public bool IsChangedQuestDrops(QuestParam quest) { bool flag = false; switch (quest.type) { case QuestTypes.Story: case QuestTypes.Multi: case QuestTypes.Free: case QuestTypes.Event: case QuestTypes.Character: case QuestTypes.Gps: case QuestTypes.Extra: case QuestTypes.Beginner: flag = !this.IsEqualsDropList(quest.iname, GlobalVars.GetDropTableGeneratedDateTime(), TimeManager.ServerTime); break; } return(flag); }
protected virtual void Refresh() { if (Object.op_Equality((Object)this.ItemTemplate, (Object)null)) { return; } for (int index = this.mItems.Count - 1; index >= 0; --index) { Object.Destroy((Object)this.mItems[index]); } QuestParam dataOfClass = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null); if (dataOfClass == null || !Object.op_Inequality((Object)QuestDropParam.Instance, (Object)null)) { return; } List <ItemParam> questDropList = QuestDropParam.Instance.GetQuestDropList(dataOfClass.iname, GlobalVars.GetDropTableGeneratedDateTime()); if (questDropList == null) { return; } for (int index = 0; index < questDropList.Count; ++index) { ItemParam data = questDropList[index]; if (data != null) { GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate); DataSource.Bind <ItemParam>(gameObject, data); gameObject.get_transform().SetParent(((Component)this).get_transform(), false); gameObject.SetActive(true); } } }
private void RefreshGainedQuests(UnitParam unit) { this.ClearPanel(); this.QuestList.SetActive(false); if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.QuestListItemTemplate, (UnityEngine.Object)null) || UnityEngine.Object.op_Equality((UnityEngine.Object) this.QuestListParent, (UnityEngine.Object)null)) { return; } ItemParam itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(this.UnlockUnit.piece); DataSource.Bind <ItemParam>(this.QuestList, itemParam); this.QuestList.SetActive(true); this.SetScrollTop(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null)) { return; } QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; List <QuestParam> itemDropQuestList = QuestDropParam.Instance.GetItemDropQuestList(itemParam, GlobalVars.GetDropTableGeneratedDateTime()); using (List <QuestParam> .Enumerator enumerator = itemDropQuestList.GetEnumerator()) { while (enumerator.MoveNext()) { this.AddPanel(enumerator.Current, availableQuests); } } if (itemDropQuestList.Count != 0 || !UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TxtQuestNothing, (UnityEngine.Object)null)) { return; } ((Component)this.TxtQuestNothing).get_gameObject().SetActive(true); }
private void RefreshSubPanel(int index) { GameUtility.DestroyGameObjects(this.mGainedQuests); this.mGainedQuests.Clear(); ((Component)this.MainPanelCloseBtn).get_gameObject().SetActive(false); if (index < 0) { DebugUtility.LogWarning("UnitTobiraEnhanceWindow.cs => RefreshSubPanel():index is 0!"); } else { TobiraRecipeParam currentRecipe = this.GetCurrentRecipe(); if (currentRecipe == null) { DebugUtility.LogError("UnitTobiraEnhanceWindow.cs => RefreshSubPanel():recipeParam is Null References!"); } else { ItemParam data = (ItemParam)null; int num = 0; if (currentRecipe.UnitPieceNum > 0) { if (index == num) { data = MonoSingleton <GameManager> .Instance.GetItemParam(this.mCurrentUnit.UnitParam.piece); goto label_22; } else { ++num; } } if (currentRecipe.ElementNum > 0) { if (index == num) { data = this.mCurrentUnit.GetElementPieceParam(); goto label_22; } else { ++num; } } if (currentRecipe.UnlockElementNum > 0) { if (index == num) { data = MonoSingleton <GameManager> .Instance.GetItemParam(this.mCurrentUnit.GetUnlockTobiraElementID()); goto label_22; } else { ++num; } } if (currentRecipe.UnlockBirthNum > 0) { if (index == num) { data = MonoSingleton <GameManager> .Instance.GetItemParam(this.mCurrentUnit.GetUnlockTobiraBirthID()); goto label_22; } else { ++num; } } int index1 = index - num; if (0 <= index1 && index1 < currentRecipe.Materials.Length) { data = MonoSingleton <GameManager> .Instance.GetItemParam(currentRecipe.Materials[index1].Iname); } label_22: if (data == null) { DebugUtility.LogError("UnitTobiraEnhanceWindow.cs => RefreshSubPanel():itemParam is Null References!"); } else { this.SubPanel.SetActive(true); DataSource.Bind <ItemParam>(this.SubPanel, data); GameParameter.UpdateAll(this.SubPanel.get_gameObject()); if (this.mLastSelectItemIname != data.iname) { this.ResetScrollPosition(); this.mLastSelectItemIname = data.iname; } if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null)) { return; } QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; List <QuestParam> itemDropQuestList = QuestDropParam.Instance.GetItemDropQuestList(data, GlobalVars.GetDropTableGeneratedDateTime()); using (List <QuestParam> .Enumerator enumerator = itemDropQuestList.GetEnumerator()) { while (enumerator.MoveNext()) { QuestParam qp = enumerator.Current; bool isActive = Array.Find <QuestParam>(availableQuests, (Predicate <QuestParam>)(p => p.iname == qp.iname)) != null; this.AddList(qp, isActive); } } } } } }
