示例#1
0
        /// <inheritdoc />
        public override void TraverseToNextNode()
        {
            DialogGraph dialogGraph = (DialogGraph)graph;

            if (Choices.Count > 0)
            {
                TraversableNode choice = GetConnectedNode($"{nameof(Choices)} {dialogGraph.DialogChoice}");

                if (choice != null)
                {
                    choice.TriggerNode();
                }
                else
                {
                    dialogGraph.SignalEndReached();
                }
            }
            else
            {
                TraversableNode exit = GetConnectedNode("Exit");

                if (exit != null)
                {
                    exit.TriggerNode();
                }
                else
                {
                    dialogGraph.SignalEndReached();
                }
            }
        }
示例#2
0
        /// <inheritdoc />
        public override void TraverseToNextNode()
        {
            TraversableGraph traversableGraph = (TraversableGraph)graph;

            TraversableNode exit = GetConnectedNode("Exit");

            if (exit != null)
            {
                exit.TriggerNode();
            }
            else
            {
                traversableGraph.SignalEndReached();
            }
        }
示例#3
0
        /// <inheritdoc />
        public override void TraverseToNextNode()
        {
            TraversableGraph traversableGraph = (TraversableGraph)graph;

            for (int i = 0; i < Conditions.Count; i++)
            {
                ConditionalEventSet condition = Conditions[i];

                if (condition.Evaluate())
                {
                    TraversableNode evaluatedCondition = GetConnectedNode($"{nameof(Conditions)} {i}");

                    if (evaluatedCondition != null)
                    {
                        evaluatedCondition.TriggerNode();
                    }
                    else
                    {
                        traversableGraph.SignalEndReached();
                    }

                    return;
                }
            }

            TraversableNode defaultNode = GetConnectedNode("Default");

            if (defaultNode != null)
            {
                defaultNode.TriggerNode();
            }
            else
            {
                traversableGraph.SignalEndReached();
            }
        }
示例#4
0
        /// <inheritdoc />
        public override void OnRemoveConnection(NodePort port)
        {
            base.OnRemoveConnection(port);

            FirstNode = null;
        }
示例#5
0
        /// <inheritdoc />
        public override void OnCreateConnection(NodePort from, NodePort to)
        {
            base.OnCreateConnection(from, to);

            FirstNode = (TraversableNode)to.node;
        }