void Awake() { List <UnityEngine.Transform> localLinkList = HSRCommon.GetLinksInChildren(this.transform.root); foreach (UnityEngine.Transform localLink in localLinkList) { TransformStamped localTransformStamped = new TransformStamped(); localTransformStamped.header.frame_id = localLink.parent.name; localTransformStamped.child_frame_id = localLink.name; TfInfo localTfInfo = new TfInfo(localLink, localTransformStamped); this.localTfInfoList.Add(localTfInfo); } this.publishSequenceNumber = HSRPubSynchronizer.GetAssignedSequenceNumber(); }
void Awake() { this.publishSequenceNumber = HSRPubSynchronizer.GetAssignedSequenceNumber(); }