public override void Update() { if (this.mAsyncOp != null) { if (this.mAsyncOp.canBeActivated) { this.mAsyncOp.ActivateScene(); } if (!this.mAsyncOp.isDone) { return; } if (this.FadeIn) { GameUtility.FadeIn(this.FadeInTime); } CriticalSection.Leave(CriticalSections.SceneChange); this.mAsyncOp = (SceneRequest)null; } else { if (this.WaitFadeIn && GameUtility.IsScreenFading && this.FadeIn) { return; } this.ActivateNext(); } }
private void Update() { if (this.mMutex == null) { return; } this.mMutex.WaitOne(); bool flag = this.mResult != 0; this.mMutex.ReleaseMutex(); if (!flag) { return; } this.mMutex.Close(); this.mMutex = (Mutex)null; if (this.mResult < 0) { DebugUtility.LogError("Failed to load MasterParam"); } ((Behaviour)this).set_enabled(false); CriticalSection.Leave(CriticalSections.Default); MonoSingleton <GameManager> .Instance.MasterParam.DumpLoadedLog(); this.ActivateOutputLinks(100); }
public void OnMultiMaintenance() { ((Behaviour)this).set_enabled(false); CriticalSection.Leave(CriticalSections.SceneChange); Network.RemoveAPI(); this.ActivateOutputLinks(4); }
public void OnMismatchVersion() { ((Behaviour)this).set_enabled(false); CriticalSection.Leave(CriticalSections.SceneChange); Network.RemoveAPI(); Network.ResetError(); this.ActivateOutputLinks(3); }
private void OnGachaSceneLoad(GameObject scene) { this.mGachaScene = (GachaScene)scene.GetComponent <GachaScene>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.mGachaScene, (UnityEngine.Object)null)) { SceneAwakeObserver.RemoveListener(new SceneAwakeObserver.SceneEvent(this.OnGachaSceneLoad)); } CriticalSection.Leave(CriticalSections.SceneChange); }
public bool Error() { if (!Network.IsError) { return(false); } if (Network.ErrCode == Network.EErrCode.NotExist_tower) { if (this.mResume) { GlobalVars.BtlID.Set(this.btlID); CriticalSection.Leave(CriticalSections.SceneChange); Network.RequestResult = Network.RequestResults.Back; if (Network.IsImmediateMode) { return(true); } Network.RemoveAPI(); Network.ResetError(); ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(7); return(true); } this.OnFailed(); return(true); } Network.EErrCode errCode = Network.ErrCode; switch (errCode) { case Network.EErrCode.UnSelectable: this.OnBack(); return(true); case Network.EErrCode.OutOfDateQuest: this.OnBack(); return(true); case Network.EErrCode.ChallengeLimit: this.OnBack(); return(true); default: if (errCode != Network.EErrCode.QuestEnd) { if (errCode != Network.EErrCode.NoBtlInfo) { return(TowerErrorHandle.Error((FlowNode_Network)this)); } this.OnFailed(); return(true); } this.OnFailed(); return(true); } }
public void OnSceneAwake(GameObject scene) { SceneReplay component = (SceneReplay)scene.GetComponent <SceneReplay>(); if (!Object.op_Inequality((Object)component, (Object)null)) { return; } CriticalSection.Leave(CriticalSections.SceneChange); SceneAwakeObserver.RemoveListener(new SceneAwakeObserver.SceneEvent(this.OnSceneAwake)); component.StartQuest(this.mQuestParam.iname); }
public void OnSceneAwake(GameObject scene) { SceneBattle component = (SceneBattle)scene.GetComponent <SceneBattle>(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { return; } CriticalSection.Leave(CriticalSections.SceneChange); CriticalSection.Leave(CriticalSections.SceneChange); SceneAwakeObserver.RemoveListener(new SceneAwakeObserver.SceneEvent(this.OnSceneAwake)); component.StartQuest(this.Quest.iname, this.InitData); }
