimited && this.mShopitem.remaining_num > 1) { this.mEnabledSlider = true; GameParameter component = (GameParameter)((Component)this.LimitedItemPriceText).GetComponent <GameParameter>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { ((Behaviour)component).set_enabled(false); } this.AmountSliderHolder.SetActive(true); int remainingCurrency = ShopData.GetRemainingCurrency(this.mShopitem); int buyPrice = ShopData.GetBuyPrice(this.mShopitem); int num1 = 1; if (buyPrice > 0) { while (buyPrice * num1 <= remainingCurrency) { ++num1; } } int num2 = Math.Max(Math.Min(num1 - 1, this.mShopitem.remaining_num), 1); this.AmountSlider.set_minValue(1f); this.AmountSlider.set_maxValue((float)num2); this.SetSliderValue(1f); // ISSUE: method pointer ((UnityEvent <float>) this.AmountSlider.get_onValueChanged()).AddListener(new UnityAction <float>((object)this, __methodptr(OnSliderValueChanged))); } else { this.mEnabledSlider = false; this.AmountSliderHolder.SetActive(false); } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.HasJem, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.HasCoin, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.HasZenny, (UnityEngine.Object)null)) { switch (this.mShopitem.saleType) { case ESaleType.Gold: this.HasJem.SetActive(false); this.HasCoin.SetActive(false); this.HasZenny.SetActive(true); break; case ESaleType.Coin: case ESaleType.Coin_P: this.HasJem.SetActive(true); this.HasCoin.SetActive(false); this.HasZenny.SetActive(false); break; default: this.HasJem.SetActive(false); this.HasCoin.SetActive(true); this.HasZenny.SetActive(false); break; } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.EnableEquipUnitWindow, (UnityEngine.Object)null)) { this.EnableEquipUnitWindow.get_gameObject().SetActive(false); int index1 = 0; for (int index2 = 0; index2 < units.Count; ++index2) { UnitData data = units[index2]; bool flag2 = false; for (int index3 = 0; index3 < data.Jobs.Length; ++index3) { JobData job = data.Jobs[index3]; if (job.IsActivated) { int equipSlotByItemId = job.FindEquipSlotByItemID(this.mShopitem.iname); if (equipSlotByItemId != -1 && job.CheckEnableEquipSlot(equipSlotByItemId)) { flag2 = true; break; } } } if (flag2) { if (index1 >= this.mUnits.Count) { this.UnitTemplate.SetActive(true); GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.UnitTemplate); gameObject.get_transform().SetParent((Transform)this.UnitLayoutParent, false); this.mUnits.Add(gameObject); this.UnitTemplate.SetActive(false); } GameObject gameObject1 = this.mUnits[index1].get_gameObject(); DataSource.Bind <UnitData>(gameObject1, data); gameObject1.SetActive(true); this.EnableEquipUnitWindow.get_gameObject().SetActive(true); GameUtility.SetGameObjectActive(this.LayoutRight, true); ++index1; } } } DataSource.Bind <ShopItem>(((Component)this).get_gameObject(), this.mShopitem); if (this.mShopitem.IsArtifact) { DataSource.Bind <ArtifactParam>(((Component)this).get_gameObject(), MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(this.mShopitem.iname)); } else if (this.mShopitem.IsConceptCard) { GameUtility.SetGameObjectActive(this.ItemIconRoot, false); GameUtility.SetGameObjectActive(this.ConceptCardIconRoot, true); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ConceptCardDetail, (UnityEngine.Object)null)) { ConceptCardData cardDataForDisplay = ConceptCardData.CreateConceptCardDataForDisplay(this.mShopitem.iname); GlobalVars.SelectedConceptCardData.Set(cardDataForDisplay); GameUtility.SetGameObjectActive(this.ConceptCardDetail, true); GameUtility.SetGameObjectActive(this.LayoutRight, true); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TextDesc, (UnityEngine.Object)null)) { this.TextDesc.set_text(cardDataForDisplay.Param.expr); } } } else { ItemData itemDataByItemId = MonoSingleton <GameManager> .Instance.Player.FindItemDataByItemID(this.mShopitem.iname); if (itemDataByItemId != null) { DataSource.Bind <ItemData>(((Component)this).get_gameObject(), itemDataByItemId); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TextDesc, (UnityEngine.Object)null)) { this.TextDesc.set_text(itemDataByItemId.Param.Expr); } } else { ItemParam itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(this.mShopitem.iname); if (itemParam != null && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TextDesc, (UnityEngine.Object)null)) { DataSource.Bind <ItemParam>(((Component)this).get_gameObject(), itemParam); this.TextDesc.set_text(itemParam.Expr); } } } GameParameter.UpdateAll(((Component)this).get_gameObject()); }
private void Refresh() { if (Object.op_Equality((Object)this.UnitTemplate, (Object)null)) { return; } List <UnitData> units = MonoSingleton <GameManager> .Instance.Player.Units; for (int index = 0; index < this.mUnits.Count; ++index) { this.mUnits[index].get_gameObject().SetActive(false); } LimitedShopItem data1 = MonoSingleton <GameManager> .Instance.Player.GetLimitedShopData().items[GlobalVars.ShopBuyIndex]; bool flag1 = !data1.IsNotLimited || data1.saleType == ESaleType.Coin_P; if (Object.op_Inequality((Object)this.limited_item, (Object)null)) { this.limited_item.SetActive(flag1); } if (Object.op_Inequality((Object)this.no_limited_item, (Object)null)) { this.no_limited_item.SetActive(!flag1); } if (Object.op_Inequality((Object)this.Sold, (Object)null)) { this.Sold.SetActive(!data1.IsNotLimited); } if (Object.op_Inequality((Object)this.SoldNum, (Object)null)) { this.SoldNum.set_text(data1.remaining_num.ToString()); } if (Object.op_Inequality((Object)this.EnableEquipUnitWindow, (Object)null)) { this.EnableEquipUnitWindow.get_gameObject().SetActive(false); int index1 = 0; for (int index2 = 0; index2 < units.Count; ++index2) { UnitData data2 = units[index2]; bool flag2 = false; for (int index3 = 0; index3 < data2.Jobs.Length; ++index3) { JobData job = data2.Jobs[index3]; if (job.IsActivated) { int equipSlotByItemId = job.FindEquipSlotByItemID(data1.iname); if (equipSlotByItemId != -1 && job.CheckEnableEquipSlot(equipSlotByItemId)) { flag2 = true; break; } } } if (flag2) { if (index1 >= this.mUnits.Count) { this.UnitTemplate.SetActive(true); GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.UnitTemplate); gameObject.get_transform().SetParent((Transform)this.UnitLayoutParent, false); this.mUnits.Add(gameObject); this.UnitTemplate.SetActive(false); } GameObject gameObject1 = this.mUnits[index1].get_gameObject(); DataSource.Bind <UnitData>(gameObject1, data2); gameObject1.SetActive(true); this.EnableEquipUnitWindow.get_gameObject().SetActive(true); ++index1; } } } DataSource.Bind <LimitedShopItem>(((Component)this).get_gameObject(), data1); if (data1.IsArtifact) { DataSource.Bind <ArtifactParam>(((Component)this).get_gameObject(), MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(data1.iname)); } else { DataSource.Bind <ItemData>(((Component)this).get_gameObject(), MonoSingleton <GameManager> .Instance.Player.FindItemDataByItemID(data1.iname)); DataSource.Bind <ItemParam>(((Component)this).get_gameObject(), MonoSingleton <GameManager> .Instance.GetItemParam(data1.iname)); } GameParameter.UpdateAll(((Component)this).get_gameObject()); }