示例#1
0
        private void RefreshTextExpAndTrust()
        {
            int mixTotalExp;
            int mixTrustExp;
            int mixTotalAwakeLv;

            ConceptCardManager.CalcTotalExpTrust(this.CCManager.SelectedConceptCardData, this.mSelectedMaterials, out mixTotalExp, out mixTrustExp, out mixTotalAwakeLv);
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TextExp, (UnityEngine.Object)null))
            {
                this.TextExp.set_text(mixTotalExp.ToString());
            }
            if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TextTrust, (UnityEngine.Object)null))
            {
                return;
            }
            this.TextTrust.set_text(ConceptCardManager.ParseTrustFormat(mixTrustExp));
        }
示例#2
0
        public static void SubstituteTrustFormat(ConceptCardData card, Text txt, int trust, bool notChangeColor = false)
        {
            if (UnityEngine.Object.op_Equality((UnityEngine.Object)txt, (UnityEngine.Object)null) || card == null)
            {
                return;
            }
            string trustFormat = ConceptCardManager.ParseTrustFormat(trust);

            txt.set_text(trustFormat);
            if (notChangeColor)
            {
                return;
            }
            if (trust >= (int)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.CardTrustMax && card.GetReward() != null)
            {
                ((Graphic)txt).set_color(Color.get_red());
            }
            else
            {
                ((Graphic)txt).set_color(Color.get_white());
            }
        }
示例#3
0
        public void RefreshParam(int rarity, int baseExp, int baseTrust, int lvCap, bool enhance)
        {
            int lv1;
            int nextExp1;
            int expTbl1;

            ConceptCardUtility.GetExpParameter(rarity, baseExp, (int)this.mConceptCardData.CurrentLvCap, out lv1, out nextExp1, out expTbl1);
            bool flag1 = enhance && this.mAddExp != 0 && nextExp1 != 0;
            bool flag2 = enhance && this.mAddTrust != 0 && baseTrust != (int)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.CardTrustMax;
            bool flag3 = enhance && this.mAddAwakeLv != 0;

            this.SetText(this.mCardLvText, lv1.ToString());
            this.SetText(this.mCardLvCapText, lvCap.ToString());
            this.SetText(this.mCardNextExpText, nextExp1.ToString());
            ConceptCardManager.SubstituteTrustFormat(this.mConceptCardData, this.mCardTrustText, baseTrust, false);
            this.mCardLvSlider.set_value((float)(1.0 - (double)nextExp1 / (double)expTbl1));
            this.mCardPredictLvArrow.SetActive(false);
            this.mCardPredictLvSlash.SetActive(false);
            ((Component)this.mCardPredictLvWhiteText).get_gameObject().SetActive(false);
            ((Component)this.mCardPredictLvGreenText).get_gameObject().SetActive(false);
            ((Component)this.mCardPredictLvCapWhiteText).get_gameObject().SetActive(false);
            ((Component)this.mCardPredictLvCapGreenText).get_gameObject().SetActive(false);
            this.mCardLvAnimator.Play(this.ANIM_NAME_LV_TEXT_STYLE_DEFAULT);
            if (flag1 || flag3)
            {
                int lv2;
                int nextExp2;
                int expTbl2;
                ConceptCardUtility.GetExpParameter(rarity, baseExp + this.mAddExp, lvCap + this.mAddAwakeLv, out lv2, out nextExp2, out expTbl2);
                this.SetText(this.mCardNextPredictExpText, nextExp2.ToString());
                this.mCardPredictLvSlider.set_value(lv1 >= lv2 ? (float)(1.0 - (double)nextExp2 / (double)expTbl2) : 1f);
                this.mCardPredictLvArrow.SetActive(true);
                this.mCardPredictLvSlash.SetActive(true);
                this.mCardLvAnimator.Play(this.ANIM_NAME_LV_TEXT_STYLE_ENHANCE);
                if (lv1 < lv2)
                {
                    ((Component)this.mCardPredictLvGreenText).get_gameObject().SetActive(true);
                    this.SetText(this.mCardPredictLvGreenText, lv2.ToString());
                }
                else
                {
                    ((Component)this.mCardPredictLvWhiteText).get_gameObject().SetActive(true);
                    this.SetText(this.mCardPredictLvWhiteText, lv2.ToString());
                }
                if (flag3)
                {
                    ((Component)this.mCardPredictLvCapGreenText).get_gameObject().SetActive(true);
                    this.SetText(this.mCardPredictLvCapGreenText, (lvCap + this.mAddAwakeLv).ToString());
                }
                else
                {
                    ((Component)this.mCardPredictLvCapWhiteText).get_gameObject().SetActive(true);
                    this.SetText(this.mCardPredictLvCapWhiteText, (lvCap + this.mAddAwakeLv).ToString());
                }
            }
            if (flag2)
            {
                this.SetText(this.mCardPredictTrustText, ConceptCardManager.ParseTrustFormat(baseTrust + this.mAddTrust));
            }
            this.RefreshAwakeIcons(enhance);
            ((Component)this.mCardNextExpText).get_gameObject().SetActive(!flag1);
            ((Component)this.mCardNextPredictExpText).get_gameObject().SetActive(flag1);
            ((Component)this.mCardPredictLvSlider).get_gameObject().SetActive(flag1);
            ((Component)this.mCardTrustText).get_gameObject().SetActive(!flag2);
            ((Component)this.mCardPredictTrustText).get_gameObject().SetActive(flag2);
        }