public SrdXrDisplay(SrdXrDisplaySize in_display_size, SrdXrDisplayResolution in_display_resolution, SrdXrPosef in_display_pose) { display_size = in_display_size; display_resolution = in_display_resolution; display_pose = in_display_pose; }
private static Pose ToUnityPose(SrdXrPosef p) { return(new Pose(ToUnityVector(p.position), ToUnityQuaternion(p.orientation))); }