public void OnVersusNoPlayer() { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance, (UnityEngine.Object)null) && instance.IsOldestPlayer()) { instance.OpenRoom(true, false); } ((Behaviour)this).set_enabled(false); CriticalSection.Leave(CriticalSections.SceneChange); Network.RemoveAPI(); this.ActivateOutputLinks(2); }
public void OnColoRankModify() { CriticalSection.Leave(CriticalSections.SceneChange); string errMsg = Network.ErrMsg; Network.RemoveAPI(); Network.ResetError(); SRPG_TouchInputModule.LockInput(); UIUtility.SystemMessage((string)null, errMsg, (UIUtility.DialogResultEvent)(go => { SRPG_TouchInputModule.UnlockInput(false); ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(6); }), (GameObject)null, true, -1); }
private void OnSceneAwake(GameObject scene) { SceneBattle component = (SceneBattle)scene.GetComponent <SceneBattle>(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { return; } CriticalSection.Leave(CriticalSections.SceneChange); CriticalSection.Leave(CriticalSections.SceneChange); SceneAwakeObserver.RemoveListener(new SceneAwakeObserver.SceneEvent(this.OnSceneAwake)); component.StartQuest(this.mStartingQuest.iname, this.mQuestData); ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(1); }
public override void OnActivate(int pinID) { switch (pinID) { case 0: CriticalSection.Enter(this.Mask); this.ActivateOutputLinks(10); break; case 1: CriticalSection.Leave(this.Mask); this.ActivateOutputLinks(10); break; case 2: ((Behaviour)this).set_enabled(true); break; } }
public void Finished(bool is_replay = false) { if (this.hBGMVolume != null) { this.hBGMVolume.Discard(); this.hBGMVolume = (MySound.VolumeHandle)null; } if (this.hVoiceVolume != null) { this.hVoiceVolume.Discard(); this.hVoiceVolume = (MySound.VolumeHandle)null; } if (this.AutoFade) { SRPG_TouchInputModule.UnlockInput(false); CriticalSection.Leave(CriticalSections.Default); FadeController.Instance.FadeTo(Color.get_clear(), this.FadeTime, 0); } this.ActivateNext(); }
public static void RemoveAPI() { if (MonoSingleton <Network> .Instance.mImmediateMode) { MonoSingleton <Network> .Instance.mImmediateMode = false; } else if (MonoSingleton <Network> .Instance.mRequests.Count <= 0) { DebugUtility.LogWarning("Instance.mRequests.Count <= 0"); } else { MonoSingleton <Network> .Instance.mRequests.Remove(MonoSingleton <Network> .Instance.mCurrentRequest); if (MonoSingleton <Network> .Instance.mRequests.Count != 0) { return; } CriticalSection.Leave(CriticalSections.Network); } }
protected override void Start() { CriticalSection.Enter(CriticalSections.SceneChange); SectionParam homeWorld = HomeUnitController.GetHomeWorld(); if (homeWorld == null) { Debug.LogError((object)"home world is null."); } else { UnitData unitDataByUnitId = MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUnitID(homeWorld.unit); if (unitDataByUnitId == null) { CriticalSection.Leave(CriticalSections.SceneChange); } else { this.SetupUnit(unitDataByUnitId, -1); base.Start(); } } }
public override void Update(HomeWindow self) { if (this.state == 0) { self.mFadingOut = true; FlowNode_GameObject.ActivateOutputLinks((Component)self, 11); this.state = 1; } if (this.state == 1) { if (!AssetDownloader.isDone) { return; } if (AssetManager.IsAssetBundle(self.mDesiredSceneName)) { AssetManager.PrepareAssets(self.mDesiredSceneName); if (self.mDesiredSceneIsHome) { foreach (string resourcePath in FlowNode_PlayBGM.GetHomeBGM()) { AssetManager.PrepareAssets(resourcePath); } } if (!AssetDownloader.isDone) { ProgressWindow.OpenGenericDownloadWindow(); AssetDownloader.StartDownload(false, true, ThreadPriority.Normal); this.state = 2; return; } } this.state = 3; } if (this.state == 2) { if (!AssetDownloader.isDone) { return; } ProgressWindow.Close(); this.state = 3; } if (this.state == 3) { if (self.mDesiredSceneIsHome) { FlowNode_PlayBGM.PlayHomeBGM(); } self.mLastSceneName = self.mDesiredSceneName; this.req = AssetManager.LoadSceneAsync(self.mDesiredSceneName, true); this.state = 4; } if (this.state == 4) { if (!this.req.canBeActivated || self.mFadingOut || MonoSingleton <GameManager> .Instance.IsImportantJobRunning) { return; } if (!string.IsNullOrEmpty(self.UnloadTrigger)) { GlobalEvent.Invoke(self.UnloadTrigger, (object)this); } SceneAwakeObserver.AddListener(new SceneAwakeObserver.SceneEvent(this.OnSceneAwake)); this.req.ActivateScene(); if (!string.IsNullOrEmpty(self.mLastSceneName)) { AssetManager.UnloadScene(self.mLastSceneName); } this.state = 5; } if (this.state == 5) { if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.mNewScene, (UnityEngine.Object)null) || !this.req.isDone) { return; } CriticalSection.Leave(CriticalSections.SceneChange); this.state = 6; } if (this.state == 6) { if (CriticalSection.IsActive) { return; } this.asyncOp = AssetManager.UnloadUnusedAssets(); this.state = 7; } if (this.state != 7 || this.asyncOp != null && !this.asyncOp.get_isDone()) { return; } FlowNode_GameObject.ActivateOutputLinks((Component)self, 10); GameUtility.FadeIn(0.5f); self.mDesirdSceneSet = false; if (!self.mIgnorePopups && !self.mNewsShown && !GlobalVars.IsTitleStart.Get() && (MonoSingleton <GameManager> .Instance.Player.IsFirstLogin || GameUtility.isLoginInfoDisplay())) { self.mNewsShown = true; GlobalVars.IsTitleStart.Set(true); self.mStateMachine.GotoState <HomeWindow.State_LoginBonus>(); } else if (!self.mIgnorePopups && !GlobalVars.IsTitleStart.Get() && !self.mBeginnerShown) { self.mBeginnerShown = true; self.mStateMachine.GotoState <HomeWindow.State_BeginnerNotify>(); } else { self.MiscBeforeDefaultState(); self.mStateMachine.GotoState <HomeWindow.State_Default>(); } if (self.mDesiredSceneIsHome) { self.UnlockContents(); self.FgGIDLoginCheck(); FlowNode_GameObject.ActivateOutputLinks((Component)self, 15); } else { FlowNode_GameObject.ActivateOutputLinks((Component)self, 16); } }
public override void Update(HomeWindow self) { if (this.state == 0) { self.mFadingOut = true; FlowNode_GameObject.ActivateOutputLinks((Component)self, 11); this.state = 1; } if (this.state == 1) { if (!AssetDownloader.isDone) { return; } if (AssetManager.IsAssetBundle(self.mDesiredSceneName)) { AssetManager.PrepareAssets(self.mDesiredSceneName); if (!AssetDownloader.isDone) { ProgressWindow.OpenGenericDownloadWindow(); AssetDownloader.StartDownload(false, true, ThreadPriority.Normal); this.state = 2; return; } } this.state = 3; } if (this.state == 2) { if (!AssetDownloader.isDone) { return; } ProgressWindow.Close(); this.state = 3; } if (this.state == 3) { self.mLastSceneName = self.mDesiredSceneName; this.req = AssetManager.LoadSceneAsync(self.mDesiredSceneName, true); this.state = 4; } if (this.state == 4) { if (!this.req.canBeActivated || self.mFadingOut || MonoSingleton <GameManager> .Instance.IsImportantJobRunning) { return; } if (!string.IsNullOrEmpty(self.UnloadTrigger)) { GlobalEvent.Invoke(self.UnloadTrigger, (object)this); } SceneAwakeObserver.AddListener(new SceneAwakeObserver.SceneEvent(this.OnSceneAwake)); this.req.ActivateScene(); if (!string.IsNullOrEmpty(self.mLastSceneName)) { AssetManager.UnloadScene(self.mLastSceneName); } this.state = 5; } if (this.state == 5) { if (Object.op_Equality((Object)this.mNewScene, (Object)null) || !this.req.isDone) { return; } CriticalSection.Leave(CriticalSections.SceneChange); this.state = 6; } if (this.state == 6) { if (CriticalSection.IsActive) { return; } GC.Collect(); this.asyncOp = AssetManager.UnloadUnusedAssets(); this.state = (MonoSingleton <GameManager> .Instance.Player.TutorialFlags & 1L) != 0L ? 