public override void OnInput(GameTime gt, GameInput input)
        {
            int moveSpeed = 3;

            if (isInputEnabled == false)
            {
                return;
            }

            if (input.IsKeyDown(Keys.Up))
            {
                if (isOutOfBounds(Bounds.Top) == false)
                {
                    commanderSprite.Position.Y -= moveSpeed;
                }
            }
            if (input.IsKeyDown(Keys.Down))
            {
                if (isOutOfBounds(Bounds.Bottom) == false)
                {
                    commanderSprite.Position.Y += moveSpeed;
                }
            }
            if (input.IsKeyDown(Keys.Left))
            {
                if (isOutOfBounds(Bounds.Left) == false)
                {
                    commanderSprite.Position.X -= moveSpeed;
                }
            }
            if (input.IsKeyDown(Keys.Right))
            {
                if (isOutOfBounds(Bounds.Right) == false)
                {
                    commanderSprite.Position.X += moveSpeed;
                }
            }
            if (input.IsKeyDown(Keys.Space))
            {
                Fire(gt);
            }
        }
示例#2
0
        public void Update(GameTime gameTime, GameInput input)
        {
            if (isPaused == true)
            {
                if (input.IsKeyPress(Keys.P))
                {
                    isPaused = !isPaused;
                }
                else
                {
                    return;
                }
            }
            else
            {
                if (input.IsKeyPress(Keys.P))
                {
                    isPaused = true;
                    return;
                }
            }

            while (removeQueue.Count > 0)
            {
                Tuple <int, GameObject> tup = removeQueue.Dequeue();
                GameObjects.Remove(tup.Item1);
            }
            while (addQueue.Count > 0)
            {
                Tuple <int, GameObject> tup = addQueue.Dequeue();
                GameObjects.Add(tup.Item1, tup.Item2);
            }

            if (isAlienVictorious == false)
            {
                collider.CheckCollisions();
                alienBag.CheckEdgeCollision();
            }

            foreach (GameObject obj in GameObjects.Values)
            {
                obj.OnInput(gameTime, input);
                obj.Update(gameTime);
            }
            if (input.IsKeyDown(Keys.K))
            {
                isAlienVictorious = true;
                commander.Kill();
            }

            collider.RemoveQueuedItems();
        }