/// <summary> /// Initializes a new instance of the <see cref="XnaAnimation" /> class. /// </summary> /// <param name="id">The identifier of the animation.</param> /// <param name="loop">Whether or not the animation is looping.</param> /// <param name="resetindex">Whether or not to reset the timing index when the frame changes. Turn this on to ensure that each frame gets viewed at least once.</param> /// <param name="texturecache">The texture cache used for loading textures.</param> public XnaAnimation(string id, bool loop, bool resetindex, TextureCache texturecache) : base(id, loop, resetindex) { if (texturecache != null) { LoadContent(texturecache); } }
/// <summary> /// Initializes a new instance of the <see cref="XnaBackdrop"/> class. /// </summary> /// <param name="backdrop">The backdrop.</param> /// <param name="texturecache">The texturecache.</param> public XnaBackdrop(Backdrop backdrop, TextureCache texturecache) : base(backdrop.TextureID, backdrop.Position, backdrop.Parallax, backdrop.Velocity, backdrop.LoopX, backdrop.LoopY, backdrop.Layer, backdrop.WrapCoordsX, backdrop.WrapCoordsY) { if (texturecache != null) { LoadContent(texturecache); } }
/// <summary> /// Loads the textures /// </summary> /// <param name="texturecache">The texture cache used for loading textures.</param> public virtual void LoadContent(TextureCache texturecache) { foreach (var animation in Animations) { var anim = (XnaAnimation)animation.Value; anim.LoadContent(texturecache); } }
/// <summary> /// Loads the content. /// </summary> /// <param name="texturecache">The texture cache used for loading textures.</param> public virtual void LoadContent(TextureCache texturecache) { foreach (var entity in Entities.Values) { var xnaentity = entity as XnaEntity; if (xnaentity != null) { xnaentity.LoadContent(texturecache); } } }
/// <summary> /// Initializes a new instance of the <see cref="XnaAnimation" /> class. /// </summary> /// <param name="id">The identifier of the animation.</param> /// <param name="loop">Whether or not the animation is looping.</param> /// <param name="resetindex">Whether or not to reset the timing index when the frame changes. Turn this on to ensure that each frame gets viewed at least once.</param> /// <param name="frames">The list of the animation's frames.</param> /// <param name="texturecache">The texture cache used for loading textures.</param> public XnaAnimation(string id, bool loop, bool resetindex, List<Frame> frames, TextureCache texturecache) : base(id, loop, resetindex, null) { foreach (var frame in frames) //Convert SOL Frame to XNA Frame. { AddFrame(frame.ToXnaFrame()); } if (texturecache != null) { LoadContent(texturecache); } }
/// <summary> /// Loads the content of all maps. /// </summary> /// <param name="texturecache">The texturecache.</param> public virtual void LoadContent(TextureCache texturecache) { TextureCache = texturecache; foreach (var map in Maps.Values) { var xnamap = map as XnaMap; if (xnamap == null) { continue; } xnamap.LoadContent(texturecache); } }
/// <summary> /// Loads the content. /// </summary> /// <param name="texturecache">The texture cache used for loading textures.</param> public virtual void LoadContent(TextureCache texturecache) { foreach (var tile in TileSet) { if (tile != null) { tile.Animation = new XnaAnimation(tile.Animation, texturecache); } } var newdrops = new Dictionary<string, Backdrop>(); foreach (var backdrop in Backdrops) { newdrops.Add(backdrop.Key, new XnaBackdrop(backdrop.Value, texturecache)); } Backdrops = newdrops; newdrops = new Dictionary<string, Backdrop>(); foreach (var foredrop in Foredrops) { newdrops.Add(foredrop.Key, new XnaBackdrop(foredrop.Value, texturecache)); } Foredrops = newdrops; var entities = Entities as XnaEntityManager; if (entities != null) { entities.LoadContent(texturecache); } }
/// <summary> /// Loads the content. /// </summary> /// <param name="texturecache">The texture cache used to load the content.</param> public void LoadContent(TextureCache texturecache) { var xnaanims = AnimationCache as XnaAnimationCache; if (xnaanims == null) { var oldcache = AnimationCache; AnimationCache = new XnaAnimationCache(); foreach (var animation in oldcache.Animations.Values) { AnimationCache.AddAnimation(animation); } xnaanims = AnimationCache as XnaAnimationCache; } xnaanims.LoadContent(texturecache); }
/// <summary> /// Loads the content. /// </summary> /// <param name="texturecache">The texturecache.</param> public void LoadContent(TextureCache texturecache) { }
/// <summary> /// Loads the textures. /// </summary> /// <param name="texturecache">The texture cache used for loading textures.</param> public virtual void LoadContent(TextureCache texturecache) { foreach (XnaFrame frame in Frames) { frame.LoadContent(texturecache); } TextureCache = texturecache; }
/// <summary> /// Initializes a new instance of the <see cref="XnaAnimation" /> class. /// </summary> /// <param name="anim">The animation to use the data to load.</param> /// <param name="texturecache">The texture cache used to load the textures..</param> public XnaAnimation(Animation anim, TextureCache texturecache) : base(anim.ID, anim.IsLooping, anim.ResetIndex, new List<Frame>(), anim.CurrentFrame, anim.TimingIndex) { foreach (var frame in anim.GetFramesList()) //Convert SOL Frame to XNA Frame. { AddFrame(frame.ToXnaFrame()); } if (texturecache != null) { LoadContent(texturecache); } }
/// <summary> /// Loads the texture. /// </summary> /// <param name="texturecache">The texture cache to use for texture loading.</param> public virtual void LoadContent(TextureCache texturecache) { Texture = texturecache.GetTexture(TextureID); }