private void RefreshGainedQuests(UnitData unit) { this.ClearPanel(); if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.QuestList, (UnityEngine.Object)null)) { return; } this.QuestList.SetActive(false); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.NotFoundGainQuestObject, (UnityEngine.Object)null)) { Text component = (Text)this.NotFoundGainQuestObject.GetComponent <Text>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { component.set_text(LocalizedText.Get("sys.UNIT_GAINED_COMMENT")); } this.NotFoundGainQuestObject.SetActive(true); } if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.QuestListItemTemplate, (UnityEngine.Object)null) || UnityEngine.Object.op_Equality((UnityEngine.Object) this.QuestListParent, (UnityEngine.Object)null) || unit == null) { return; } ItemParam itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(unit.UnitParam.piece); DataSource.Bind <ItemParam>(this.QuestList, itemParam); if (this.LastUpadatedItemParam != itemParam) { this.SetScrollTop(); this.LastUpadatedItemParam = itemParam; } if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null)) { return; } QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; using (List <QuestParam> .Enumerator enumerator = QuestDropParam.Instance.GetItemDropQuestList(itemParam, GlobalVars.GetDropTableGeneratedDateTime()).GetEnumerator()) { while (enumerator.MoveNext()) { this.AddPanel(enumerator.Current, availableQuests); } } }
private void RefreshSubPanel(int index = -1) { this.ClearPanel(); if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.MainPanelCloseBtn, (UnityEngine.Object)null)) { DebugUtility.LogWarning("UnitEvolutionWindow.cs => RefreshSubPanel():MainPanelCloseBtn is Null References!"); } else { ((Component)this.MainPanelCloseBtn).get_gameObject().SetActive(false); if (index < 0) { DebugUtility.LogWarning("UnitEvolutionWindow.cs => RefreshSubPanel():index is 0!"); } else { RecipeParam currentRecipe = this.GetCurrentRecipe(this.mCurrentUnit); if (currentRecipe == null) { DebugUtility.LogError("UnitEvolutionWindow.cs => RefreshSubPanel():recipeParam is Null References!"); } else { ItemParam itemParam = MonoSingleton <GameManager> .GetInstanceDirect().GetItemParam(currentRecipe.items[index].iname); if (itemParam == null) { DebugUtility.LogError("UnitEvolutionWindow.cs => RefreshSubPanel():itemParam is Null References!"); } else { this.SubPanel.SetActive(true); DataSource.Bind <ItemParam>(this.SubPanel, itemParam); GameParameter.UpdateAll(this.SubPanel.get_gameObject()); if (this.mLastSelectItemIname != itemParam.iname) { this.ResetScrollPosition(); this.mLastSelectItemIname = itemParam.iname; } if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null)) { return; } QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; List <QuestParam> itemDropQuestList = QuestDropParam.Instance.GetItemDropQuestList(itemParam, GlobalVars.GetDropTableGeneratedDateTime()); using (List <QuestParam> .Enumerator enumerator = itemDropQuestList.GetEnumerator()) { while (enumerator.MoveNext()) { QuestParam qp = enumerator.Current; DebugUtility.Log("QuestList:" + qp.iname); bool isActive = Array.Find <QuestParam>(availableQuests, (Predicate <QuestParam>)(p => p.iname == qp.iname)) != null; this.AddList(qp, isActive); } } } } } } }
private void OnUnitSelect(SRPG_Button button) { if (!((Selectable)button).get_interactable() || this.mSelectQuestFlag) { return; } QuestBookmarkWindow.ItemAndQuests dataOfClass1 = DataSource.FindDataOfClass <QuestBookmarkWindow.ItemAndQuests>(((Component)button).get_gameObject(), (QuestBookmarkWindow.ItemAndQuests)null); long currentTime = Network.GetServerTime(); QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; QuestParam[] questParamArray = !(this.mLastSectionName == this.BookmarkSectionName) ? dataOfClass1.quests.Where <QuestParam>((Func <QuestParam, bool>)(q => q.world == this.mLastSectionName)).ToArray <QuestParam>() : QuestDropParam.Instance.GetItemDropQuestList(MonoSingleton <GameManager> .Instance.MasterParam.GetItemParam(dataOfClass1.itemName), GlobalVars.GetDropTableGeneratedDateTime()).Where <QuestParam>((Func <QuestParam, bool>)(q => ((IEnumerable <string>) this.mAvailableSections).Contains <string>(q.world))).ToArray <QuestParam>(); if (questParamArray.Length <= 0) { return; } List <QuestParam> questParamList = new List <QuestParam>(); foreach (QuestParam questParam1 in questParamArray) { foreach (QuestParam questParam2 in ((IEnumerable <QuestParam>)availableQuests).Where <QuestParam>((Func <QuestParam, bool>)(q => this.IsAvailableQuest(q, currentTime)))) { if (questParam1.iname == questParam2.iname) { questParamList.Add(questParam1); } } } if (questParamList.Count <= 0) { QuestParam questParam = questParamArray[0]; UIUtility.SystemMessage((string)null, LocalizedText.Get("sys.TXT_QUESTBOOKMARK_BOOKMARK_NOT_AVAIABLE_QUEST", (object)questParam.title, (object)questParam.name), (UIUtility.DialogResultEvent)null, (GameObject)null, true, -1); } else if (this.mIsBookmarkEditing) { this.OnUnitSelectBookmark(dataOfClass1, (BookmarkUnit)((Component)button).GetComponent <BookmarkUnit>()); } else if (questParamArray.Length > 1) { if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.QuestSelectorTemplate, (UnityEngine.Object)null)) { return; } GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.QuestSelectorTemplate); gameObject.get_transform().SetParent(((Component)this).get_transform().get_parent(), false); QuestBookmarkKakeraWindow component = (QuestBookmarkKakeraWindow)gameObject.GetComponent <QuestBookmarkKakeraWindow>(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { return; } UnitParam dataOfClass2 = DataSource.FindDataOfClass <UnitParam>(((Component)button).get_gameObject(), (UnitParam)null); component.Refresh(dataOfClass2, (IEnumerable <QuestParam>)questParamArray); } else { this.mSelectQuestFlag = true; GlobalVars.SelectedQuestID = questParamArray[0].iname; FlowNode_GameObject.ActivateOutputLinks((Component)this, 100); } }
