public void Deallocate(H1GpuMemoryBlock block) { // apply alloc bits as deallocated Int32 startIndex = block.Start; Int32 counts = block.Counts; for (Int32 index = startIndex; index < counts; ++index) { // reset alloc bit as deallocated (free space) m_AllocBits.Set(index, false); } // invalidate memory block block.Invalidate(); // update available memory blocks UpdateAvailableMemoryBlocks(); }