public override AivoTreeStatus Act(float timeTick, Hammy owner) { if (owner.HammerBaseTransform.position.y > 0.1 && owner.InAir()) { return(AivoTree.AivoTreeStatus.Running); } if (owner.targetInstance == null) { return(AivoTree.AivoTreeStatus.Failure); } Vector3 direction = owner.playerTransform.value.position - owner.targetInstance.transform.position; direction.y = 0; double distance = direction.magnitude; if (distance < owner.radius.value) { Debug.Log(distance); sis.value.OnHit(owner, owner.damage.value, direction.normalized * force, owner.transform.position); } owner.SpawnExplosionAtPos(owner.targetInstance.transform.position + Vector3.up * 0.1f); owner.PlaySlam(); owner.DestroyTarget(); owner.rigid.velocity = Vector3.zero; return(AivoTree.AivoTreeStatus.Success); }