7 : 101; } if (this.state == 7) { if (this.asyncOp != null && !this.asyncOp.get_isDone()) { return; } FlowNode_GameObject.ActivateOutputLinks((Component)self, 10); GameUtility.FadeIn(0.5f); self.mDesirdSceneSet = false; if (!self.mIgnorePopups && !self.mNewsShown && !GlobalVars.IsTitleStart.Get() && (MonoSingleton <GameManager> .Instance.Player.IsFirstLogin || GameUtility.isLoginInfoDisplay())) { self.mNewsShown = true; GlobalVars.IsTitleStart.Set(true); self.mStateMachine.GotoState <HomeWindow.State_LoginBonus>(); } else { self.NotifyNewFriendRequests(); if (HomeWindow.EnterHomeCount == 0) { self.CheckTrophies(); } if (!self.mNewsShown && !GlobalVars.IsTitleStart.Get() && (MonoSingleton <GameManager> .Instance.Player.IsFirstLogin || self.DebugLoginBonus)) { self.mNewsShown = true; Json_LoginBonus recentLoginBonus = MonoSingleton <GameManager> .Instance.Player.RecentLoginBonus; if (recentLoginBonus != null) { string iname; int num; if (recentLoginBonus.coin > 0) { iname = "$COIN"; num = recentLoginBonus.coin; } else { iname = recentLoginBonus.iname; num = recentLoginBonus.num; } ItemData data = new ItemData(); if (data.Setup(0L, iname, num)) { NotifyList.PushLoginBonus(data); } } self.NotifySupportResult(); } self.mStateMachine.GotoState <HomeWindow.State_Default>(); } if (self.mDesiredSceneIsHome) { self.UnlockContents(); self.FgGIDLoginCheck(); FlowNode_GameObject.ActivateOutputLinks((Component)self, 15); } else { FlowNode_GameObject.ActivateOutputLinks((Component)self, 16); } } if (this.state != 101) { return; } DebugUtility.LogWarning("TUTORIAL: HERE"); FlowNode_GameObject.ActivateOutputLinks((Component)self, 16); FlowNode_GameObject.ActivateOutputLinks((Component)self, 10); GameUtility.FadeIn(0.5f); self.mDesirdSceneSet = false; self.mStateMachine.GotoState <HomeWindow.State_Tutorial>(); }
private void OnSceneLoad(GameObject sceneRoot) { SceneAwakeObserver.RemoveListener(new SceneAwakeObserver.SceneEvent(this.OnSceneLoad)); CriticalSection.Leave(CriticalSections.SceneChange); }
public override void OnActivate(int pinID) { switch (pinID) { case 200: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.ExecRequest((WebAPI) new ReqMultiPlayResume((long)GlobalVars.BtlID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 201: CriticalSection.Enter(CriticalSections.SceneChange); this.mStartingQuest = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); if (!string.IsNullOrEmpty(this.QuestID)) { GlobalVars.SelectedQuestID = this.QuestID; GlobalVars.SelectedFriendID = string.Empty; } if (FlowNode_MultiPlayResume.BtlInfo == null) { break; } MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (Object.op_Inequality((Object)instance, (Object)null)) { MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom(); if (currentRoom != null && !currentRoom.battle) { this.Failure(); CriticalSection.Leave(CriticalSections.SceneChange); break; } instance.IsMultiPlay = true; instance.IsMultiVersus = this.mType == FlowNode_MultiPlayResume.RESUME_TYPE.VERSUS; } this.StartCoroutine(this.StartScene(new BattleCore.Json_Battle() { btlinfo = (BattleCore.Json_BtlInfo)FlowNode_MultiPlayResume.BtlInfo, btlid = (long)GlobalVars.BtlID })); break; case 202: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.ExecRequest((WebAPI) new ReqVersusResume((long)GlobalVars.BtlID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 203: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } if ((long)GlobalVars.BtlID != 0L && GlobalVars.QuestType == QuestTypes.MultiTower) { ((Behaviour)this).set_enabled(true); this.ExecRequest((WebAPI) new ReqMultiTwResume((long)GlobalVars.BtlID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; } ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(8000); break; default: base.OnActivate(pinID); break; } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { Network.EErrCode errCode = Network.ErrCode; switch (errCode) { case Network.EErrCode.VS_NotSelfBattle: this.OnFailed(); break; case Network.EErrCode.VS_NotPlayer: this.OnFailed(); break; case Network.EErrCode.VS_NotQuestInfo: this.OnFailed(); break; case Network.EErrCode.VS_NotQuestData: this.OnFailed(); break; case Network.EErrCode.VS_BattleNotEnd: this.OnFailed(); break; case Network.EErrCode.VS_ComBattleEnd: this.OnFailed(); break; case Network.EErrCode.VS_TowerNotPlay: this.OnFailed(); break; case Network.EErrCode.VS_NotContinuousEnemy: this.OnFailed(); break; case Network.EErrCode.VS_RowerNotMatching: this.OnFailed(); break; default: switch (errCode - 3800) { case Network.EErrCode.Success: this.OnBack(); return; case Network.EErrCode.Unknown: this.OnBack(); return; case Network.EErrCode.Version: this.OnFailed(); return; case Network.EErrCode.AssetVersion: this.OnBack(); return; case Network.EErrCode.NoVersionDbg: this.OnFailed(); return; case Network.EErrCode.Unknown | Network.EErrCode.NoVersionDbg: this.OnBack(); return; default: switch (errCode - 202) { case Network.EErrCode.Success: case Network.EErrCode.Unknown: case Network.EErrCode.AssetVersion: case Network.EErrCode.NoVersionDbg: this.OnMultiMaintenance(); return; default: switch (errCode - 3300) { case Network.EErrCode.Success: this.OnBack(); return; case Network.EErrCode.Unknown: this.OnBack(); return; case Network.EErrCode.AssetVersion: this.OnBack(); return; default: switch (errCode - 12001) { case Network.EErrCode.Success: this.OnFailed(); return; case Network.EErrCode.Version: CriticalSection.Leave(CriticalSections.SceneChange); Network.RemoveAPI(); ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(600); return; default: if (errCode != Network.EErrCode.NotLocation) { if (errCode != Network.EErrCode.NotGpsQuest) { if (errCode != Network.EErrCode.QuestEnd) { if (errCode != Network.EErrCode.NoBtlInfo) { if (errCode == Network.EErrCode.MultiVersionMismatch) { this.OnMismatchVersion(); return; } this.OnRetry(); return; } this.OnFailed(); return; } this.OnFailed(); return; } CriticalSection.Leave(CriticalSections.SceneChange); Network.RemoveAPI(); Network.ResetError(); this.ActivateOutputLinks(400); ((Behaviour)this).set_enabled(false); return; } this.OnBack(); return; } } } } } } else if (this.mReqID == 30) { Network.RemoveAPI(); this.ActivateOutputLinks(5); } else { string text = www.text; DebugMenu.Log("API", "StartQuest:" + www.text); WebAPI.JSON_BodyResponse <BattleCore.Json_Battle> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <BattleCore.Json_Battle> >(www.text); if (jsonObject.body == null) { this.OnRetry(); } else { Network.RemoveAPI(); this.ActivateOutputLinks(5); this.SetVersusAudienceParam(text); if (this.mResume && (MonoSingleton <GameManager> .Instance.Player.TutorialFlags & 1L) == 0L && jsonObject.body.btlinfo.qid == "QE_OP_0002") { MonoSingleton <GameManager> .Instance.CompleteTutorialStep(); } this.StartCoroutine(this.StartScene(jsonObject.body)); } } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { Network.EErrCode errCode = Network.ErrCode; switch (errCode) { case Network.EErrCode.VS_NotSelfBattle: this.OnFailed(); break; case Network.EErrCode.VS_NotPlayer: this.OnFailed(); break; case Network.EErrCode.VS_NotQuestInfo: this.OnFailed(); break; case Network.EErrCode.VS_NotQuestData: this.OnFailed(); break; case Network.EErrCode.VS_BattleNotEnd: this.OnFailed(); break; case Network.EErrCode.VS_ComBattleEnd: this.OnFailed(); break; case Network.EErrCode.VS_TowerNotPlay: this.OnFailed(); break; case Network.EErrCode.VS_NotContinuousEnemy: this.OnFailed(); break; case Network.EErrCode.VS_RowerNotMatching: this.OnFailed(); break; default: switch (errCode - 3800) { case Network.EErrCode.Success: this.OnBack(); return; case Network.EErrCode.Unknown: this.OnBack(); return; case Network.EErrCode.Version: this.OnFailed(); return; case Network.EErrCode.AssetVersion: this.OnBack(); return; case Network.EErrCode.NoVersionDbg: this.OnFailed(); return; case Network.EErrCode.Unknown | Network.EErrCode.NoVersionDbg: this.OnBack(); return; default: switch (errCode - 202) { case Network.EErrCode.Success: case Network.EErrCode.Unknown: case Network.EErrCode.AssetVersion: case Network.EErrCode.NoVersionDbg: this.OnMultiMaintenance(); return; default: switch (errCode - 3300) { case Network.EErrCode.Success: this.OnBack(); return; case Network.EErrCode.Unknown: this.OnBack(); return; case Network.EErrCode.AssetVersion: this.OnBack(); return; default: switch (errCode - 12001) { case Network.EErrCode.Success: this.OnFailed(); return; case Network.EErrCode.Version: CriticalSection.Leave(CriticalSections.SceneChange); Network.RemoveAPI(); ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(600); return; default: if (errCode != Network.EErrCode.NotLocation) { if (errCode != Network.EErrCode.NotGpsQuest) { if (errCode != Network.EErrCode.QuestEnd) { if (errCode != Network.EErrCode.NoBtlInfo) { if (errCode == Network.EErrCode.MultiVersionMismatch) { this.OnMismatchVersion(); return; } this.OnRetry(); return; } this.OnFailed(); return; } this.OnFailed(); return; } CriticalSection.Leave(CriticalSections.SceneChange); Network.RemoveAPI(); Network.ResetError(); this.ActivateOutputLinks(400); ((Behaviour)this).set_enabled(false); return; } this.OnBack(); return; } } } } } } else if (this.mReqID == 30) { Network.RemoveAPI(); this.ActivateOutputLinks(5); } else { string text = www.text; DebugMenu.Log("API", "StartQuest:" + www.text); WebAPI.JSON_BodyResponse <BattleCore.Json_Battle> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <BattleCore.Json_Battle> >(www.text); if (jsonObject.body == null) { this.OnRetry(); } else { Network.RemoveAPI(); if (jsonObject.body.is_rehash != 0) { GlobalVars.BtlID.Set(jsonObject.body.btlid); UIUtility.SystemMessage(string.Empty, LocalizedText.Get("sys.FAILED_RESUMEQUEST"), (UIUtility.DialogResultEvent)(go => { CriticalSection.Leave(CriticalSections.SceneChange); this.ActivateOutputLinks(800); }), (GameObject)null, false, -1); } else { this.ActivateOutputLinks(5); this.SetVersusAudienceParam(text); this.StartCoroutine(this.StartScene(jsonObject.body)); } } } }
public override void OnBack() { CriticalSection.Leave(CriticalSections.SceneChange); base.OnBack(); }