private void Initialize(QuestBookmarkWindow.JSON_Item[] bookmarkItems) { GameManager instance = MonoSingleton <GameManager> .Instance; PlayerData player = instance.Player; SectionParam[] sections = instance.Sections; List <string> stringList1 = new List <string>(); List <string> stringList2 = new List <string>(); long serverTime = Network.GetServerTime(); foreach (QuestParam availableQuest in player.AvailableQuests) { if (this.IsAvailableQuest(availableQuest, serverTime) && !stringList1.Contains(availableQuest.ChapterID)) { stringList1.Add(availableQuest.ChapterID); } } using (List <string> .Enumerator enumerator = stringList1.GetEnumerator()) { while (enumerator.MoveNext()) { string current = enumerator.Current; ChapterParam area = instance.FindArea(current); if (area != null && !stringList2.Contains(area.section)) { stringList2.Add(area.section); } } } this.mAvailableSections = stringList2.ToArray(); Dictionary <string, List <QuestParam> > dictionary = new Dictionary <string, List <QuestParam> >(); foreach (QuestParam questParam in ((IEnumerable <QuestParam>)MonoSingleton <GameManager> .Instance.Quests).Where <QuestParam>((Func <QuestParam, bool>)(q => q.type == QuestTypes.Free))) { List <QuestParam> questParamList; if (!dictionary.TryGetValue(questParam.world, out questParamList)) { questParamList = new List <QuestParam>(); dictionary[questParam.world] = questParamList; } questParamList.Add(questParam); } int index1 = 0; if (bookmarkItems != null && bookmarkItems.Length > 0) { foreach (QuestBookmarkWindow.JSON_Item bookmarkItem in bookmarkItems) { ItemParam itemParam = MonoSingleton <GameManager> .Instance.MasterParam.GetItemParam(bookmarkItem.iname); List <QuestParam> itemDropQuestList = QuestDropParam.Instance.GetItemDropQuestList(itemParam, GlobalVars.GetDropTableGeneratedDateTime()); this.mBookmarkedPiecesOrigin.Add(new QuestBookmarkWindow.ItemAndQuests() { itemName = itemParam.iname, quests = itemDropQuestList }); } this.mBookmarkedPieces = this.mBookmarkedPiecesOrigin.ToList <QuestBookmarkWindow.ItemAndQuests>(); } this.mSectionToPieces[this.BookmarkSectionName] = this.mBookmarkedPieces; if (index1 < this.ButtonSections.Length) { DataSource.Bind <string>(((Component)this.ButtonSections[index1]).get_gameObject(), this.BookmarkSectionName); } int index2; for (index2 = index1 + 1; index2 < this.ButtonSections.Length; ++index2) { if (index2 - 1 < sections.Length) { SectionParam sectionParam = sections[index2 - 1]; if (sectionParam.IsDateUnlock() && stringList2.Contains(sectionParam.iname)) { SRPG_Button buttonSection = this.ButtonSections[index2]; DataSource.Bind <string>(((Component)buttonSection).get_gameObject(), sectionParam.iname); ((BookmarkToggleButton)((Component)buttonSection).GetComponent <BookmarkToggleButton>()).EnableShadow(false); List <QuestParam> questParamList1 = dictionary[sectionParam.iname]; OrderedDictionary source = new OrderedDictionary(); using (List <QuestParam> .Enumerator enumerator = questParamList1.GetEnumerator()) { while (enumerator.MoveNext()) { QuestParam current = enumerator.Current; ItemParam hardDropPiece = QuestDropParam.Instance.GetHardDropPiece(current.iname, GlobalVars.GetDropTableGeneratedDateTime()); List <QuestParam> questParamList2; if (source.Contains((object)hardDropPiece.iname)) { questParamList2 = source[(object)hardDropPiece.iname] as List <QuestParam>; } else { questParamList2 = new List <QuestParam>(); source[(object)hardDropPiece.iname] = (object)questParamList2; } questParamList2.Add(current); } } this.mSectionToPieces[sectionParam.iname] = source.Cast <DictionaryEntry>().Select <DictionaryEntry, QuestBookmarkWindow.ItemAndQuests>((Func <DictionaryEntry, QuestBookmarkWindow.ItemAndQuests>)(kv => new QuestBookmarkWindow.ItemAndQuests() { itemName = kv.Key as string, quests = kv.Value as List <QuestParam> })).ToList <QuestBookmarkWindow.ItemAndQuests>(); } else { ((BookmarkToggleButton)((Component)this.ButtonSections[index2]).GetComponent <BookmarkToggleButton>()).EnableShadow(true); } } else { ((BookmarkToggleButton)((Component)this.ButtonSections[index2]).GetComponent <BookmarkToggleButton>()).EnableShadow(true); } } foreach (SectionParam sectionParam in sections) { if (sectionParam.IsDateUnlock() && stringList2.Contains(sectionParam.iname) && index2 < this.ButtonSections.Length) { DataSource.Bind <string>(((Component)this.ButtonSections[index2]).get_gameObject(), sectionParam.iname); List <QuestParam> questParamList1 = dictionary[sectionParam.iname]; OrderedDictionary source = new OrderedDictionary(); using (List <QuestParam> .Enumerator enumerator = questParamList1.GetEnumerator()) { while (enumerator.MoveNext()) { QuestParam current = enumerator.Current; ItemParam hardDropPiece = QuestDropParam.Instance.GetHardDropPiece(current.iname, GlobalVars.GetDropTableGeneratedDateTime()); List <QuestParam> questParamList2; if (source.Contains((object)hardDropPiece.iname)) { questParamList2 = source[(object)hardDropPiece.iname] as List <QuestParam>; } else { questParamList2 = new List <QuestParam>(); source[(object)hardDropPiece.iname] = (object)questParamList2; } questParamList2.Add(current); } } this.mSectionToPieces[sectionParam.iname] = source.Cast <DictionaryEntry>().Select <DictionaryEntry, QuestBookmarkWindow.ItemAndQuests>((Func <DictionaryEntry, QuestBookmarkWindow.ItemAndQuests>)(kv => new QuestBookmarkWindow.ItemAndQuests() { itemName = kv.Key as string, quests = kv.Value as List <QuestParam> })).ToList <QuestBookmarkWindow.ItemAndQuests>(); } } foreach (SRPG_Button buttonSection in this.ButtonSections) { buttonSection.AddListener(new SRPG_Button.ButtonClickEvent(this.OnSectionSelect)); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TitleText, (UnityEngine.Object)null)) { this.TitleText.set_text(LocalizedText.Get(this.BookmarkTitle)); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.DescriptionText, (UnityEngine.Object)null)) { this.DescriptionText.set_text(LocalizedText.Get(this.BookmarkDescription)); } this.RefreshSection(0); }
protected virtual void Refresh() { if (Object.op_Equality((Object)this.ItemTemplate, (Object)null)) { return; } for (int index = this.mItems.Count - 1; index >= 0; --index) { Object.Destroy((Object)this.mItems[index]); } QuestParam dataOfClass = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null); if (dataOfClass == null || !Object.op_Inequality((Object)QuestDropParam.Instance, (Object)null)) { return; } List <BattleCore.DropItemParam> dropItemParamList = QuestDropParam.Instance.GetQuestDropItemParamList(dataOfClass.iname, GlobalVars.GetDropTableGeneratedDateTime()); if (dropItemParamList == null) { return; } for (int index = 0; index < dropItemParamList.Count; ++index) { BattleCore.DropItemParam dropItemParam = dropItemParamList[index]; if (dropItemParam != null) { GameObject root = (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate); if (dropItemParam.IsItem) { DataSource.Bind <ItemParam>(root, dropItemParam.itemParam); } else if (dropItemParam.IsConceptCard) { DataSource.Bind <ConceptCardParam>(root, dropItemParam.conceptCardParam); } root.get_transform().SetParent(((Component)this).get_transform(), false); root.SetActive(true); GameParameter.UpdateAll(root); } } }
private void RefreshGainedQuests() { this.ClearPanel(true); ((Component)this.QuestsParent).get_gameObject().SetActive(false); if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.QuestListItemTemplate, (UnityEngine.Object)null) || UnityEngine.Object.op_Equality((UnityEngine.Object) this.QuestListParent, (UnityEngine.Object)null)) { return; } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ConfirmQuestButton, (UnityEngine.Object)null)) { ((Component)this.ConfirmQuestButton).get_gameObject().SetActive(false); } int index = this.mItemParamTree.Count - 1; if (MonoSingleton <GameManager> .Instance.GetRecipeParam(this.mItemParamTree[index].recipe) != null) { return; } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ConfirmQuestButton, (UnityEngine.Object)null)) { ((Component)this.ConfirmQuestButton).get_gameObject().SetActive(true); } this.ActiveCommonEquipButton(this.IsCommonEquipUI((long)GlobalVars.SelectedUnitUniqueID, (int)GlobalVars.SelectedEquipmentSlot)); ItemParam data = this.mItemParamTree[index]; DataSource.Bind <ItemParam>(((Component)this.QuestsParent).get_gameObject(), data); ((Component)this.QuestsParent).get_gameObject().SetActive(true); if (this.LastUpadatedItemParam != data) { this.SetScrollTop(); this.LastUpadatedItemParam = data; } if (UnityEngine.Object.op_Inequality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null)) { QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; using (List <QuestParam> .Enumerator enumerator = QuestDropParam.Instance.GetItemDropQuestList(data, GlobalVars.GetDropTableGeneratedDateTime()).GetEnumerator()) { while (enumerator.MoveNext()) { this.AddPanel(enumerator.Current, availableQuests); } } } GlobalVars.SelectedItemParamTree.Clear(); GlobalVars.SelectedItemParamTree.AddRange((IEnumerable <ItemParam>) this.mItemParamTree.ToArray()); }
private bool Test() { PlayerData player = MonoSingleton <GameManager> .Instance.Player; switch (this.Condition) { case FlowNode_Condition.Conditions.QUEST_HASENOUGHSTAMINA: QuestParam quest1 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest1 != null) { return(MonoSingleton <GameManager> .Instance.Player.Stamina >= quest1.RequiredApWithPlayerLv(player.Lv, true)); } break; case FlowNode_Condition.Conditions.FRIEND_ISFRIEND: SupportData supportData1; if ((supportData1 = this.GetSupportData()) != null) { return(supportData1.IsFriend()); } return(false); case FlowNode_Condition.Conditions.PARTY_LEADERSKILLAVAIL: PartyData dataOfClass1; if ((dataOfClass1 = DataSource.FindDataOfClass <PartyData>(((Component)this).get_gameObject(), (PartyData)null)) != null) { return(this.GetLeaderSkill(dataOfClass1) != null); } break; case FlowNode_Condition.Conditions.FRIEND_LEADERSKILLAVAIL: SupportData supportData2; if ((supportData2 = this.GetSupportData()) != null) { return(supportData2.LeaderSkill != null); } break; case FlowNode_Condition.Conditions.PARTY_LEADEREXIST: