public void AddComponent(H1RayTracerComponent InComponent) { H1RayTracerComponent Component = RayTracerComponents.Find((e) => { return(InComponent.Descriptor.Id == e.Descriptor.Id); }); if (Component == null) { // making sure that there is no overlapped adding on the list RayTracerComponents.Add(InComponent); } }
public void RemoveComponent(H1RayTracerComponent InComponent) { // making sure that there is no dangling H1RayTracerComponent Component = RayTracerComponents.Find((e) => { return(InComponent.Descriptor.Id == e.Descriptor.Id); }); if (Component != null) { RayTracerComponents.Remove(InComponent); } }
public bool Render() { H1Entity CameraObject = new H1Entity(); H1RayTracerCameraComponent RayTracerCameraComponent = new H1RayTracerCameraComponent(CameraObject); Int32 ResolutionX = BackBuffer.Width; Int32 ResolutionY = BackBuffer.Height; H1Vector3 Direction = H1Vector3.Normalize(new H1Vector3(0, 1, -1)); RayTracerCameraComponent.UpdateCamera(new H1Vector3(0, 0, 500), Direction); RayTracerCameraComponent.SetViewFrustum(100, 1000, (float)(30.0 / Math.PI), ResolutionX, ResolutionY); // test ray tracer component entity H1RayTracerComponent OneComponent = new H1RayTracerComponent(CameraObject); OneComponent.Activate(); float Extent = 25.0f; OneComponent.CreateBoxBound(new H1Vector3(0, 500, 0), new H1Vector3(Extent, Extent, Extent)); H1Ray Ray = new H1Ray(new H1Vector3(0, 0, 500), Direction); float T0, T1; bool bCollide = OneComponent.IsCollide(Ray, out T0, out T1); H1Ray[] Rays = RayTracerCameraComponent.GenerateRays(); H1RayTracerSystem.Singleton.RayCast(Rays, ref BackBuffer); Bitmap NewBitmap = new Bitmap(ResolutionX, ResolutionY); for (Int32 PixelY = 0; PixelY < ResolutionY; ++PixelY) { for (Int32 PixelX = 0; PixelX < ResolutionX; ++PixelX) { H1Color PixelColor = BackBuffer[PixelX, PixelY]; Color OutColor = Color.FromArgb(PixelColor.A, PixelColor.R, PixelColor.G, PixelColor.B); NewBitmap.SetPixel(PixelX, PixelY, OutColor); } } NewBitmap.Save("RayTracerOutput.png", ImageFormat.Png); return(true); }