// =================================================== /* # ####### ##### ### ##### # # # # # # # # # # # # # # # # # # #### # # # # # # # # # # # # # # # # # ####### ####### ##### ### ##### */ // =================================================== private void loadAllAudioClipsIntoMemory(List <SoundMarker> markers, Layout layout, Action completion) { if (_managerDelegate == null || layout == null) { return; } Dictionary <string, SoundFile> sfDict = _managerDelegate.getSoundDictionary(); int numLoaded = _managerDelegate.getNumLoadedInSoundDictionary(); // UnityEngine.Debug.LogWarning("loadAllAudioClipsIntoMemory: " + numLoaded); LambdaWaiter <SoundFile> lambdaWaiter = new LambdaWaiter <SoundFile>(); HashSet <SoundFile> loadingOrLoadedSoundFiles = new HashSet <SoundFile>(); foreach (SoundMarker marker in markers) { SoundFile sf; if (!sfDict.TryGetValue(marker.hotspot.soundID, out sf)) { continue; } // The Marker SHOULD be loaded loadingOrLoadedSoundFiles.Add(sf); LoadClipInSoundFileOnCoroutine(sf, marker, lambdaWaiter.AddCallback((SoundFile returnedSoundFile) => { })); } foreach (SoundFile sf in sfDict.Values) { if (loadingOrLoadedSoundFiles.Contains(sf)) { continue; } loadingOrLoadedSoundFiles.Add(sf); // sf.loadState = LoadState.Loading; _managerDelegate?.StartCoroutineOn(SoundFile.LoadClipInSoundFile(sf, lambdaWaiter.AddCallback((SoundFile returnedSoundFile) => { }))); } lambdaWaiter.WaitForAllCallbacks(() => { _managerDelegate?.OnDemandLoadingLoadedAudioClipsChanged(this); if (completion != null) { completion(); } }); }
void loadSoundMarkerAndSyncedClips(SoundMarker marker, Layout layout, Action <HashSet <SoundMarker> > completion) { HashSet <SoundFile> loadingOrLoadedSoundFiles = new HashSet <SoundFile>(); HashSet <SoundMarker> loadingOrLoadedMarkers = new HashSet <SoundMarker>(); LambdaWaiter <SoundFile> lambdaWaiter = new LambdaWaiter <SoundFile>(); // Load the SoundFile for the marker passed in SoundFile markerSF = marker.hotspot.soundFile; loadingOrLoadedSoundFiles.Add(markerSF); loadingOrLoadedMarkers.Add(marker); if (!markerSF.isDefaultSoundFile) { LoadClipInSoundFileOnCoroutine(markerSF, marker, lambdaWaiter.AddCallback((SoundFile returnedSoundFile) => { })); } // - - - - - - - - - - - - - - - - - - - // Load the Synced Markers IEnumerable <SoundMarker> syncedMarkers = layout.getSynchronisedMarkers(marker.hotspot.id); if (syncedMarkers != null) { foreach (SoundMarker syncedMarker in syncedMarkers) { SoundFile syncedSF = syncedMarker.hotspot.soundFile; loadingOrLoadedSoundFiles.Add(syncedSF); loadingOrLoadedMarkers.Add(syncedMarker); if (!markerSF.isDefaultSoundFile) { LoadClipInSoundFileOnCoroutine(syncedSF, syncedMarker, lambdaWaiter.AddCallback((SoundFile returnedSoundFile) => { })); } } } // - - - - - - - - - - - - - - - - - - - // Wait for loading to complete lambdaWaiter.WaitForAllCallbacks(() => { if (completion != null) { completion(loadingOrLoadedMarkers); } }); }
void refreshLoadStateForSoundMarkers(List <SoundMarker> markers, Layout layout, Action completion) { if (_managerDelegate == null || layout == null) { return; } Dictionary <string, SoundFile> sfDict = _managerDelegate.getSoundDictionary(); int numLoaded = _managerDelegate.getNumLoadedInSoundDictionary(); // UnityEngine.Debug.LogWarning("refreshLoadStateForSoundMarkers NumLoadedAudioClips: " + numLoaded); LambdaWaiter <SoundFile> lambdaWaiter = new LambdaWaiter <SoundFile>(); HashSet <string> loadingOrLoadedMarkerIDs = new HashSet <string>(); HashSet <SoundFile> loadingOrLoadedSoundFiles = new HashSet <SoundFile>(); foreach (SoundMarker marker in markers) { if (loadingOrLoadedMarkerIDs.Contains(marker.hotspot.id)) { continue; } // Already covered by a SyncedMarker SoundFile sf; if (!sfDict.TryGetValue(marker.hotspot.soundID, out sf)) { continue; } // if (marker.onDemandAudioShouldBeLoaded) { // UnityEngine.Debug.LogWarning(" Marker " + sf.filename + " onDemandAudioShouldBeLoaded: " + marker.onDemandAudioShouldBeLoaded); // } else { // UnityEngine.Debug.LogWarning(" Marker " + sf.filename + " onDemandAudioShouldBeLoaded: " + marker.onDemandAudioShouldBeLoaded); // } if (!marker.onDemandAudioShouldBeLoaded) { continue; } // The Marker SHOULD be loaded loadingOrLoadedSoundFiles.Add(sf); loadingOrLoadedMarkerIDs.Add(marker.hotspot.id); LoadClipInSoundFileOnCoroutine(sf, marker, lambdaWaiter.AddCallback((SoundFile returnedSoundFile) => { })); // Also make sure any synced markers are loaded or loading... // IEnumerable<string> syncedMarkerIDs = layout.getSynchronisedMarkerIDs(marker.hotspot.id); IEnumerable <SoundMarker> syncedMarkers = layout.getSynchronisedMarkers(marker.hotspot.id); if (syncedMarkers == null) { continue; } foreach (SoundMarker syncedMarker in syncedMarkers) { if (loadingOrLoadedMarkerIDs.Contains(syncedMarker.hotspot.id)) { continue; } // Marker already loaded or loading... SoundFile syncedSoundFile; if (!sfDict.TryGetValue(syncedMarker.hotspot.soundID, out syncedSoundFile)) { continue; } // UnityEngine.Debug.Log(" SyncedMarker " + sf.filename + " SHOULD be loaded"); loadingOrLoadedSoundFiles.Add(syncedSoundFile); loadingOrLoadedMarkerIDs.Add(syncedMarker.hotspot.id); if (syncedSoundFile.isDefaultSoundFile) { continue; } // Execute the below if the AudioClip is not loaded LoadClipInSoundFileOnCoroutine(syncedSoundFile, syncedMarker, lambdaWaiter.AddCallback((SoundFile returnedSoundFile) => { })); } } // Unload SoundClips that aren't being used in the current layout int numDestroyed = unloadSoundFilesExceptThoseInSet(loadingOrLoadedSoundFiles, sfDict); UnityEngine.Debug.Log("RefreshLoadStateForSoundMarkers... " + markers.Count + " Markers, " + loadingOrLoadedSoundFiles.Count + " SoundClip(s) are loading or loaded... " + (sfDict.Values.Count - loadingOrLoadedSoundFiles.Count + " NOT loaded. " + numDestroyed + " DESTROYED!")); lambdaWaiter.WaitForAllCallbacks(() => { _managerDelegate?.OnDemandLoadingLoadedAudioClipsChanged(this); if (completion != null) { completion(); } }); }