for (int index = 0; index < player.Partys.Count; ++index) { if (player.Partys[index].GetUnitUniqueID(player.Partys[index].LeaderIndex) == 0L) { return(false); } } return(true); case FlowNode_Condition.Conditions.TARGET_COMMANDVALID: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.UIParam_TargetValid); } break; case FlowNode_Condition.Conditions.QUEST_DROPSKAKERA: QuestParam dataOfClass2; if ((dataOfClass2 = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null)) != null && !UnityEngine.Object.op_Equality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null)) { return(QuestDropParam.Instance.GetHardDropPiece(dataOfClass2.iname, GlobalVars.GetDropTableGeneratedDateTime()) != null); } break; case FlowNode_Condition.Conditions.QUEST_FIRSTTURN: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.UnitStartCount <= 1); } break; case FlowNode_Condition.Conditions.QUEST_NEEDFRIENDREQUEST: // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type FlowNode_Condition.\u003CTest\u003Ec__AnonStorey2C7 testCAnonStorey2C7 = new FlowNode_Condition.\u003CTest\u003Ec__AnonStorey2C7(); // ISSUE: reference to a compiler-generated field testCAnonStorey2C7.support = (SupportData)GlobalVars.SelectedSupport; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field if (testCAnonStorey2C7.support == null || testCAnonStorey2C7.support.IsFriend()) { return(false); } // ISSUE: reference to a compiler-generated method FriendData friendData = player.Friends.Find(new Predicate <FriendData>(testCAnonStorey2C7.\u003C\u003Em__2A0)); if (friendData == null) { return(true); } return(friendData.State == FriendStates.Friend || friendData.State != FriendStates.Follow ? false : false); case FlowNode_Condition.Conditions.PLAYER_LEVELCHANGED: return((bool)GlobalVars.PlayerLevelChanged); case FlowNode_Condition.Conditions.NEWGAME: return(GameUtility.Config_NewGame.Value); case FlowNode_Condition.Conditions.BTLIDSET: return((long)GlobalVars.BtlID != 0L); case FlowNode_Condition.Conditions.QUEST_ISMULTIPLAY: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsPlayingMultiQuest); } break; case FlowNode_Condition.Conditions.QUEST_ISARENA: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsPlayingArenaQuest); } break; case FlowNode_Condition.Conditions.ARENA_RANKUP: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsArenaRankupInfo()); } break; case FlowNode_Condition.Conditions.QUEST_HASREWARD: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(!SceneBattle.Instance.Battle.GetQuestRecord().IsZero); } break; case FlowNode_Condition.Conditions.TERMSOFUSE_AGREED: return(MonoSingleton <GameManager> .Instance.IsAgreeTermsOfUse()); case FlowNode_Condition.Conditions.FRIEND_VALID: return(this.GetSupportData() != null); case FlowNode_Condition.Conditions.QUEST_ENDSILENT: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.CurrentQuest.Silent); } break; case FlowNode_Condition.Conditions.IS_NOT_ENOUGH_SUPPORT_COST: SupportData supportData3 = this.GetSupportData(); if (supportData3 != null) { int gold = player.Gold; if (supportData3.GetCost() > gold) { return(true); } break; } break; case FlowNode_Condition.Conditions.MULTI_PLAY_IS_UNLOCKED: return(MonoSingleton <GameManager> .Instance.Player.CheckUnlock(UnlockTargets.MultiPlay)); case FlowNode_Condition.Conditions.QUEST_IS_ENABLE_AUTOBATTLE: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { QuestParam quest2 = SceneBattle.Instance.Battle.GetQuest(); if (quest2 != null) { return(quest2.CheckAllowedAutoBattle()); } return(false); } break; case FlowNode_Condition.Conditions.QUEST_IS_AUTOBATTLE: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.Battle.IsAutoBattle); } break; case FlowNode_Condition.Conditions.DEBUGBUILD: return(GameUtility.IsDebugBuild); case FlowNode_Condition.Conditions.IS_BEGINNER: return(MonoSingleton <GameManager> .Instance.Player.IsBeginner()); case FlowNode_Condition.Conditions.IS_END_TUTORIAL: return((MonoSingleton <GameManager> .Instance.Player.TutorialFlags & 1L) != 0L); case FlowNode_Condition.Conditions.IS_GET_UNIT: return(MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUnitID(DataSource.FindDataOfClass <UnitParam>(((Component)this).get_gameObject(), (UnitParam)null).iname) != null); case FlowNode_Condition.Conditions.VERSUS_UNLOCK: return(MonoSingleton <GameManager> .Instance.Player.CheckUnlock(UnlockTargets.MultiVS)); case FlowNode_Condition.Conditions.QUEST_IS_SHOW_REVIEW: if (!string.IsNullOrEmpty(GlobalVars.SelectedQuestID)) { QuestParam quest2 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest2 != null) { return(quest2.ShowReviewPopup); } break; } break; case FlowNode_Condition.Conditions.QUEST_IS_FIRST_CLEAR: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsFirstWin); } break; case FlowNode_Condition.Conditions.QUEST_IS_GPS: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null) && SceneBattle.Instance.CurrentQuest != null && SceneBattle.Instance.CurrentQuest.type == QuestTypes.Gps) { return(true); } break; case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_HEAD: if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter)) { ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter); if (area != null && area.IsGpsQuest()) { return(area.children.Count > 