public Bounds OnGetFrameBounds() { SPCRJointDynamicsPointGrabber jointGrabber = (SPCRJointDynamicsPointGrabber)target; Bounds bounds = new Bounds(jointGrabber.transform.position, Vector3.one * jointGrabber.Radius); return(bounds); }
static SPCRJointDynamicsPointGrabber CreateNewGrabber(SPCRJointDynamicsPointGrabberSave grabberData) { GameObject colliderObject = new GameObject(); SPCRJointDynamicsPointGrabber grabber = colliderObject.AddComponent <SPCRJointDynamicsPointGrabber>(); grabberData.AssignTransformData(grabber.transform); grabber.SetGUIIIde(grabberData.RefUniqueGUIID); return(grabber); }
public SPCRJointDynamicsPointGrabberSave(SPCRJointDynamicsPointGrabber spcrJointDynamicsPointGrabber) { if (spcrJointDynamicsPointGrabber != null) { if (string.IsNullOrEmpty(spcrJointDynamicsPointGrabber.UniqueGUIID)) { spcrJointDynamicsPointGrabber.Reset(); } RefUniqueGUIID = spcrJointDynamicsPointGrabber.UniqueGUIID; IsEnabled = spcrJointDynamicsPointGrabber.IsEnabled; Radius = spcrJointDynamicsPointGrabber.RadiusRaw; Force = spcrJointDynamicsPointGrabber.Force; SaveTransformData(spcrJointDynamicsPointGrabber.transform); } else { RefUniqueGUIID = INVALID_ID; } }
public static void Load(SPCRJointDynamicsController SPCRJointDynamicsContoller) { SPCRJointDynamicsControllerSave spcrJointDynamicsSave = LoadBinary(); if (spcrJointDynamicsSave == null) { return; } if (string.IsNullOrEmpty(SPCRJointDynamicsContoller.Name)) { SPCRJointDynamicsContoller.Name = spcrJointDynamicsSave.name; } GameObject RootGameObject = GameObject.Find(spcrJointDynamicsSave.rootTransformName); if (RootGameObject != null) { SPCRJointDynamicsContoller._RootTransform = RootGameObject.transform; } globalUniqueIdList = GetGlobalUniqueIdComponentList(); if (spcrJointDynamicsSave.spcrChildJointDynamicsPointList != null) { for (int i = 0; i < spcrJointDynamicsSave.spcrChildJointDynamicsPointList.Length; i++) { SPCRJointDynamicsPoint point = (SPCRJointDynamicsPoint)globalUniqueIdList.Find(obj => obj.GetType() == typeof(SPCRJointDynamicsPoint) && ((SPCRJointDynamicsPoint)obj).UniqueGUIID.Equals(spcrJointDynamicsSave.spcrChildJointDynamicsPointList[i].RefUniqueID)); SPCRJointDynamicsPoint ChildPoint = (SPCRJointDynamicsPoint)globalUniqueIdList.Find(obj => obj.GetType() == typeof(SPCRJointDynamicsPoint) && ((SPCRJointDynamicsPoint)obj).UniqueGUIID.Equals(spcrJointDynamicsSave.spcrChildJointDynamicsPointList[i].refChildID)); if (point != null) { point._Mass = spcrJointDynamicsSave.spcrChildJointDynamicsPointList[i].mass; point._RefChildPoint = ChildPoint; point._IsFixed = spcrJointDynamicsSave.spcrChildJointDynamicsPointList[i].IsFixed; point._BoneAxis = spcrJointDynamicsSave.spcrChildJointDynamicsPointList[i].BoneAxis.ToUnityVector3(); point._Depth = spcrJointDynamicsSave.spcrChildJointDynamicsPointList[i].Depth; point._Index = spcrJointDynamicsSave.spcrChildJointDynamicsPointList[i].Index; point._UseForSurfaceCollision = spcrJointDynamicsSave.spcrChildJointDynamicsPointList[i].UseForSurfaceCollision; } } } if (spcrJointDynamicsSave.spcrChildJointDynamicsColliderList != null) { List <SPCRJointDynamicsCollider> colliderTable = new List <SPCRJointDynamicsCollider>(); for (int i = 0; i < spcrJointDynamicsSave.spcrChildJointDynamicsColliderList.Length; i++) { SPCRJointDynamicsCollider point = (SPCRJointDynamicsCollider)globalUniqueIdList.Find(obj => obj.GetType() == typeof(SPCRJointDynamicsCollider) && ((SPCRJointDynamicsCollider)obj).UniqueGUIID.Equals(spcrJointDynamicsSave.spcrChildJointDynamicsColliderList[i].RefUniqueId)); if (point == null) { point = CreateNewCollider(spcrJointDynamicsSave.spcrChildJointDynamicsColliderList[i]); } point.RadiusRaw = spcrJointDynamicsSave.spcrChildJointDynamicsColliderList[i].Radius; point.HeightRaw = spcrJointDynamicsSave.spcrChildJointDynamicsColliderList[i].Height; point.FrictionRaw = spcrJointDynamicsSave.spcrChildJointDynamicsColliderList[i].Friction; point._SurfaceColliderForce = spcrJointDynamicsSave.spcrChildJointDynamicsColliderList[i].ForceType; if (!colliderTable.Contains(point)) { colliderTable.Add(point); } } if (colliderTable.Count > 0) { SPCRJointDynamicsContoller._ColliderTbl = colliderTable.ToArray(); } } if (spcrJointDynamicsSave.spcrChildJointDynamicsPointGtabberList != null) { List <SPCRJointDynamicsPointGrabber> grabberList = new List <SPCRJointDynamicsPointGrabber>(); for (int i = 0; i < spcrJointDynamicsSave.spcrChildJointDynamicsPointGtabberList.Length; i++) { SPCRJointDynamicsPointGrabber point = (SPCRJointDynamicsPointGrabber)globalUniqueIdList.Find(obj => obj.GetType() == typeof(SPCRJointDynamicsPointGrabber) && ((SPCRJointDynamicsPointGrabber)obj).UniqueGUIID.Equals(spcrJointDynamicsSave.spcrChildJointDynamicsPointGtabberList[i].RefUniqueGUIID)); if (point == null) { point = CreateNewGrabber(spcrJointDynamicsSave.spcrChildJointDynamicsPointGtabberList[i]); } point.IsEnabled = spcrJointDynamicsSave.spcrChildJointDynamicsPointGtabberList[i].IsEnabled; point.RadiusRaw = spcrJointDynamicsSave.spcrChildJointDynamicsPointGtabberList[i].Radius; point.Force = spcrJointDynamicsSave.spcrChildJointDynamicsPointGtabberList[i].Force; grabberList.Add(point); } if (grabberList.Count > 0) { SPCRJointDynamicsContoller._PointGrabberTbl = grabberList.ToArray(); } } if (spcrJointDynamicsSave.RootPointTbl != null) { List <SPCRJointDynamicsPoint> pointList = new List <SPCRJointDynamicsPoint>(); for (int i = 0; i < spcrJointDynamicsSave.RootPointTbl.Length; i++) { SPCRJointDynamicsPoint point = (SPCRJointDynamicsPoint)globalUniqueIdList.Find(obj => obj.GetType() == typeof(SPCRJointDynamicsPoint) && ((SPCRJointDynamicsPoint)obj).UniqueGUIID.Equals(spcrJointDynamicsSave.RootPointTbl[i])); if (point == null) { continue; } pointList.Add(point); } if (pointList.Count > 0) { SPCRJointDynamicsContoller._RootPointTbl = pointList.ToArray(); } } else { SPCRJointDynamicsContoller._RootPointTbl = new SPCRJointDynamicsPoint[0]; } SPCRJointDynamicsContoller._Relaxation = spcrJointDynamicsSave.Relaxation; SPCRJointDynamicsContoller._SubSteps = spcrJointDynamicsSave.SubSteps; //@SPCRJointDynamicsContoller._IsEnablePointCollision = spcrJointDynamicsSave.IsEnablePointCollision; //@SPCRJointDynamicsContoller._DetailHitDivideMax = spcrJointDynamicsSave.DetailHitDivideMax; SPCRJointDynamicsContoller._IsCancelResetPhysics = spcrJointDynamicsSave.IsCancelResetPhysics; SPCRJointDynamicsContoller._IsEnableSurfaceCollision = spcrJointDynamicsSave.IsEnableSurfaceCollision; SPCRJointDynamicsContoller._SurfaceCollisionDivision = spcrJointDynamicsSave.SurfaceCollisionDivision; SPCRJointDynamicsContoller._MassScaleCurve = GetAnimCurve(spcrJointDynamicsSave.MassScaleCurve); SPCRJointDynamicsContoller._GravityScaleCurve = GetAnimCurve(spcrJointDynamicsSave.GravityScaleCurve); SPCRJointDynamicsContoller._ResistanceCurve = GetAnimCurve(spcrJointDynamicsSave.ResistanceCurve); SPCRJointDynamicsContoller._HardnessCurve = GetAnimCurve(spcrJointDynamicsSave.HardnessCurve); SPCRJointDynamicsContoller._FrictionCurve = GetAnimCurve(spcrJointDynamicsSave.FrictionCurve); SPCRJointDynamicsContoller._AllShrinkScaleCurve = GetAnimCurve(spcrJointDynamicsSave.AllShrinkScaleCurve); SPCRJointDynamicsContoller._AllStretchScaleCurve = GetAnimCurve(spcrJointDynamicsSave.AllStretchScaleCurve); SPCRJointDynamicsContoller._StructuralShrinkVerticalScaleCurve = GetAnimCurve(spcrJointDynamicsSave.StructuralShrinkVerticalScaleCurve); SPCRJointDynamicsContoller._StructuralStretchVerticalScaleCurve = GetAnimCurve(spcrJointDynamicsSave.StructuralStretchVerticalScaleCurve); SPCRJointDynamicsContoller._StructuralShrinkHorizontalScaleCurve = GetAnimCurve(spcrJointDynamicsSave.StructuralShrinkHorizontalScaleCurve); SPCRJointDynamicsContoller._StructuralStretchHorizontalScaleCurve = GetAnimCurve(spcrJointDynamicsSave.StructuralStretchHorizontalScaleCurve); SPCRJointDynamicsContoller._ShearShrinkScaleCurve = GetAnimCurve(spcrJointDynamicsSave.ShearShrinkScaleCurve); SPCRJointDynamicsContoller._ShearStretchScaleCurve = GetAnimCurve(spcrJointDynamicsSave.ShearStretchScaleCurve); SPCRJointDynamicsContoller._BendingShrinkVerticalScaleCurve = GetAnimCurve(spcrJointDynamicsSave.BendingShrinkVerticalScaleCurve); SPCRJointDynamicsContoller._BendingStretchVerticalScaleCurve = GetAnimCurve(spcrJointDynamicsSave.BendingStretchVerticalScaleCurve); SPCRJointDynamicsContoller._BendingShrinkHorizontalScaleCurve = GetAnimCurve(spcrJointDynamicsSave.BendingShrinkHorizontalScaleCurve); SPCRJointDynamicsContoller._BendingStretchHorizontalScaleCurve = GetAnimCurve(spcrJointDynamicsSave.BendingStretchHorizontalScaleCurve); SPCRJointDynamicsContoller._Gravity = spcrJointDynamicsSave.Gravity.ToUnityVector3(); SPCRJointDynamicsContoller._WindForce = spcrJointDynamicsSave.WindForce.ToUnityVector3(); SPCRJointDynamicsContoller._RootSlideLimit = spcrJointDynamicsSave.RootSlideLimit; SPCRJointDynamicsContoller._RootRotateLimit = spcrJointDynamicsSave.RootRotateLimit; SPCRJointDynamicsContoller._StructuralShrinkVertical = spcrJointDynamicsSave.StructuralShrinkVertical; SPCRJointDynamicsContoller._StructuralStretchVertical = spcrJointDynamicsSave.StructuralStretchVertical; SPCRJointDynamicsContoller._StructuralShrinkHorizontal = spcrJointDynamicsSave.StructuralShrinkHorizontal; SPCRJointDynamicsContoller._StructuralStretchHorizontal = spcrJointDynamicsSave.StructuralStretchHorizontal; SPCRJointDynamicsContoller._ShearShrink = spcrJointDynamicsSave.ShearShrink; SPCRJointDynamicsContoller._ShearStretch = spcrJointDynamicsSave.ShearStretch; SPCRJointDynamicsContoller._BendingShrinkVertical = spcrJointDynamicsSave.BendingShrinkVertical; SPCRJointDynamicsContoller._BendingStretchVertical = spcrJointDynamicsSave.BendingStretchVertical; SPCRJointDynamicsContoller._BendingShrinkHorizontal = spcrJointDynamicsSave.BendingShrinkHorizontal; SPCRJointDynamicsContoller._BendingStretchHorizontal = spcrJointDynamicsSave.BendingStretchHorizontal; SPCRJointDynamicsContoller._IsAllStructuralShrinkVertical = spcrJointDynamicsSave.IsAllStructuralShrinkVertical; SPCRJointDynamicsContoller._IsAllStructuralStretchVertical = spcrJointDynamicsSave.IsAllStructuralStretchVertical; SPCRJointDynamicsContoller._IsAllStructuralShrinkHorizontal = spcrJointDynamicsSave.IsAllStructuralShrinkHorizontal; SPCRJointDynamicsContoller._IsAllStructuralStretchHorizontal = spcrJointDynamicsSave.IsAllStructuralStretchHorizontal; SPCRJointDynamicsContoller._IsAllShearShrink = spcrJointDynamicsSave.IsAllShearShrink; SPCRJointDynamicsContoller._IsAllShearStretch = spcrJointDynamicsSave.IsAllShearStretch; SPCRJointDynamicsContoller._IsAllBendingShrinkVertical = spcrJointDynamicsSave.IsAllBendingShrinkVertical; SPCRJointDynamicsContoller._IsAllBendingStretchVertical = spcrJointDynamicsSave.IsAllBendingStretchVertical; SPCRJointDynamicsContoller._IsAllBendingShrinkHorizontal = spcrJointDynamicsSave.IsAllBendingShrinkHorizontal; SPCRJointDynamicsContoller._IsAllBendingStretchHorizontal = spcrJointDynamicsSave.IsAllBendingStretchHorizontal; SPCRJointDynamicsContoller._IsCollideStructuralVertical = spcrJointDynamicsSave.IsCollideStructuralVertical; SPCRJointDynamicsContoller._IsCollideStructuralHorizontal = spcrJointDynamicsSave.IsCollideStructuralHorizontal; SPCRJointDynamicsContoller._IsCollideShear = spcrJointDynamicsSave.IsCollideShear; SPCRJointDynamicsContoller._IsLoopRootPoints = spcrJointDynamicsSave.IsLoopRootPoints; SPCRJointDynamicsContoller._IsComputeStructuralVertical = spcrJointDynamicsSave.IsComputeStructuralVertical; SPCRJointDynamicsContoller._IsComputeStructuralHorizontal = spcrJointDynamicsSave.IsComputeStructuralHorizontal; SPCRJointDynamicsContoller._IsComputeShear = spcrJointDynamicsSave.IsComputeShear; SPCRJointDynamicsContoller._IsComputeBendingVertical = spcrJointDynamicsSave.IsComputeBendingVertical; SPCRJointDynamicsContoller._IsComputeBendingHorizontal = spcrJointDynamicsSave.IsComputeBendingHorizontal; SPCRJointDynamicsContoller._IsDebugDraw_StructuralVertical = spcrJointDynamicsSave.IsDebugDraw_StructuralVertical; SPCRJointDynamicsContoller._IsDebugDraw_StructuralHorizontal = spcrJointDynamicsSave.IsDebugDraw_StructuralHorizontal; SPCRJointDynamicsContoller._IsDebugDraw_Shear = spcrJointDynamicsSave.IsDebugDraw_Shear; SPCRJointDynamicsContoller._IsDebugDraw_BendingVertical = spcrJointDynamicsSave.IsDebugDraw_BendingVertical; SPCRJointDynamicsContoller._IsDebugDraw_BendingHorizontal = spcrJointDynamicsSave.IsDebugDraw_BendingHorizontal; SPCRJointDynamicsContoller._IsDebugDraw_SurfaceFace = spcrJointDynamicsSave.IsDebugDraw_SurfaceFace; SPCRJointDynamicsContoller._Debug_SurfaceNormalLength = spcrJointDynamicsSave.Debug_SurfaceNoramlLength; SPCRJointDynamicsContoller._IsDebugDraw_RuntimeColliderBounds = spcrJointDynamicsSave.IsDebugDraw_RuntimeColliderBounds; if (spcrJointDynamicsSave.ConstraintTable != null) { SPCRJointDynamicsContoller.ConstraintTable = new SPCRJointDynamicsJob.Constraint[spcrJointDynamicsSave.ConstraintTable.Length][]; for (int i = 0; i < spcrJointDynamicsSave.ConstraintTable.Length; i++) { SPCRJointDynamicsContoller.ConstraintTable[i] = new SPCRJointDynamicsJob.Constraint[spcrJointDynamicsSave.ConstraintTable[i].Length]; for (int j = 0; j < spcrJointDynamicsSave.ConstraintTable[i].Length; j++) { SPCRJointDynamicsContoller.ConstraintTable[i][j] = spcrJointDynamicsSave.ConstraintTable[i][j].ConvertToJobConstraint(); } } } SPCRJointDynamicsContoller.MaxPointDepth = spcrJointDynamicsSave.MaxPointDepth; SPCRJointDynamicsContoller._UseLimitAngles = spcrJointDynamicsSave.UseLimitAngles; SPCRJointDynamicsContoller._LimitAngle = spcrJointDynamicsSave.LimitAngle; SPCRJointDynamicsContoller._LimitFromRoot = spcrJointDynamicsSave.LimitFromRoot; SPCRJointDynamicsContoller._LimitPowerCurve = GetAnimCurve(spcrJointDynamicsSave.LimitPowerCurve); globalUniqueIdList.Clear(); }