private void Update() { if (!this.mReady) { return; } if (this.mForceSkip) { for (int index1 = 0; index1 < this.mForceSkipIndex.Count; ++index1) { int index2 = this.mForceSkipIndex[index1]; if (index2 < this.Actions.Length && this.Actions[index2].enabled) { EventAction action = this.Actions[index2]; if (!(action is EventAction_WaitTap) && !(action is EventAction_Dialog) && (!(action is EventAction_Dialog2) && !(action is EventAction_FadeCanvas)) && (!(action is EventAction_FadeScreen) && !(action is EventAction_WaitSeconds))) { action.Update(); if (!action.enabled) { this.mForceSkipIndex.RemoveAt(index1); --index1; } } else { action.GoToEndState(); action.enabled = false; this.mForceSkipIndex.RemoveAt(index1); --index1; } } else { this.mForceSkipIndex.RemoveAt(index1); --index1; } } if (this.mForceSkipIndex.Any <int>()) { return; } if (this.mLastActionIndex >= 0) { this.StartForceSkip(); } this.mForceSkip = false; this.mForceSkipIndex.Clear(); this.mLastActionIndex = -1; } else { int num = -1; for (int index = 0; index < this.Actions.Length; ++index) { if (this.Actions[index].enabled) { this.Actions[index].Update(); num = index; } } if (!this.IsAutoForward) { return; } SceneBattle instance = SceneBattle.Instance; if (!UnityEngine.Object.op_Implicit((UnityEngine.Object)instance) || !instance.Battle.RequestAutoBattle && !instance.Battle.IsMultiPlay) { return; } if (this.mCurIdxAutoForward != num) { this.mCurIdxAutoForward = num; this.mTimerAutoForward = GameSettings.Instance.Quest.WaitTimeScriptEventForward; } if ((double)this.mTimerAutoForward <= 0.0) { return; } this.mTimerAutoForward -= Time.get_deltaTime(); if ((double)this.mTimerAutoForward > 0.0) { return; } bool flag = false; for (int index = 0; index < this.Actions.Length; ++index) { if (this.Actions[index].enabled && this.Actions[index].Forward()) { flag = true; } } if (flag) { return; } this.mTimerAutoForward = 1f; } }
private void FlushText() { string mTextQueue = this.mTextQueue; this.mTextQueue = (string)null; if (this.mCharacters == null || this.mCharacters.Length < mTextQueue.Length) { this.mCharacters = new EventDialogBubbleCustom.Character[mTextQueue.Length * 2]; } string str = "REPLACE_PLAYER_NAME"; string newValue = string.Empty; if (UnityEngine.Object.op_Inequality((UnityEngine.Object)MonoSingleton <GameManager> .GetInstanceDirect(), (UnityEngine.Object)null)) { newValue = MonoSingleton <GameManager> .GetInstanceDirect().Player.Name; } string s = mTextQueue.Replace("<p_name>", str).Replace("<br>", "\n"); EventAction_Dialog.TextSpeedTypes speed = EventAction_Dialog.TextSpeedTypes.Normal; int n = 0; EventDialogBubbleCustom.Ctx ctx = new EventDialogBubbleCustom.Ctx(); ctx.Interval = speed.ToFloat(); ctx.Color = Color32.op_Implicit(!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.BodyText, (UnityEngine.Object)null) ? Color.get_black() : ((Graphic)this.BodyText).get_color()); this.mNumCharacters = 0; EventDialogBubbleCustom.Element[] c = EventDialogBubbleCustom.SplitTags(s); for (int index = 0; index < c.Length; ++index) { if (c[index] != null) { c[index].Value = c[index].Value.Replace(str, newValue); } } this.Parse(c, ref n, (string)null, ctx); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.BodyText, (UnityEngine.Object)null)) { this.BodyText.set_text(string.Empty); } this.mStartTime = Time.get_time() + this.FadeInTime; this.mTextNeedsUpdate = this.mNumCharacters > 0; this.mFadingOut = false; if (string.IsNullOrEmpty(this.VoiceSheetName) || string.IsNullOrEmpty(this.VoiceCueName)) { this.FadeOutVoice(); } else { this.mVoice = new MySound.Voice(this.VoiceSheetName, (string)null, (string)null, EventAction.IsUnManagedAssets(this.VoiceSheetName, false)); this.mVoice.Play(this.VoiceCueName, 0.0f, false); this.VoiceCueName = (string)null; } }