0); } break; } break; case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_QUEST: if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter)) { ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter); if (area != null) { return(area.IsGpsQuest()); } break; } break; case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_QUEST_VALID: if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter)) { ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter); if (area != null) { return(area.HasGpsQuest()); } break; } break; case FlowNode_Condition.Conditions.VALID_GPSGIFT: return(MonoSingleton <GameManager> .Instance.Player.ValidGpsGift); case FlowNode_Condition.Conditions.SCENE_CHANGING: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)HomeWindow.Current, (UnityEngine.Object)null)) { return(HomeWindow.Current.IsSceneChanging); } return(false); case FlowNode_Condition.Conditions.QUEST_IS_PLAY_LAST_DEMO: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsPlayLastDemo); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.Battle.IsRankingQuest); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_NEWSCORE: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsRankingQuestNewScore); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_JOIN_REWARD: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsRankingQuestJoinReward); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_RESULT_VALIDRANK: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.ValidateRankingQuestRank); } break; case FlowNode_Condition.Conditions.SG_LANGUAGE: if (!GameUtility.ForceLanguageSelection && !(GameUtility.Config_Language == "None")) { return(false); } if (GameUtility.ForceLanguageSelection) { GameUtility.ForceLanguageSelection = false; } return(true); case FlowNode_Condition.Conditions.SG_CHECK_ACCOUNT_LINK: return(PlayerPrefs.GetInt("AccountLinked", 0) != 1 && (MonoSingleton <GameManager> .Instance.Player.TutorialFlags & 1L) != 0L && PlayerPrefs.HasKey("LastLoginTime") && (DateTime.Now - DateTime.ParseExact(PlayerPrefs.GetString("LastLoginTime"), "O", (IFormatProvider)CultureInfo.InvariantCulture)).TotalHours > 24.0); case FlowNode_Condition.Conditions.SG_CHECK_ANDROID_PERMISSION: return(!AndroidPermissionsManager.IsPermissionGranted("android.permission.WRITE_EXTERNAL_STORAGE")); case FlowNode_Condition.Conditions.SG_DISK_SPACE_AVAILABLE: return((MonoSingleton <GameManager> .Instance.Player.TutorialFlags & 1L) != 0L || DiskUtils.CheckAvailableSpace(true) >= 500); case FlowNode_Condition.Conditions.SG_AUTO_BATTLE_ENABLED: return(GameUtility.Config_UseAutoPlay.Value); case FlowNode_Condition.Conditions.SG_SPEEDUP_ENABLED: return(PlayerPrefs.GetInt("SPEED_UP", 0) != 0); } return(false); }
private void OnUnitSelect(SRPG_Button button) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type QuestBookmarkWindow.\u003COnUnitSelect\u003Ec__AnonStorey367 selectCAnonStorey367 = new QuestBookmarkWindow.\u003COnUnitSelect\u003Ec__AnonStorey367(); // ISSUE: reference to a compiler-generated field selectCAnonStorey367.\u003C\u003Ef__this = this; if (!((Selectable)button).get_interactable()) { return; } QuestBookmarkWindow.ItemAndQuests dataOfClass1 = DataSource.FindDataOfClass <QuestBookmarkWindow.ItemAndQuests>(((Component)button).get_gameObject(), (QuestBookmarkWindow.ItemAndQuests)null); // ISSUE: reference to a compiler-generated field selectCAnonStorey367.currentTime = Network.GetServerTime(); QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; // ISSUE: reference to a compiler-generated method // ISSUE: reference to a compiler-generated method QuestParam[] questParamArray = !(this.mLastSectionName == this.BookmarkSectionName) ? dataOfClass1.quests.Where <QuestParam>(new Func <QuestParam, bool>(selectCAnonStorey367.\u003C\u003Em__3E8)).ToArray <QuestParam>() : QuestDropParam.Instance.GetItemDropQuestList(MonoSingleton <GameManager> .Instance.MasterParam.GetItemParam(dataOfClass1.itemName), GlobalVars.GetDropTableGeneratedDateTime()).Where <QuestParam>(new Func <QuestParam, bool>(selectCAnonStorey367.\u003C\u003Em__3E7)).ToArray <QuestParam>(); if (questParamArray.Length <= 0) { return; } List <QuestParam> questParamList = new List <QuestParam>(); foreach (QuestParam questParam1 in questParamArray) { // ISSUE: reference to a compiler-generated method foreach (QuestParam questParam2 in ((IEnumerable <QuestParam>)availableQuests).Where <QuestParam>(new Func <QuestParam, bool>(selectCAnonStorey367.\u003C\u003Em__3E9))) { if (questParam1.iname == questParam2.iname) { questParamList.Add(questParam1); } } } if (questParamList.Count <= 0) { QuestParam questParam = questParamArray[0]; UIUtility.SystemMessage((string)null, LocalizedText.Get("sys.TXT_QUESTBOOKMARK_BOOKMARK_NOT_AVAIABLE_QUEST", (object)questParam.title, (object)questParam.name), (UIUtility.DialogResultEvent)null, (GameObject)null, true, -1); } else if (this.mIsBookmarkEditing) { this.OnUnitSelectBookmark(dataOfClass1, (BookmarkUnit)((Component)button).GetComponent <BookmarkUnit>()); } else if (questParamArray.Length > 1) { if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.QuestSelectorTemplate, (UnityEngine.Object)null)) { return; } GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.QuestSelectorTemplate); gameObject.get_transform().SetParent(((Component)this).get_transform().get_parent(), false); QuestBookmarkKakeraWindow component = (QuestBookmarkKakeraWindow)gameObject.GetComponent <QuestBookmarkKakeraWindow>(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { return; } UnitParam dataOfClass2 = DataSource.FindDataOfClass <UnitParam>(((Component)button).get_gameObject(), (UnitParam)null); component.Refresh(dataOfClass2, (IEnumerable <QuestParam>)questParamArray); } else { GlobalVars.SelectedQuestID = questParamArray[0].iname; FlowNode_GameObject.ActivateOutputLinks((Component)this, 100); } }
