void Blockchange1(Player p, int x, int y, int z, short type) { p.ClearBlockChange(); p.SendBlockChange(x, (byte)y, z, p.level.GetBlock(x, y, z), p.level.GetMeta(x, y, z)); p.SendMessage("Position: " + x + "," + y + "," + z); p.SendMessage("Type: " + p.level.GetBlock(x, y, z)); p.SendMessage("Meta: " + p.level.GetMeta(x, y, z)); p.SendMessage("Extra: " + p.level.GetExtra(x, y, z)); }
void Blockchange2(Player p, int x, int y, int z, short type) { p.ClearBlockChange(); //p.SendMessage("tile: " + x + " " + y + " " + z + " " + type); p.SendBlockChange(x, (byte)y, z, p.level.GetBlock(x, y, z), p.level.GetMeta(x, y, z)); SpheroidData cd = (SpheroidData)p.BlockChangeObject; byte meta = (byte)p.inventory.current_item.meta; if (cd.type != -1) type = cd.type; if (!FindBlocks.ValidBlock(type)) type = 0; int sx = Math.Min(cd.x, x); int ex = Math.Max(cd.x, x); int sy = Math.Min(cd.y, y); int ey = Math.Max(cd.y, y); int sz = Math.Min(cd.z, z); int ez = Math.Max(cd.z, z); int total = 0; p.SendMessage("Spheroiding..."); if (!cd.vertical) { // find center points double cx = (ex + sx) / 2 + (((ex + sx) % 2 == 1) ? 0.5 : 0); double cy = (ey + sy) / 2 + (((ey + sy) % 2 == 1) ? 0.5 : 0); double cz = (ez + sz) / 2 + (((ez + sz) % 2 == 1) ? 0.5 : 0); // find axis lengths double rx = Convert.ToDouble(ex) - cx + 0.25; double ry = Convert.ToDouble(ey) - cy + 0.25; double rz = Convert.ToDouble(ez) - cz + 0.25; double rx2 = 1 / (rx * rx); double ry2 = 1 / (ry * ry); double rz2 = 1 / (rz * rz); //int totalBlocks = (int)(Math.PI * 0.75 * rx * ry * rz); for (int xx = sx; xx <= ex; xx += 8) for (int yy = sy; yy <= ey; yy += 8) for (int zz = sz; zz <= ez; zz += 8) for (int z3 = 0; z3 < 8 && zz + z3 <= ez; z3++) for (int y3 = 0; y3 < 8 && yy + y3 <= ey; y3++) for (int x3 = 0; x3 < 8 && xx + x3 <= ex; x3++) { // get relative coordinates double dx = (xx + x3 - cx); double dy = (yy + y3 - cy); double dz = (zz + z3 - cz); // test if it's inside ellipse if ((dx * dx) * rx2 + (dy * dy) * ry2 + (dz * dz) * rz2 <= 1) { p.level.BlockChange(x3 + xx, yy + y3, zz + z3, (byte)type, meta, false); total++; } } } else { // find center points double cx = (ex + sx) / 2 + (((ex + sx) % 2 == 1) ? 0.5 : 0); double cz = (ez + sz) / 2 + (((ez + sz) % 2 == 1) ? 0.5 : 0); // find axis lengths double rx = Convert.ToDouble(ex) - cx + 0.25; double rz = Convert.ToDouble(ez) - cz + 0.25; double rx2 = 1 / (rx * rx); double rz2 = 1 / (rz * rz); double smallrx2 = 1 / ((rx - 1) * (rx - 1)); double smallrz2 = 1 / ((rz - 1) * (rz - 1)); for (int xx = sx; xx <= ex; xx += 8) for (int zz = sz; zz <= ez; zz += 8) for (int z3 = 0; z3 < 8 && zz + z3 <= ez; z3++) for (int x3 = 0; x3 < 8 && xx + x3 <= ex; x3++) { // get relative coordinates double dx = (xx + x3 - cx); double dz = (zz + z3 - cz); // test if it's inside ellipse if ((dx * dx) * rx2 + (dz * dz) * rz2 <= 1 && (dx * dx) * smallrx2 + (dz * dz) * smallrz2 > 1) { p.level.BlockChange(x3 + xx, sy, zz + z3, (byte)type, meta, false); total++; } } } p.SendMessage(total + " blocks."); }
void Blockchange1(Player p, int x, int y, int z, short type) { p.ClearBlockChange(); //p.SendMessage("tile: " + x + " " + y + " " + z + " " + type); p.SendBlockChange(x, (byte)y, z, p.level.GetBlock(x, y, z), p.level.GetMeta(x, y, z)); SpheroidData cd = (SpheroidData)p.BlockChangeObject; cd.x = x; cd.y = y; cd.z = z; p.BlockChangeObject = cd; p.OnBlockChange += Blockchange2; }