/// <summary> /// Check Yasuo wall collisions /// </summary> /// <param name="to">End position</param> /// <param name="isArc">Check collision for arc spell</param> /// <returns>true if collision found</returns> public static bool CheckYasuoWallCollision(this Spell s, Vector2 to, bool isArc = false) { return(Collision.CheckYasuoWallCollision(s.From.ToVector2(), to, s.Width, isArc)); }
/// <summary> /// Check Yasuo wall collisions /// </summary> /// <param name="to">End position</param> /// <param name="isArc">Check collision for arc spell</param> /// <returns>true if collision found</returns> public static bool CheckYasuoWallCollision(this LeagueSharp.Common.Spell s, Vector2 to, bool isArc = false) { return(Collision.CheckYasuoWallCollision(s.From.To2D(), to, s.Width, isArc)); }