internal static SRDProjectSettings GetDefault() { if (_instance != null) { _instance = null; } _instance = ScriptableObject.CreateInstance <SRDProjectSettings>(); _instance.RunWithoutSRDisplay = false; return(_instance); }
/// <summary> /// Static function to get SRDProjectSettings /// </summary> /// <returns>SRDProjectSettings instance</returns> public static SRDProjectSettings LoadResourcesOrDefault() { if (_instance != null) { return(_instance); } _instance = Resources.Load <SRDProjectSettings>("SRDProjectSettings"); if (_instance != null) { return(_instance); } return(SRDProjectSettings.GetDefault()); }
private bool UpdateState(ref bool appState) { if (SRDProjectSettings.IsRunWithoutSRDisplayMode()) { return(true); } var handle = SRDSessionHandler.SessionHandle; var result = SRDCorePlugin.GetActiveStateCrosstalkCorrection(handle, out var pluginState); if (result != SrdXrResult.SUCCESS) { Debug.LogWarning(string.Format("Failed to set CrosstalkCorrection setting: {0}", result)); } else if (appState != pluginState) { Debug.LogWarning("CrosstalkCorrection setting is not changed. Check your UserSettings.ini"); } appState = _previousFrameActiveState = pluginState; return(result == SrdXrResult.SUCCESS); }
public static void PopupMessageAndForceToTerminate(string message, bool forceToTerminate = true) { if (SRDProjectSettings.IsRunWithoutSRDisplayMode()) { return; } if (forceToTerminate && Application.isPlaying) { message += ("\n" + SRDHelper.SRDMessages.AppCloseMessage); SRDCorePlugin.ShowMessageBox("Error", message, Debug.LogError); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } else { SRDCorePlugin.ShowMessageBox("Error", message, Debug.LogError); } }
/// <summary> /// Just returns current RunWithoutSRDisplay /// </summary> /// <returns> A flag that shows RunWithoutSRDisplay is ON or not </returns> public static bool IsRunWithoutSRDisplayMode() { return(SRDProjectSettings.LoadResourcesOrDefault().RunWithoutSRDisplay); }