public override void OnActivate() { GameObject actor1 = EventAction.FindActor(this.TargetID); if (!Object.op_Equality((Object)actor1, (Object)null)) { this.mTarget = actor1.get_transform(); if (this.LookAt == EventAction_LookAt2.LookAtTypes.GameObject) { GameObject actor2 = EventAction.FindActor(this.LookAtID); if (!Object.op_Equality((Object)actor2, (Object)null)) { this.LookAtPosition = actor2.get_transform().get_position(); } else { goto label_18; } } Vector3 vector3 = Vector3.op_Subtraction(this.LookAtPosition, ((Component)this.mTarget).get_transform().get_position()); if (!this.Rotate3D) { vector3.y = (__Null)0.0; } this.mStartRotation = this.mTarget.get_rotation(); this.mEndRotation = Quaternion.LookRotation(vector3); if (this.LookAt == EventAction_LookAt2.LookAtTypes.WorldRotate) { this.mEndRotation = Quaternion.Euler(this.RotateX, this.RotateY, this.RotateZ); } // ISSUE: explicit reference operation this.mEulerStartRotate = ((Quaternion)@this.mStartRotation).get_eulerAngles(); // ISSUE: explicit reference operation this.mEulerEndRotate = ((Quaternion)@this.mEndRotation).get_eulerAngles(); if (!this.Reverse) { this.mAddEulerAngle = Vector3.op_Subtraction(this.mEulerEndRotate, this.mEulerStartRotate); this.mAddEulerAngle.x = (double)Mathf.Abs((float)this.mAddEulerAngle.x) > 180.0 || this.mAddEulerAngle.x == 0.0 ? (__Null)(double)this.mAddEulerAngle.x : (__Null)(-(double)Mathf.Sign((float)this.mAddEulerAngle.x) * (360.0 - (double)Mathf.Abs((float)this.mAddEulerAngle.x))); this.mAddEulerAngle.y = (double)Mathf.Abs((float)this.mAddEulerAngle.y) > 180.0 || this.mAddEulerAngle.y == 0.0 ? (__Null)(double)this.mAddEulerAngle.y : (__Null)(-(double)Mathf.Sign((float)this.mAddEulerAngle.y) * (360.0 - (double)Mathf.Abs((float)this.mAddEulerAngle.y))); this.mAddEulerAngle.z = (double)Mathf.Abs((float)this.mAddEulerAngle.z) > 180.0 || this.mAddEulerAngle.z == 0.0 ? (__Null)(double)this.mAddEulerAngle.z : (__Null)(-(double)Mathf.Sign((float)this.mAddEulerAngle.z) * (360.0 - (double)Mathf.Abs((float)this.mAddEulerAngle.z))); } else { this.mAddEulerAngle = Vector3.op_Subtraction(this.mEulerEndRotate, this.mEulerStartRotate); this.mAddEulerAngle.x = (double)Mathf.Abs((float)this.mAddEulerAngle.x) > 180.0 ? (__Null)(-(double)Mathf.Sign((float)this.mAddEulerAngle.x) * (360.0 - (double)Mathf.Abs((float)this.mAddEulerAngle.x))) : (__Null)(double)this.mAddEulerAngle.x; this.mAddEulerAngle.y = (double)Mathf.Abs((float)this.mAddEulerAngle.y) > 180.0 ? (__Null)(-(double)Mathf.Sign((float)this.mAddEulerAngle.y) * (360.0 - (double)Mathf.Abs((float)this.mAddEulerAngle.y))) : (__Null)(double)this.mAddEulerAngle.y; this.mAddEulerAngle.z = (double)Mathf.Abs((float)this.mAddEulerAngle.z) > 180.0 ? (__Null)(-(double)Mathf.Sign((float)this.mAddEulerAngle.z) * (360.0 - (double)Mathf.Abs((float)this.mAddEulerAngle.z))) : (__Null)(double)this.mAddEulerAngle.z; } if (this.RotationMode == EventAction_LookAt2.RotationModes.Speed) { this.Time = Quaternion.Angle(this.mStartRotation, this.mEndRotation) / this.Speed; } if ((double)this.Time <= 0.0) { this.mTarget.set_rotation(this.mEndRotation); } else { if (!this.Async) { return; } this.ActivateNext(true); return; } } label_18: this.ActivateNext(); }