public override void Execute(Character owner, Weapon weapon, Vector3 intendedDirection)
 {
     onHitSettings.UpdateOnHitSettings(owner, weapon, intendedDirection, ignoreLayers);
     part.Play();
 }
示例#2
0
 public override void Execute(Character owner, float baseDamage, Vector3 intendedDirection, Vector3 origin)
 {
     onHitSettings.UpdateOnHitSettings(owner, intendedDirection, ignoreLayers, baseDamage);
     part.Play();
 }