private bool Test() { PlayerData player = MonoSingleton <GameManager> .Instance.Player; switch (this.Condition) { case FlowNode_Condition.Conditions.QUEST_HASENOUGHSTAMINA: QuestParam quest1 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest1 != null) { return(MonoSingleton <GameManager> .Instance.Player.Stamina >= quest1.RequiredApWithPlayerLv(player.Lv, true)); } break; case FlowNode_Condition.Conditions.FRIEND_ISFRIEND: SupportData supportData1; if ((supportData1 = this.GetSupportData()) != null) { return(supportData1.IsFriend()); } return(false); case FlowNode_Condition.Conditions.PARTY_LEADERSKILLAVAIL: PartyData dataOfClass1; if ((dataOfClass1 = DataSource.FindDataOfClass <PartyData>(((Component)this).get_gameObject(), (PartyData)null)) != null) { return(this.GetLeaderSkill(dataOfClass1) != null); } break; case FlowNode_Condition.Conditions.FRIEND_LEADERSKILLAVAIL: SupportData supportData2; if ((supportData2 = this.GetSupportData()) != null) { return(supportData2.LeaderSkill != null); } break; case FlowNode_Condition.Conditions.PARTY_LEADEREXIST: for (int index = 0; index < player.Partys.Count; ++index) { if (player.Partys[index].GetUnitUniqueID(player.Partys[index].LeaderIndex) == 0L) { return(false); } } return(true); case FlowNode_Condition.Conditions.TARGET_COMMANDVALID: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.UIParam_TargetValid); } break; case FlowNode_Condition.Conditions.QUEST_DROPSKAKERA: QuestParam dataOfClass2; if ((dataOfClass2 = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null)) != null && !UnityEngine.Object.op_Equality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null)) { return(QuestDropParam.Instance.GetHardDropPiece(dataOfClass2.iname, GlobalVars.GetDropTableGeneratedDateTime()) != null); } break; case FlowNode_Condition.Conditions.QUEST_FIRSTTURN: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.UnitStartCount <= 1); } break; case FlowNode_Condition.Conditions.QUEST_NEEDFRIENDREQUEST: SupportData support = (SupportData)GlobalVars.SelectedSupport; if (support == null || support.IsFriend()) { return(false); } FriendData friendData = player.Friends.Find((Predicate <FriendData>)(f => f.FUID == support.FUID)); if (friendData == null) { return(true); } return(friendData.State == FriendStates.Friend || friendData.State != FriendStates.Follow ? false : false); case FlowNode_Condition.Conditions.PLAYER_LEVELCHANGED: return((bool)GlobalVars.PlayerLevelChanged); case FlowNode_Condition.Conditions.NEWGAME: return(GameUtility.Config_NewGame.Value); case FlowNode_Condition.Conditions.BTLIDSET: return((long)GlobalVars.BtlID != 0L); case FlowNode_Condition.Conditions.QUEST_ISMULTIPLAY: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsPlayingMultiQuest); } break; case FlowNode_Condition.Conditions.QUEST_ISARENA: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsPlayingArenaQuest); } break; case FlowNode_Condition.Conditions.ARENA_RANKUP: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsArenaRankupInfo()); } break; case FlowNode_Condition.Conditions.QUEST_HASREWARD: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(!SceneBattle.Instance.Battle.GetQuestRecord().IsZero); } break; case FlowNode_Condition.Conditions.TERMSOFUSE_AGREED: return(MonoSingleton <GameManager> .Instance.IsAgreeTermsOfUse()); case FlowNode_Condition.Conditions.FRIEND_VALID: return(this.GetSupportData() != null); case FlowNode_Condition.Conditions.QUEST_ENDSILENT: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.CurrentQuest.Silent); } break; case FlowNode_Condition.Conditions.IS_NOT_ENOUGH_SUPPORT_COST: SupportData supportData3 = this.GetSupportData(); if (supportData3 != null) { int gold = player.Gold; if (supportData3.GetCost() > gold) { return(true); } break; } break; case FlowNode_Condition.Conditions.MULTI_PLAY_IS_UNLOCKED: return(MonoSingleton <GameManager> .Instance.Player.CheckUnlock(UnlockTargets.MultiPlay)); case FlowNode_Condition.Conditions.QUEST_IS_ENABLE_AUTOBATTLE: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { QuestParam quest2 = SceneBattle.Instance.Battle.GetQuest(); if (quest2 != null) { return(quest2.CheckAllowedAutoBattle()); } return(false); } break; case FlowNode_Condition.Conditions.QUEST_IS_AUTOBATTLE: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.Battle.IsAutoBattle); } break; case FlowNode_Condition.Conditions.DEBUGBUILD: return(GameUtility.IsDebugBuild); case FlowNode_Condition.Conditions.IS_BEGINNER: return(MonoSingleton <GameManager> .Instance.Player.IsBeginner()); case FlowNode_Condition.Conditions.IS_END_TUTORIAL: return((MonoSingleton <GameManager> .Instance.Player.TutorialFlags & 1L) != 0L); case