private void SendPanelNotice(string message, Color panelColor) { PanelNoticeStatus noticeStatus = new PanelNoticeStatus(this.avatarName, message, panelColor); // For changing the notice of the panel ExecuteEvents.Execute <IPanelNoticeHandler> ( target: this.mainMenu, eventData: null, functor: (reciever, eventData) => reciever.OnPanelNoticeChange(noticeStatus) ); }
private void ShowNotice(PanelNoticeStatus panelNoticeStatus) { this.noticePanel.SetActive(true); int fontSize = (panelNoticeStatus.Message.Length < 20)? 150 : 80; float duration = (panelNoticeStatus.Message.Length < 20)? 2f : 10f; this.speakerText.text = panelNoticeStatus.Speaker; this.speakerText.color = panelNoticeStatus.Color; this.messageText.text = panelNoticeStatus.Message; this.messageText.fontSize = fontSize; this.messageText.color = panelNoticeStatus.Color; this.hideTime = UnityEngine.Time.time + duration; StartCoroutine(this.HideNotice()); // Hide }
public void OnPanelNoticeChange(PanelNoticeStatus panelNoticeStatus) { this.ShowNotice(panelNoticeStatus); }
public PanelNoticeStatus(PanelNoticeStatus panelNoticeStatus) { this.Speaker = panelNoticeStatus.Speaker; this.Message = panelNoticeStatus.Message; this.Color = panelNoticeStatus.Color; }