/// ------------------------------------------------------------------------------------ /// <summary> /// Display the project properties dialog /// </summary> /// <param name="args"></param> /// ------------------------------------------------------------------------------------ protected virtual bool OnFileProjectProperties(object args) { // Disabling the main window circumvents the usual mechanisms for switching keyboards, // so we manually switch to the default keyboard here so that the Project Properties // dialog displays the default keyboard. When we're all done we switch back to the // keyboard we had recently. (TE-4683) var oldWsd = Keyboard.Controller.ActiveKeyboard; Keyboard.Controller.ActivateDefaultKeyboard(); // Disable windows on cache to prevent painting when fonts for writing system are changed m_app.EnableMainWindows(false); bool fDbRenamed = false; bool fFilesMoved = false; string sProject = m_cache.ProjectId.Name; string sOrigLinkedFilesRootDir = m_cache.LangProject.LinkedFilesRootDir; try { using (var dlg = new FwProjPropertiesDlg(m_cache, m_app, m_app, m_StyleSheet)) { if (dlg.ShowDialog(this) != DialogResult.OK) return true; using (new WaitCursor(this)) { fDbRenamed = dlg.ProjectNameChanged(); if (fDbRenamed) sProject = dlg.ProjectName; if (dlg.LinkedFilesChanged()) fFilesMoved = m_app.UpdateExternalLinks(sOrigLinkedFilesRootDir); if (!fDbRenamed) { // rename works only if other programs (like Flex) are not // running. In which case, the Sync operation isn't needed. // Note: We handle this here since Flex does full refresh and we don't want // this happening first. if (dlg.WritingSystemsChanged()) { using (var undoHelper = new UndoTaskHelper(m_cache.ActionHandlerAccessor, null, "kstidUndoRedoProjectProperties")) { var undoAction = new SyncUndoAction(m_app, SyncMsg.ksyncWs); undoAction.Do(); m_cache.DomainDataByFlid.GetActionHandler().AddAction(undoAction); undoHelper.RollBack = false; } } } } } } finally { m_app.EnableMainWindows(true); if (!fDbRenamed && !fFilesMoved) // no need for refresh when total shutdown & reopen { // Make sure windows for this cache are now enabled. // if the dialog merged two writing systems it will close/dispose this FwMainWnd. // if so, don't try to access any properties like EditingHelper or we'll crash (TE-7297). if (!IsDisposed) { // Restore the previous keyboard if (oldWsd != null) oldWsd.Activate(); } } } if (fDbRenamed) m_app.FwManager.RenameProject(sProject, m_app); return true; }
/// ------------------------------------------------------------------------------------ /// <summary> /// Display the project properties dialog /// </summary> /// <param name="args"></param> /// ------------------------------------------------------------------------------------ protected virtual bool OnFileProjectProperties(object args) { // Disabling the main window circumvents the usual mechanisms for switching keyboards, // so we manually switch to the default keyboard here so that the Project Properties // dialog displays the default keyboard. When we're all done we switch back to the // keyboard we had recently. (TE-4683) int oldWs = 0; if (EditingHelper != null) // JohnT: guard against e.g. TE-6543. oldWs = EditingHelper.SetKeyboardForWs(-1); // Disable windows on cache to prevent painting when fonts for writing system are // changed FwApp.App.EnableSameProjectWindows(m_cache, false); bool fDbRenamed = false; bool fFilesMoved = false; string sServer = m_cache.ServerName; string sDatabase = m_cache.DatabaseName; string sProject = m_cache.LangProject.Name.UserDefaultWritingSystem; string sOrigExtLinkRootDir = m_cache.LangProject.ExternalLinkRootDir; try { using (FwProjPropertiesDlg dlg = new FwProjPropertiesDlg(m_cache, FwApp.App, FwApp.App, FwApp.App, Logger.Stream, m_cache.LangProject.Hvo, HvoAppRootObject, m_cache.DefaultUserWs, FontHeightAdjuster.StyleSheetFromMediator(Mediator))) { using (new UndoTaskHelper(m_cache.MainCacheAccessor, null, "kstidUndoRedoProjectProperties")) { if (dlg.ShowDialog(this) != DialogResult.OK) return true; using (new WaitCursor(this)) { fDbRenamed = dlg.ProjectNameChanged(); if (fDbRenamed) sProject = m_cache.LangProject.Name.UserDefaultWritingSystem; if (dlg.ExternalLinkChanged()) fFilesMoved = FwApp.UpdateExternalLinks(sOrigExtLinkRootDir, m_cache.LangProject); if (!fDbRenamed) { // rename works only if other programs (like Flex) are not // running. In which case, the Sync operation isn't needed. // Note: We handle this here since Flex does full refresh and we don't want // this happening first. if (dlg.WritingSystemsChanged()) { SyncUndoAction undoAction = new SyncUndoAction(m_cache, FwApp.App, new SyncInfo(SyncMsg.ksyncWs, 0, 0)); undoAction.Do(); m_cache.ActionHandlerAccessor.AddAction(undoAction); } } } } } } finally { if (!fDbRenamed && !fFilesMoved) // no need for refresh when total shutdown & reopen { // Make sure windows for this cache are now enabled. FwApp.App.EnableSameProjectWindows(m_cache, true); // if the dialog merged two writing systems it will close/dispose this FwMainWnd. // if so, don't try to access any properties like EditingHelper or we'll crash (TE-7297). if (!this.IsDisposed) { // Restore the previous keyboard if (oldWs != 0 && EditingHelper != null) EditingHelper.SetKeyboardForWs(oldWs); } } } if (fDbRenamed) FwApp.App.RenameProject(sServer, sDatabase, sProject); return true; }