/// ------------------------------------------------------------------------------------ /// <summary> /// Executes in two distinct scenarios. /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// If subclasses override this method, they should call the base implementation. /// </remarks> /// ------------------------------------------------------------------------------------ protected override void Dispose(bool disposing) { System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType().Name + ". ****** "); if (disposing) { // NOTE: don't dispose m_gridControl, m_draftView and m_treeContainer here. // They all got added to a Controls collection and will be disposed when the // base class disposes below. // This should only be null when running tests. if (m_mainWnd != null && m_mainWnd.Mediator != null) { m_mainWnd.Mediator.RemoveColleague(this); } if (m_dockExtender != null) { m_dockExtender.Dispose(); } } m_dockExtender = null; m_draftView = null; m_treeContainer = null; m_gridControl = null; base.Dispose(disposing); }
/// ------------------------------------------------------------------------------------ /// <summary> /// Initializes this instance. /// </summary> /// ------------------------------------------------------------------------------------ protected virtual void Initialize() { if (m_fShownBefore) { return; } // Create a FwSplitContainer with two draft views. Control draftView = ControlCreator.Create(this, m_rightView.Tag); draftView.Dock = DockStyle.Fill; m_draftView = draftView as IRootSite; if (draftView is ISelectableView) { ((ISelectableView)draftView).BaseInfoBarCaption = m_baseInfoBarCaption; } // Create a draft view of Scripture in the project. m_rightView.Panel2.Controls.Add(draftView); // Create a view for the list of renderings for the selected key term m_gridControl = CreateGridControl(m_mainWnd); m_gridControl.Dock = DockStyle.Fill; if (m_gridControl is ISelectableView) { ((ISelectableView)m_gridControl).BaseInfoBarCaption = m_baseInfoBarCaption; } if (m_gridControl is IChecksViewWrapperView) { ((IChecksViewWrapperView)m_gridControl).Persistence = m_persistence; } m_rightView.Panel1.Controls.Add(m_gridControl); // Create a key terms control (containing the tool strip and tree). // Subscribe to events so that the enabled status of the tool strip buttons can be updated. m_treeContainer = CreateCheckControl(); m_treeContainer.Dock = DockStyle.Left; if (m_treeContainer is IChecksViewWrapperView) { ((IChecksViewWrapperView)m_treeContainer).Persistence = m_persistence; } Controls.Add(m_treeContainer); m_dockExtender = new DockExtender(this); m_floaty = m_dockExtender.Attach(m_treeContainer, m_treeContainer.ToolStrip, true, m_persistence); m_floaty.DockOnInside = false; // outside m_floaty.HideHandle = false; m_floaty.AllowedDocking = AnchorStyles.Left | AnchorStyles.Top | AnchorStyles.Right; m_floaty.ShowCloseButton = false; m_treeContainer.Floaty = m_floaty; m_fShownBefore = true; }
/// ------------------------------------------------------------------------------------ /// <summary> /// Initializes this instance. /// </summary> /// ------------------------------------------------------------------------------------ protected virtual void Initialize() { if (m_fShownBefore) return; // Create a FwSplitContainer with two draft views. Control draftView = ControlCreator.Create(this, m_rightView.Tag); draftView.Dock = DockStyle.Fill; m_draftView = draftView as IRootSite; if (draftView is ISelectableView) ((ISelectableView)draftView).BaseInfoBarCaption = m_baseInfoBarCaption; // Create a draft view of Scripture in the project. m_rightView.Panel2.Controls.Add(draftView); // Create a view for the list of renderings for the selected key term m_gridControl = CreateGridControl(m_mainWnd); m_gridControl.Dock = DockStyle.Fill; if (m_gridControl is ISelectableView) ((ISelectableView)m_gridControl).BaseInfoBarCaption = m_baseInfoBarCaption; if (m_gridControl is IChecksViewWrapperView) ((IChecksViewWrapperView)m_gridControl).Persistence = m_persistence; m_rightView.Panel1.Controls.Add(m_gridControl); // Create a key terms control (containing the tool strip and tree). // Subscribe to events so that the enabled status of the tool strip buttons can be updated. m_treeContainer = CreateCheckControl(); m_treeContainer.Dock = DockStyle.Left; if (m_treeContainer is IChecksViewWrapperView) ((IChecksViewWrapperView)m_treeContainer).Persistence = m_persistence; Controls.Add(m_treeContainer); m_dockExtender = new DockExtender(this); m_floaty = m_dockExtender.Attach(m_treeContainer, m_treeContainer.ToolStrip, true, m_persistence); m_floaty.DockOnInside = false; // outside m_floaty.HideHandle = false; m_floaty.AllowedDocking = AnchorStyles.Left | AnchorStyles.Top | AnchorStyles.Right; m_floaty.ShowCloseButton = false; m_treeContainer.Floaty = m_floaty; m_fShownBefore = true; }
/// ------------------------------------------------------------------------------------ /// <summary> /// Executes in two distinct scenarios. /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// If subclasses override this method, they should call the base implementation. /// </remarks> /// ------------------------------------------------------------------------------------ protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); if (disposing) { // NOTE: don't dispose m_gridControl, m_draftView and m_treeContainer here. // They all got added to a Controls collection and will be disposed when the // base class disposes below. // This should only be null when running tests. if (m_mainWnd != null && m_mainWnd.Mediator != null) m_mainWnd.Mediator.RemoveColleague(this); } m_draftView = null; m_treeContainer = null; m_gridControl = null; base.Dispose(disposing); }