public override void Deserialize(byte[] array) { var shift = 0; var idMsg = NetworkBinary.Deserialize <ObjectSpawnMessage>(array, ref shift); Id = idMsg.Id; AssetId = idMsg.AssetId; SceneId = idMsg.SceneId; Position = idMsg.Position; Rotation = idMsg.Rotation; }
public bool Equals(NetworkSceneId other) { return(value == other.value); }