FlowNode_Condition.Conditions.IS_GET_UNIT: return(MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUnitID(DataSource.FindDataOfClass <UnitParam>(((Component)this).get_gameObject(), (UnitParam)null).iname) != null); case FlowNode_Condition.Conditions.VERSUS_UNLOCK: return(MonoSingleton <GameManager> .Instance.Player.CheckUnlock(UnlockTargets.MultiVS)); case FlowNode_Condition.Conditions.QUEST_IS_SHOW_REVIEW: if (!string.IsNullOrEmpty(GlobalVars.SelectedQuestID)) { QuestParam quest2 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest2 != null) { return(quest2.ShowReviewPopup); } break; } break; case FlowNode_Condition.Conditions.QUEST_IS_FIRST_CLEAR: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsFirstWin); } break; case FlowNode_Condition.Conditions.QUEST_IS_GPS: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null) && SceneBattle.Instance.CurrentQuest != null && SceneBattle.Instance.CurrentQuest.type == QuestTypes.Gps) { return(true); } break; case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_HEAD: if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter)) { ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter); if (area != null && area.IsGpsQuest()) { return(area.children.Count > 0); } break; } break; case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_QUEST: if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter)) { ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter); if (area != null) { return(area.IsGpsQuest()); } break; } break; case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_QUEST_VALID: if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter)) { ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter); if (area != null) { return(area.HasGpsQuest()); } break; } break; case FlowNode_Condition.Conditions.VALID_GPSGIFT: return(MonoSingleton <GameManager> .Instance.Player.ValidGpsGift); case FlowNode_Condition.Conditions.SCENE_CHANGING: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)HomeWindow.Current, (UnityEngine.Object)null)) { return(HomeWindow.Current.IsSceneChanging); } return(false); case FlowNode_Condition.Conditions.QUEST_IS_PLAY_LAST_DEMO: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsPlayLastDemo); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.Battle.IsRankingQuest); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_NEWSCORE: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsRankingQuestNewScore); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_JOIN_REWARD: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsRankingQuestJoinReward); } break; case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_RESULT_VALIDRANK: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.ValidateRankingQuestRank); } break; case FlowNode_Condition.Conditions.DIFFERENT_VERSION: string version = MyApplicationPlugin.get_version(); string strB = PlayerPrefsUtility.GetString(PlayerPrefsUtility.AWAKE_VERSION, string.Empty); PlayerPrefsUtility.SetString(PlayerPrefsUtility.AWAKE_VERSION, version, true); return(string.Compare(version, strB) != 0); case FlowNode_Condition.Conditions.SELECTQUEST_IS_MULTIGPS: if (!string.IsNullOrEmpty(GlobalVars.SelectedQuestID)) { QuestParam quest2 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest2 != null) { return(quest2.IsMultiAreaQuest); } break; } break; case FlowNode_Condition.Conditions.LINEQUEST_IS_MULTIGPS: if (!string.IsNullOrEmpty(FlowNode_OnUrlSchemeLaunch.LINEParam_Pending.iname)) { QuestParam quest2 = MonoSingleton <GameManager> .Instance.FindQuest(FlowNode_OnUrlSchemeLaunch.LINEParam_Pending.iname); if (quest2 != null) { return(quest2.IsMultiAreaQuest); } break; } break; case FlowNode_Condition.Conditions.GPSQUEST_IS_VALID: return(MonoSingleton <GameManager> .Instance.IsValidAreaQuest()); case FlowNode_Condition.Conditions.MULTI_GPSQUEST_IS_VALID: return(MonoSingleton <GameManager> .Instance.IsValidMultiAreaQuest()); case FlowNode_Condition.Conditions.QUEST_IS_ORDEAL: if (UnityEngine.Object.op_Implicit((UnityEngine.Object)SceneBattle.Instance)) { return(SceneBattle.Instance.IsOrdealQuest); } break; case FlowNode_Condition.Conditions.QUEST_IS_GET_UNIT: if (UnityEngine.Object.op_Implicit((UnityEngine.Object)SceneBattle.Instance)) { return(SceneBattle.Instance.IsGetFirstClearItem); } break; case FlowNode_Condition.Conditions.VALID_FIRST_CHARGE_CAMPAIGN: if ((byte)MonoSingleton <GameManager> .Instance.Player.FirstChargeStatus != (byte)1) { return((byte)MonoSingleton <GameManager> .Instance.Player.FirstChargeStatus == (byte)2); } return(true); case FlowNode_Condition.Conditions.GUERRILLASHOP_IS_STARTED: return(MonoSingleton <GameManager> .Instance.Player.IsGuerrillaShopStarted); case FlowNode_Condition.Conditions.QUEST_END_CARD_IS_SENDMAIL: if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return(SceneBattle.Instance.IsCardSendMail); } break; case FlowNode_Condition.Conditions.TOWER_QUEST_HAVE_MISSION: QuestParam quest3 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest3 != null && quest3.HasMission()) { return(true); } break; case FlowNode_Condition.Conditions.SHOW_BEGINNER_TOP_NOTIFY: if (player.IsBeginner() && PlayerPrefsUtility.GetInt(PlayerPrefsUtility.BEGINNER_TOP_HAS_VISITED, 0) == 0) { return(true); } break; } return(false); }