static void OnPlayModeStateChange(UnityEditor.PlayModeStateChange state) { if (state == UnityEditor.PlayModeStateChange.EnteredPlayMode) { if (_instance != null) { StateUpdater.CreateGameObject(_instance.Update, UpdaterGOName); } } }
public static SamplerUpdater GetInstance() { if (_instance == null) { _instance = new SamplerUpdater(); #if !UNITY_EDITOR StateUpdater.CreateGameObject(_instance.Update, UpdaterGOName); #endif } return(_instance); }