private void Start()
 {
     m_BattleFieldRenderer = transform.GetComponentInParent <BattleFieldRenderer>();
 }
示例#2
0
        private SkillOperationType skillOperationType     = SkillOperationType.None;        //手动操作状态下的具体操作类型

        //构造:创建时必须传入一个战场显示器
        public BattleFieldManualOperationHelper(BattleFieldRenderer renderer)
        {
            fieldRenderer = renderer;
        }