public Entities(int count) { name = new string[count]; pos = new Vectors3(count); v = new Vectors3(count); mass = new float[count]; elasticity = new float[count]; strength = new float[count]; }
public void Add(Vectors3 v) { unsafe { fixed(float * ax = &this.x[0], ay = &this.y[0], az = &this.z[0], bx = &v.x[0], by = &v.y[0], bz = &v.z[0]) { for (int i = 0; i < this.x.Length; i++) { ax[i] += bx[i]; ay[i] += by[i]; az[i] += bz[i]; } } } }
public void SseAdd(Vectors3 v) { //tod }