public void SetCanvasScreenActive(CanvasUIScreen screen) { if (Application.isPlaying) { switch (screen) { case CanvasUIScreen.Main: mainScreen.CanvasWillAppear(); break; case CanvasUIScreen.AddSounds: placeSoundsOverlay.CanvasWillAppear(); break; case CanvasUIScreen.EditSound: editSoundOverlay.CanvasWillAppear(); break; case CanvasUIScreen.LayoutList: layoutList.CanvasWillAppear(); break; case CanvasUIScreen.SoundFileList: soundFileList.CanvasWillAppear(); break; case CanvasUIScreen.SoundMarkerList: soundMarkerList.CanvasWillAppear(); break; default: break; } } mainScreen.gameObject.SetActive(screen == CanvasUIScreen.Main); placeSoundsOverlay.gameObject.SetActive(screen == CanvasUIScreen.AddSounds); editSoundOverlay.gameObject.SetActive(screen == CanvasUIScreen.EditSound); layoutList.gameObject.SetActive(screen == CanvasUIScreen.LayoutList); soundFileList.gameObject.SetActive(screen == CanvasUIScreen.SoundFileList); soundMarkerList.gameObject.SetActive(screen == CanvasUIScreen.SoundMarkerList); canvasDelegate?.CanvasBecameActive(screen, _activeScreen); _activeScreen = screen; }
public void SetCanvasScreenActive(CanvasUIScreen screen) { if (Application.isPlaying) { switch (screen) { case CanvasUIScreen.Main: mainScreen.CanvasWillAppear(); break; case CanvasUIScreen.AddSounds: placeSoundsOverlay.CanvasWillAppear(); break; case CanvasUIScreen.EditSound: editSoundOverlay.CanvasWillAppear(); break; case CanvasUIScreen.LayoutList: layoutList.CanvasWillAppear(); break; case CanvasUIScreen.SoundFileList: soundFileList.CanvasWillAppear(); break; case CanvasUIScreen.SoundMarkerList: soundMarkerList.CanvasWillAppear(); break; case CanvasUIScreen.Settings: settings.CanvasWillAppear(); break; case CanvasUIScreen.Kiosk: kiosk.CanvasWillAppear(); break; case CanvasUIScreen.MarkerAppearance: markerAppearance.CanvasWillAppear(); break; default: break; } } // Don't allow SoundMarker selection from certain modes if (objectSelection != null) { objectSelection.selectionEnabled = (screen == CanvasUIScreen.Main || screen == CanvasUIScreen.AddSounds || screen == CanvasUIScreen.EditSound); } mainScreen.gameObject.SetActive(screen == CanvasUIScreen.Main); placeSoundsOverlay.gameObject.SetActive(screen == CanvasUIScreen.AddSounds); editSoundOverlay.gameObject.SetActive(screen == CanvasUIScreen.EditSound || screen == CanvasUIScreen.MarkerAppearance); layoutList.gameObject.SetActive(screen == CanvasUIScreen.LayoutList); soundFileList.gameObject.SetActive(screen == CanvasUIScreen.SoundFileList); soundMarkerList.gameObject.SetActive(screen == CanvasUIScreen.SoundMarkerList); settings.gameObject.SetActive(screen == CanvasUIScreen.Settings); kiosk.gameObject.SetActive(screen == CanvasUIScreen.Kiosk); markerAppearance.gameObject.SetActive(screen == CanvasUIScreen.MarkerAppearance); canvasDelegate?.CanvasBecameActive(screen, _activeScreen); if (_activeScreen == CanvasUIScreen.Settings) { Layout curLayout = GetCurrentLayout(); if (curLayout != null) { MainController.OnDemandColliders.DistanceFromUser = curLayout.onDemandRadius; canvasDelegate?.OnDemandActiveWasChanged(curLayout.onDemandActive); } } _activeScreen = screen; }